Page 60 - Computing E-Book Grade 3
P. 60
Coding Turtle
Student Learning Outcomes
After going through this chapter, students will be able to:
1. Familiarise with FMS logo interface
2. Use basic commands in FMS logo to program a turtle
3. Draw basic shapes in FMS logo
4. Use simple commands to draw lines and shapes (Forward, Backward, Right, Left, pen
up, pen down and clear screen)
5. Save a program in FMS logo
6. Use REPEAT command to draw shapes in less time
7. Construct commands to corresponding drawings
8. Change the pen colour of the turtle
9. Change the background colour of FMS Logo workspace
10. Take the printout of the drawn shape
ISTE Student Standard Coverage
Empowered Innovative Computational Creative
Learner Designer Thinker Communicator
1a 1d 4a 5d 6d

