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Ogre Master
           Huge giant, chaotic evil
           Armor Class 19 (half plate)
           Hit Points 230 (20d12 + 100)
           Speed 45   .
             STR     DEX     CON      INT     WIS      CHA
           24 (+7)  8 (−1)  20 (+5)  7 (−2)   8 (−1)  10 (+0)
           Skills Athletics +12, Intimidation +5
           Senses darkvision 60   ., passive Perception 9
           Languages Common, Giant
           Challenge 16 (15,000 XP)
           Colossal Swing.    e ogre master can hit up to 2 Large targets,
           or 3 Medium or smaller targets within 5 feet of each other with
           each glaive attack. A separate attack roll is made for each target.
           Monumental Stupidity.    e ogre master has advantage on
           saving throws against being charmed.
           Tough.    e ogre master adds its Constitution modi  er to its
           armor class.
           Actions

           Multiattack.    e ogre master makes two attacks with its glaive.
           Glaive. Melee Weapon Attack: +12 to hit, reach 15   ., up
           to three targets no more than 5   . apart. Hit: 20 (3d10 + 7)
           slashing damage.
           Weapons, Armor & Items
           Glaive, half plate, and roll a d12:

             d12  Item(s)
             1-6  1d4 days’ rations consisting of maggoty cheese and
                  strange rotten meat
             7-9  A trinket (p. 123)
            10-11 A tattered coin purse containing 28 (8d6) pp
             12   A sack containing several beautiful crystals including
                  one ioun stone of strength


             e strongest ogres
          are most able to
          defend their food.
             e most well-fed
          ogres grow stronger.
          Masters are the result of a
          lifetime of good eating.



















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        Chapter 6: Ogres
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