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Hobgoblin Centurion
Medium humanoid (goblinoid), lawful evil
Armor Class 20 (plate armor, shield)
Hit Points 78 (12d8 + 24)
Speed 30 .
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 13 (+1) 12 (+1) 14 (+2)
Skills Athletics +4, Intimidation +4, Perception +3
Senses darkvision 60 ., passive Perception 13
Languages Common, Goblin
Challenge 4 (1,100 XP)
Regimented Aggression. All friendly hobgoblins within
10 feet of the hobgoblin centurion gain a +1 bonus to their
damage rolls.
Actions
Multiattack. e hobgoblin centurion makes three attacks with
its scimitar.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ., one target.
Hit: 6 (1d6 + 3) slashing damage.
Command Attack. e hobgoblin centurion shouts orders to
all subordinates within 60 feet. Allied creatures who can see and
hear the hobgoblin centurion can use their reaction to either
move their speed to a target of the centurion’s choice or make a
weapon attack against the target.
Reactions
Counterattack. If the attack roll made against the hobgoblin
centurion results in a 10 or below, the hobgoblin centurion may
make an opportunity attack against the attacker.
Parry. e hobgoblin centurion adds 3 to its AC against one
melee attack that would hit it. To do so, the hobgoblin centurion
must see the attacker and be wielding a weapon.
Weapons, Armor & Items
Scimitar, plate armor, shield, and roll a d12:
d12 Item(s)
1-6 1d8 days’ hard tack rations
7-9 A trinket (p. 94)
10-11 A leather coin purse containing 28 (8d6) cp, and
14 (4d6) sp
12 A set of +1 plate armor and a +1 steel shield
Centurions command groups of anywhere between 5 and 100
troops, dependent on the host’s numbers. ey expect total
obedience from their troops and are expected to obey superior
o cers without question.
91
Chapter 4: Hobgoblins

