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Hill Goblin Driver
           Small humanoid (goblinoid), neutral evil
           Armor Class 16 (chain shirt, shield)                                  “Aye, a single goblin’s no threat to
           Hit Points 17 (5d6)                                                  a man, but when was the last time
           Speed 30   .                                                         you saw a single goblin?”
             STR     DEX     CON      INT     WIS      CHA
           10 (+0)  12 (+1)  10 (+0)  10 (+0)  10 (+0)  10 (+0)                 -Ander Valliente, military
           Skills Intimidation +2                                              strategist
           Senses darkvision 60   ., passive Perception 10
           Languages Common, Goblin
           Challenge 1 (200 XP)
           Commander. Any goblinoids within 60 feet of the hill goblin
           driver that can hear it add +1 damage to their attacks.
           Nimble Escape.    e hill goblin driver can take the Disengage or
           Hide action as a bonus action on each of its turns.
           Actions

           Multiattack.    e hill goblin driver makes two melee attacks.
           Scimitar. Melee Weapon Attack: +3 to hit, reach 5   ., one target.
           Hit: 4 (1d6 + 1) slashing damage.
           Whip. Melee Weapon Attack: +3 to hit, reach 10   ., one target.
           Hit: 3 (1d4 +1) slashing damage.
           Reactions

           Slippery. If an attack on the hill goblin driver misses, it moves
           5 feet away without provoking an opportunity attack.
           Weapons, Armor & Items
           Scimitar, whip, chain shirt, shield, and roll a d12:
             d12  Item(s)
             1–6  1d4 days' rations consisting of beef jerky, hard cheese,
                  and stale bread
             7–9  A trinket (p. 69)
            10–11 A tattered coin purse containing 17 (5d6) cp, and
                  3 (1d6) sp
             12   A sack containing 2 (1d4) bottles of goblin liquor
                  (p. 170)

          Sometimes a chief will have a driver to keep underlings in line
          rather than doling out beatings personally. Particularly cruel and
          sadistic, even by goblin standards, drivers will also take delight in
          taking charge of the troop’s captives.


















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                                                                                                     Chapter 3: Goblins
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