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Adolescent Ogre
Medium giant, chaotic evil
Armor Class 15
Hit Points 37 (5d8 + 15)
Speed 30 .
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 5 (−3) 6 (−2) 7 (−2)
Skills Stealth +4
Senses darkvision 60 ., passive Perception 8
Languages Common, Giant
Challenge 1/2 (100 XP)
Monumental Stupidity. e adolescent ogre has advantage on
saving throws against being charmed.
Scrappy. As a bonus action, the adolescent ogre can make a
melee attack with disadvantage.
Tough. e adolescent ogre adds its Constitution modi er to its
armor class.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ., one target.
Hit: 4 (1d4 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ., one target.
Hit: 4 (1d4 + 2) slashing damage.
Rock. Melee or Ranged Weapon Attack: +4 to hit, reach 5 . or
range 20/60 ., one target. Hit: 5 (1d6 +2) bludgeoning damage.
Weapons, Armor & Items
Roll a d12:
d12 Item(s)
1-6 1d4 days’ rations consisting of maggoty cheese and
strange rotten meat
7-9 A trinket (p. 123)
10-11 A tattered coin purse containing 14 (4d6) cp
12 A potion of healing
Adolescent ogres are far removed from the image usually conjured
by the word ‘ogre’; small and skinny, they are always desperate to
feed and made vicious and feral by their harsh existence.
“If ignorance is bliss, then
“If ignorance is bliss, then
“If ignorance is bliss, then
the ogre must be the most
the ogre must be the most
the ogre must be the most
the ogre must be the most
the ogre must be the most
content being in all crea on.”
content being in all crea on.”
content being in all crea on.”
-A cus Greenmoss, minstrel
117
Chapter 6: Ogres

