Page 159 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Hill Troll Weapons, Armor & Items
Gargantuan giant, neutral Roll a d12:
Armor Class 15 (natural armor) d12 Item(s)
Hit Points 390 (20d20 + 180)
Speed 30 . 1-6 1d4 days' rations consisting of strange rotten meat
and hard tubers
STR DEX CON INT WIS CHA
26 (+8) 5 (−3) 28 (+9) 5 (−3) 10 (+0) 10 (+0) 7-9 A trinket (p. 159)
Senses darkvision 60 ., passive Perception 10 10-11 A tattered coin purse containing 42 (12d6) pp
Languages Giant 12 A set of +3 armor
Challenge 20 (25,000 XP)
Massive. e hill troll can move into spaces already occupied by A hill troll’s gargantuan size is its own unlikely camou age – few
Large or smaller creatures. When it does so, creatures in those suspect that the grassy verge they camp on or the steep slope
spaces must make a DC 19 Dexterity saving throw, taking 21 they traverse will end up devouring them. Hidden in plain sight,
(2d20) bludgeoning damage on a failed save, or half as much a hill troll is patient, waiting for an opportunity to spring on
damage on a successful one. unsuspecting travelers. Moss and grass grow on its back during its
long periods of dormancy, only enhancing its camou age.
Monolithic. While the hill troll remains motionless, it is
indistinguishable from a small hillock.
Regeneration. e hill troll regains 30 hit points at the start of
its turn. If the hill troll takes acid or re damage, this trait doesn’t
function at the start of the hill troll’s next turn. e hill troll dies
only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. e hill troll makes two melee attacks.
Kick. Melee Weapon Attack: +14 to hit, reach 10 ., one target.
Hit: 29 (2d20 + 8) bludgeoning damage, and if the target is Large
or smaller it must succeed on a DC 19 Dexterity saving
throw or be hurled up to 20 feet away.
Slam. Melee Weapon Attack: +14 to hit, reach 20 ., up
to four targets no more than 5 . apart. Hit: 29 (2d20
+ 8) bludgeoning damage, and if the target is Large
or smaller it must succeed a DC 19 Strength saving
throw or be knocked prone.
Stomp. Melee Weapon Attack: Each creature in a
10–foot-radius burst centered the hill troll must
make a DC 18 Dexterity saving throw, taking 29
(2d20 + 8) bludgeoning damage on a failed save or
half as much damage on a successful one.
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Chapter 9: TrollsChapter 9: Trolls

