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Hill Goblin Beastmaster
Small humanoid (goblinoid), neutral evil
Armor Class 13 (hide armor)
Hit Points 22 (5d6 + 5)
Speed 30 .
STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
Skills Animal Handling +2
Senses darkvision 60 ., passive Perception 10
Languages Common, Goblin
Challenge 2 (450 XP)
Animal Trainer. e hill goblin beast master has one of the
following beasts or groups of beasts at its command (roll a d4):
1. 4 worg pups
2. 3 worg runts
3. 2 worg mothers
4. 1 worg alpha
Nimble Escape. e hill goblin beast master can take the
Disengage or Hide action as a bonus action on each of its turns.
Actions
Command. As a bonus action, the hill goblin beast master can
order one of its beasts to perform a movement and attack action.
Goad. Melee Weapon Attack: +3 to hit, reach 5 ., one target. Hit
4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if
wielded with two hands.
Whip. Melee Weapon Attack: +3 to hit, reach 10 ., one target.
Hit: 3 (1d4 +1) slashing damage.
Reactions
Slippery. If an attack on the hill goblin beast master misses, it
moves 5 feet away without provoking an opportunity attack.
Weapons, Armor & Items
Goad, whip, hide armor, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations consisting of beef jerky, hard cheese,
and stale bread
7–9 A trinket (p. 69)
10–11 A tattered coin purse containing 21 (6d6) cp, and
7 (2d6) sp
12 A potion of animal friendship
Beastmasters are tasked with training and keeping the troop’s wolf
pack, as well as taking charge of other captured beasts as and when
the need arises. Old beastmasters are rare, and those that do last
have lost their fair share of bits and pieces to their unruly charges.
66
Chapter 3: Goblins

