Page 60 - Computing E-Book Grade 3
P. 60

Coding Turtle






















           Student Learning Outcomes



           After going through this chapter, students will be able to:

           1.  Familiarise with FMS logo interface

           2.  Use basic commands in FMS logo to program a turtle
           3.  Draw basic shapes in FMS logo

           4.  Use simple commands to draw lines and shapes (Forward, Backward, Right, Left, pen
              up, pen down and clear screen)

           5.  Save a program in FMS logo
           6.  Use REPEAT command to draw shapes in less time

           7.  Construct commands to corresponding drawings
           8.  Change the pen colour of the turtle

           9.  Change the background colour of FMS Logo workspace
           10. Take the printout of the drawn shape




           ISTE Student Standard Coverage







                Empowered                 Innovative            Computational               Creative
                  Learner                 Designer                  Thinker             Communicator
                    1a  1d                    4a                       5d                      6d
   55   56   57   58   59   60   61   62   63   64   65