Page 64 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
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Hill Goblin Driver
Small humanoid (goblinoid), neutral evil
Armor Class 16 (chain shirt, shield) “Aye, a single goblin’s no threat to
Hit Points 17 (5d6) a man, but when was the last time
Speed 30 . you saw a single goblin?”
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 10 (+0) 10 (+0) 10 (+0) -Ander Valliente, military
Skills Intimidation +2 strategist
Senses darkvision 60 ., passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Commander. Any goblinoids within 60 feet of the hill goblin
driver that can hear it add +1 damage to their attacks.
Nimble Escape. e hill goblin driver can take the Disengage or
Hide action as a bonus action on each of its turns.
Actions
Multiattack. e hill goblin driver makes two melee attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ., one target.
Hit: 4 (1d6 + 1) slashing damage.
Whip. Melee Weapon Attack: +3 to hit, reach 10 ., one target.
Hit: 3 (1d4 +1) slashing damage.
Reactions
Slippery. If an attack on the hill goblin driver misses, it moves
5 feet away without provoking an opportunity attack.
Weapons, Armor & Items
Scimitar, whip, chain shirt, shield, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations consisting of beef jerky, hard cheese,
and stale bread
7–9 A trinket (p. 69)
10–11 A tattered coin purse containing 17 (5d6) cp, and
3 (1d6) sp
12 A sack containing 2 (1d4) bottles of goblin liquor
(p. 170)
Sometimes a chief will have a driver to keep underlings in line
rather than doling out beatings personally. Particularly cruel and
sadistic, even by goblin standards, drivers will also take delight in
taking charge of the troop’s captives.
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Chapter 3: Goblins

