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Mountain Troll                                           Despite their apparent internal safeguards against
           Huge giant, chaotic neutral                              mutations (no troll has been observed with tumors for
           Armor Class 16 (natural armor)                           example), it is nonetheless somewhat common to encounter
           Hit Points 150 (12d12 + 72)                              trolls with additional heads or limbs (it is documented that
           Speed 30   .
                                                                    Adolphus Gildinelli, the famous traveling showman once
             STR     DEX     CON      INT     WIS      CHA
           18 (+4)  13 (+1)  22 (+6)  8 (−1)  10 (+0)  8 (−1)      exhibited a forest troll with no less than fourteen heads,
           Skills Perception +4, Stealth +5                        though in poor health due to its habit of fi  ghting with itself
           Senses darkvision 60   ., passive Perception 14         over food, much to the amusement of the crowd). The leading
           Languages Giant                                         theory is that, if not cleanly severed, remnants of the removed
           Challenge 10 (5,900 XP)
                                                                   body part remain in the wound, standing a chance of taking
           Keen Smell.    e mountain troll has advantage on Wisdom
           (Perception) checks that rely on smell.                 root and regrowing alongside the growth from the stump of
                                                                   the body part in question. These aberrant forms are usually
           Regeneration.    e mountain troll regains 20 hit points at the
           start of its turn. If the mountain troll takes acid or   re damage,   not detrimental to the troll, and can prove rather benefi  cial
           this trait doesn’t function at the start of the mountain troll’s next   to the individual in question.
           turn.    e mountain troll dies only if it starts its turn with 0 hit
           points and doesn’t regenerate.
                                                                  -Viggo Errendar, T
           Actions
           Multiattack.    e mountain troll makes two melee attacks, but
           can use its slam only once.

           Kick. Melee Weapon Attack: +8 to hit, reach 10   ., one target.
           Hit: 15 (2d10 + 4) bludgeoning damage, and if the target is
           Medium or smaller it must succeed on a DC 15 Dexterity saving
           throw or be hurled up to 20 feet away.
           Slam. Melee Weapon Attack: +8 to hit, reach 20   ., up to three
           targets no more than 5   . apart. Hit: 15 (2d10 + 4) bludgeoning
           damage, and if the target is Large or smaller it must succeed on a
           DC 16 Strength saving throw or be knocked prone.
           Stomp. Melee Weapon Attack: Each creature in a
           10–foot-radius burst centered on the mountain troll must
           make a DC 16 Dexterity saving throw, taking 15 (2d10 + 4)
           bludgeoning damage on a failed save or half as much damage on
           a successful one.
           Weapons, Armor & Items
           Roll a d12:
             d12  Item(s)
             1-6  1d4 days' rations consisting of strange rotten meat
                  and hard tubers
             7-9  A trinket (p. 159)
            10-11 A tattered coin purse containing 21 (6d6) gp, and
                  7 (2d6) pp
             12   A set of dragon scale mail


          Incorporating features of their cave and hill kin, mountain trolls
          are huge, with thick rocky skin and sparse, mossy hair. Despite
          their size, they are capable climbers with strong arms and large
          hands providing them an ample grip in their mountainous home.
          Despite the name, mountain trolls o  en venture into rocky
          lowlands to hunt, where prey is more abundant and their rough
          hide still a  ords them some level of cover.



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                                                                                                      Chapter 9: Trolls
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