Page 68 - Ultimate-Bestiary-Revenge-of-the-Horde-5E
P. 68
Hill Goblin Champion
Small humanoid (goblinoid), neutral evil “ Goblin ambush?’ What next? You may as
Armor Class 17 (half plate)
Hit Points 33 (6d6 + 12) well tell me to fear an ambush of rabbits!”
Speed 30 .
STR DEX CON INT WIS CHA - Last recorded words of Alric Anaut V I
12 (+1) 16 (+3) 14 (+2) 9 (−1) 8 (−1) 10 (+0)
Skills Intimidation +2
Senses darkvision 60 ., passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Battled Hardened. e hill goblin champion has advantage on
saving throws against being frightened.
Nimble Escape. e hill goblin champion can take the
Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. e hill goblin champion makes three attacks with
its spiked chain.
Spiked Chain. Melee Weapon Attack: +5 to hit, range 10 ., one
target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Slippery. If an attack on the hill goblin champion misses, it
moves 5 feet away without provoking an opportunity attack.
Weapons, Armor & Items
Spiked chain, half plate, and roll a d12:
d12 Item(s)
1–6 1d4 days' rations consisting of beef jerky, hard cheese,
and stale bread
7–9 A trinket (p. 69)
10–11 A tattered coin purse containing 21 (6d6) cp, and
7 (2d6) sp
12 A sack containing 3 (1d4 + 1) bottles of goblin
liquor (p. 170)
Veterans of the ghting pits, champions are rare amongst goblins.
Most goblin ghters perish in their rst bout against a wild
beast or desperate slave, but those few that survive can become
dangerously capable with a variety of exotic weapons and ghting
techniques.
67
Chapter 3: Goblinshapter 3: Goblins
C

