Page 96 - Curse of Strahd_Neat
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CHAPTER 5: THE TOWN  OF VALLAKI


                OCATED CLOSE TO THE SHORES OF LAKE    APPROACHING THE TOWN
                Zarovich, the town of Vallaki (pro­
                nounced vah-/ah-key) seems like a safe   When the characters first approach Vallaki, read:
                haven against the evils of the Svalich
                Woods, if not Strahd himself. The town   The Old Svalich Road meanders into a valley watched
                lies beyond the sight of Castle Ravenloft
                and doesn't, at first blush, seem as de­  over by dark, brooding mountains to the north and
     pressed (or oppressed) as the village of Barovia farther   south. The woods recede, revealing a sullen mountain
     east. Characters who spend time in Vallaki, however,   burg surrounded by a wooden palisade. Thick fog presses
     quickly realize that there is no happiness here, only   up against this wall, as though looking for a way inside,
     false hope-which Strahd himself cultivates.        hoping to catch the town aslumber.
      Vallaki was founded not long after Strahd's armies
     conquered the valley by an ancestor of the town's cur­  The dirt road ends at a set of sturdy iron gates with a
     rent burgomaster, Baron Vargas Vallakovich. The Val­  pair of shadowy figures standing behind them. Planted in
     lakoviches have royal blood in their veins and have long   the ground and flanking the road outside the gates are a
     believed themselves superior to the Zarovich line. Baron   half-dozen pikes with wolves' heads impaled on them.
    Vallakovich has deluded himself into believing that hope
     and happiness are the keys to Vallaki's salvation. If he
     can make everyone in Vallaki happy, the burgomaster   A 15-foot-high wall encloses the town, its vertical logs
     thinks that the town will somehow escape Strahd's   held together with thick ropes and mortar. The top of
     grasp and return to the forgotten world whence it came.   each log has been sharpened to a point. Wooden scaf­
     He stages one festival after another to bolster the spirits   folding hugs the inside of the palisade twelve feet off the
     of the townsfolk, but most Vallakians consider these   ground, enabling guards to peer over the wall there.
     festivals to be pointless, meaningless affairs more likely
     to incur Strahd's wrath than to provide any hope for   TOWN  GATES
     the future.                                       Three tall gates made of iron bars lead into town:
      In the last festival, Baron Vallakovich had townsfolk
     parade through the streets with the severed heads of   • The north gate is sometimes called the Zarovich Gate,
     wolves on pikes. His next event, which the burgomaster   or "the gate to the lake," because it leads to Lake Za­
     has dubbed the Festival of the Blazing Sun, is soon to   rovich (chapter 2, area L).
     get under way (see the "Special Events" section at the   • The west gate is referred to as the Sunset Gate, even
     end of this chapter). Weatherworn garlands from previ­  though no living person in Vallaki has seen an un­
     ous festivals still hang from the eaves ofVallaki's build­  dimmed sunset. A few abandoned cottages line the
     ings, and work has begun on a large wicker sun, to be   road outside this gate.
     set ablaze in the town square on the day of the festival.   • The east gate is also known as the Morning Gate, or,
     In the days leading up to the festival, Baron Vallakovich   as some locals like to call it, the Mourning Gate.
     has begun arresting local malcontents and throwing
     them in the stocks so that his efforts aren't ruined by
     "those of little hope or faith."





            THERE IS NO LIGHT IN THE
            eyes of the men that feed off
            this land. They are as dead
            as the dead.
                -Strahd von Zarovich














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