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Ogre Hurler Weapons, Armor & Items
Large giant, chaotic evil Roll a d12:
Armor Class 15 d12 Item(s)
Hit Points 66 (7d10 + 28)
Speed 40 . 1-6 1d4 days’ rations consisting of maggoty cheese and
STR DEX CON INT WIS CHA strange rotten meat
20 (+5) 12 (+1) 18 (+4) 4 (−3) 5 (−3) 8 (−1) 7-9 A trinket (p. 123)
Skills Athletics +7, Intimidation +1 10-11 A tattered leather coin purse containing 21 (6d6) cp,
Senses darkvision 60 ., passive Perception 7 and 7 (2d6) sp
Languages Common, Giant 12 A sack of 15 (3d6 + 2) gems, each worth 25 gp
Challenge 2 (450 XP)
Bowler. e objects that the ogre hurler throws have so much If there’s one thing ogres love, it’s hitting people with things.
momentum they travel an additional 15 feet in a straight line Hurlers have mastered the art of hitting people with things from a
past their landing point. Each creature in the path of the thrown great distance.
object must succeed on a DC 12 Dexterity saving throw or take
5 (1d10) bludgeoning damage.
Monumental Stupidity. e ogre hurler has advantage on
saving throws against being charmed.
Tough. e ogre hurler adds its Constitution modi er to its
armor class.
Actions
Slam. Melee Weapon Attack: +7 to hit, range 5 ., one target.
Hit: 12 (2d6 + 5) bludgeoning damage.
Boulder/Barrel/Sack. Ranged Weapon Attack: +7 to hit, range
30/90 ., one target. Hit: 14 (2d10 + 5) bludgeoning damage, and
the target must succeed on a DC 15 Dexterity saving throw or be
knocked prone.
“It is often said that ogres will
“It is often said that ogres will
come in the night to snatch
come in the night to snatch
away naughty children. The far
away naughty children. The far
more frightening truth is that
more frightening truth is that
ogres come any time they please
ogres come any time they please
to snatch away everybody.
to snatch away everybody.” ”
-Brandis Klay, militia captain
-Brandis Klay, militia captain
118
Chapter 6: Ogres

