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Hobgoblin Imperator Weapons, Armor & Items
Medium humanoid (goblinoid), lawful evil Longsword, splint armor, and roll a d12:
Armor Class 17 (splint) d12 Item(s)
Hit Points 117 (16d8 + 45)
Speed 30 . 1-6 1d8 days’ hard tack rations
STR DEX CON INT WIS CHA 7-9 A trinket (p. 94)
16 (+3) 15 (+2) 16 (+3) 14 (+2) 17 (+3) 16 (+3) 10-11 A leather coin purse containing 17 (5d6) sp, and
Saving rows Con +6, Wis +6, Cha +6 3 (1d6) gp
Skills Athletics +6, Intimidation +6, Perception +6 12 A set of +2 splint armor and a +3 steel longsword
Senses darkvision 60 ., passive Perception 16
Languages Common, Goblin Having united two or more armies, imperators tend more towards
Challenge 5 (1,800 XP) the ostentatious, and o en have a grand plan or purpose for their
host. World domination, for instance…
Regimented Aggression. All friendly hobgoblins within host. World domination, for instance…
30 feet of the hobgoblin imperator gain a +1 bonus to their
damage rolls. To see the true heights of hobgoblin megalomania,
Actions one need look no further than Garna Makushtar,
the half-legendary ‘iron tortoise’; a lightweight,
Multiattack. e hobgoblin imperator can use its frightening
presence. It then makes three attacks with its longsword. portable fortress, borne on the backs of a legion
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ., one of slaves. Drums roll, the ground shakes, and the
target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing hobgoblin war machine rolls inexorably onward,
damage if wielded with two hands. leaving gutted settlements and leveled forests in its
Command Attack. e hobgoblin imperator shouts orders to
all subordinates within 60 feet. Allied creatures who can see and wake.
hear the hobgoblin imperator can use their reaction to either
move their speed to a target of the imperator’s choice or make a
weapon attack against a target of the imperator’s choice. -Bryn Gallard, T E E
Frightening Presence. When there are at least 10 hobgoblins or
3 hobgoblin legates within 40 feet of the hobgoblin imperator,
each creature of the hobgoblin imperator’s choice that is within
120 feet of the hobgoblin imperator and able to see and hear
it must succeed on a DC 15 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving throw
at the end of each of its turns, ending the e ect on itself on a
success. If a creature’s saving throw is successful or the e ect
ends for it, the creature is immune to the hobgoblin imperator’s
Frightening Presence for the next 24 hours.
Reactions
Counterattack. If the attack roll made against the hobgoblin
imperator results in a 10 or below, the hobgoblin imperator can
make an opportunity attack against the attacker.
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Chapter 4: HobgoblinsChapter 4: Hobgoblins

