Page 158 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 158
Mountain Troll Despite their apparent internal safeguards against
Huge giant, chaotic neutral mutations (no troll has been observed with tumors for
Armor Class 16 (natural armor) example), it is nonetheless somewhat common to encounter
Hit Points 150 (12d12 + 72) trolls with additional heads or limbs (it is documented that
Speed 30 .
Adolphus Gildinelli, the famous traveling showman once
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 22 (+6) 8 (−1) 10 (+0) 8 (−1) exhibited a forest troll with no less than fourteen heads,
Skills Perception +4, Stealth +5 though in poor health due to its habit of fi ghting with itself
Senses darkvision 60 ., passive Perception 14 over food, much to the amusement of the crowd). The leading
Languages Giant theory is that, if not cleanly severed, remnants of the removed
Challenge 10 (5,900 XP)
body part remain in the wound, standing a chance of taking
Keen Smell. e mountain troll has advantage on Wisdom
(Perception) checks that rely on smell. root and regrowing alongside the growth from the stump of
the body part in question. These aberrant forms are usually
Regeneration. e mountain troll regains 20 hit points at the
start of its turn. If the mountain troll takes acid or re damage, not detrimental to the troll, and can prove rather benefi cial
this trait doesn’t function at the start of the mountain troll’s next to the individual in question.
turn. e mountain troll dies only if it starts its turn with 0 hit
points and doesn’t regenerate.
-Viggo Errendar, T
Actions
Multiattack. e mountain troll makes two melee attacks, but
can use its slam only once.
Kick. Melee Weapon Attack: +8 to hit, reach 10 ., one target.
Hit: 15 (2d10 + 4) bludgeoning damage, and if the target is
Medium or smaller it must succeed on a DC 15 Dexterity saving
throw or be hurled up to 20 feet away.
Slam. Melee Weapon Attack: +8 to hit, reach 20 ., up to three
targets no more than 5 . apart. Hit: 15 (2d10 + 4) bludgeoning
damage, and if the target is Large or smaller it must succeed on a
DC 16 Strength saving throw or be knocked prone.
Stomp. Melee Weapon Attack: Each creature in a
10–foot-radius burst centered on the mountain troll must
make a DC 16 Dexterity saving throw, taking 15 (2d10 + 4)
bludgeoning damage on a failed save or half as much damage on
a successful one.
Weapons, Armor & Items
Roll a d12:
d12 Item(s)
1-6 1d4 days' rations consisting of strange rotten meat
and hard tubers
7-9 A trinket (p. 159)
10-11 A tattered coin purse containing 21 (6d6) gp, and
7 (2d6) pp
12 A set of dragon scale mail
Incorporating features of their cave and hill kin, mountain trolls
are huge, with thick rocky skin and sparse, mossy hair. Despite
their size, they are capable climbers with strong arms and large
hands providing them an ample grip in their mountainous home.
Despite the name, mountain trolls o en venture into rocky
lowlands to hunt, where prey is more abundant and their rough
hide still a ords them some level of cover.
157
Chapter 9: Trolls

