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Hobgoblin Centurion
           Medium humanoid (goblinoid), lawful evil
           Armor Class 20 (plate armor, shield)
           Hit Points 78 (12d8 + 24)
           Speed 30   .
             STR     DEX     CON      INT     WIS      CHA
           15 (+2)  16 (+3)  14 (+2)  13 (+1)  12 (+1)  14 (+2)
           Skills Athletics +4, Intimidation +4, Perception +3
           Senses darkvision 60   ., passive Perception 13
           Languages Common, Goblin
           Challenge 4 (1,100 XP)
           Regimented Aggression. All friendly hobgoblins within
           10 feet of the hobgoblin centurion gain a +1 bonus to their
           damage rolls.
           Actions

           Multiattack.    e hobgoblin centurion makes three attacks with
           its scimitar.
           Scimitar. Melee Weapon Attack: +5 to hit, reach 5   ., one target.
           Hit: 6 (1d6 + 3) slashing damage.

           Command Attack.    e hobgoblin centurion shouts orders to
           all subordinates within 60 feet. Allied creatures who can see and
           hear the hobgoblin centurion can use their reaction to either
           move their speed to a target of the centurion’s choice or make a
           weapon attack against the target.

           Reactions
           Counterattack. If the attack roll made against the hobgoblin
           centurion results in a 10 or below, the hobgoblin centurion may
           make an opportunity attack against the attacker.
           Parry.    e hobgoblin centurion adds 3 to its AC against one
           melee attack that would hit it. To do so, the hobgoblin centurion
           must see the attacker and be wielding a weapon.
           Weapons, Armor & Items
           Scimitar, plate armor, shield, and roll a d12:
             d12  Item(s)
             1-6  1d8 days’ hard tack rations
             7-9  A trinket (p. 94)
            10-11 A leather coin purse containing 28 (8d6) cp, and
                  14 (4d6) sp
             12   A set of +1 plate armor and a +1 steel shield


          Centurions command groups of anywhere between 5 and 100
          troops, dependent on the host’s numbers.    ey expect total
          obedience from their troops and are expected to obey superior
          o   cers without question.











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                                                                                                  Chapter 4: Hobgoblins
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