Page 97 - Curse of Strahd_Neat
P. 97

Heavy iron chains with iron padlocks keep the gates   staying there. He came to Barovia from a distant land,
            shut at night. During the day, the gates are closed but   riding into town on a carnival wagon.
            not typically locked.                             • The burgomaster, Baron Vargas Vallakovich, has
              Two town guards (LG male and female humans)       decreed that the Festival of the Blazing Sun will be
            stand just inside each gate. Instead of spears, they   held in the town square (area NB) in three days. The
            carry pikes (reach 10 ft., ldlO + 1 piercing damage on a   previous festival, which he called the Wolf's Head Jam­
            hit). These weapons are long enough to stab creatures   boree, was less than a week ago.
            through the bars of the gate. The guards greet all vis­  • Vallaki has endured at least one festival every week
            itors with suspicion, particularly those who arrive at   for the past several years. Some Vallakians believe
            night. If the characters arrive at night, one or more of   that the festivals keep the devil Strahd at bay. Others
            them must succeed on a DC 20 Charisma (Persuasion)   think they provide no protection or benefit whatsoever.
            check to convince the guards to unlock the gate and let   Most consider them dismal affairs.
            them enter.                                       • Those who speak ill of the festivals are declared by
              If trouble breaks out at one of the gates, the guards   the burgomaster to be in league with the devil Strahd
            there cry out, "To arms!" Their shouts are echoed across   and arrested. Some are thrown in the stocks (area
            Vallaki, putting the entire town on alert within minutes.   NB), while others are taken to the burgomaster's man­
            Vallaki has twenty-four human guards, half of whom   sion so that the baron can purge them of their evil.
            are on duty at any given time (six stand watch at the   • The burgomaster's henchman, Izek Strazni, has a
            gates, six patrol the walls). The town can also muster a   history of violence as well as a fiendish deformity: a
            militia of fifty able-bodied human commoners armed   monstrous arm with which he can conjure fire. Fear of
            with clubs, daggers, and torches.                  Izek keeps the baron's enemies at bay.
                                                                No one hates the burgomaster more than Lady Fiona
            HOUSE  OCCUPANTS                                    Wachter, who is often quoted as saying, "I'd rather
            If the characters explore a residence other than the   serve the devil than a madman." She owns an old
            burgomaster's mansion (area N3), roll a d20 and consult   house in town (area N4) but rarely leaves her estate.
            the following table to determine the house's occupant.   Her two adult sons, Nikolai and Karl, are local trouble­
                                                                makers. Lady Wachter also has a mad daughter whom
               d20   Occupant                                   she keeps locked away. The burgomaster doesn't
               1-3  None                                        confront Fiona or her offspring because he is afraid of
               4-5  2d4 swarms of rats                         Lady Wachter, whose family has old ties to Strahd.
              6-18  Vallakian townsfolk                       • Purple flashes of light have been seen emanating from
              19-20  Vallakian cultists                         the attic of the burgomaster's mansion.
                                                              • Wolves and dire wolves prowl the woods and aren't
                                                                afraid to attack travelers on the Old Svalich Road.
            RATS                                                Well-armed groups of hunters and trappers have
            A house infested with rats appears abandoned at first.   managed to kill several of the wolves, but more
            The rats are servants of Strahd and attack if the charac­  keep coming.
            ters explore the interior of the house.            It's too dangerous to go fishing on Lake Zarovich

            TOWNSFOLK                                           (chapter 2, area L), but the threat of Strahd's wolves
            A house ofVallakian townsfolk contains ld4 adults (LG   hasn't stopped Bluto Krogarov, the town drunk, from
            male and female human commoners) and ldB - 1 chil­  trying. He sets out each morning and returns every
            dren (LG male and female human noncombatants). Any­  evening, but hasn't caught any fish in a while.
            one who listens at the door hears chatter from within.   • There have been no recent sightings of the Mad Mage
                                                                                           M
            Townsfolk won't willingly invite strangers into their   of Mount Baratok (chapter 2, area  ) . Folks used to
            homes, but they will speak with characters from behind   see him skulking along the north shore of Lake Za­
            closed doors or while standing in their vestibules.   rovich, shooting lightning bolts into the water to kill
                                                                the fish. (If the characters seem interested· in meeting.
            CULTISTS                                            this wizard, locals recommend that they u_se the fish­
            A cult haven contains 2d4 Vallakian adults (LE male   ing boats on the south shore to cro�s thelake, because
            and female cultists) and 011e ·c.ult"fan�tic (LE male or   it's shorter and a lot less dangerous tp.a"i-1 walking
            female) who leads them in .prayei �ir:Orchest�ate_s: r.itual   around the lake.) •   .  ·  ..   ·  - . .   •
                                                                                              ·
            sacrifices. These cultists  ·:,;vor�Qfp: q��ils  .aricl consider·   •  There's a Vistani carrip-in. th� woods southwest of
                                                                                    -
            Lady Fiona Wachtc;:r (see area 1'14)\cfoe 'theitspiri-..  town (area N9). The Vistani there aren't very fr'iendly.
                                             ·
                                                ·  ·  · ·
                               1
            tual leader.    . :_: � Y  · ·. ;_ i ·.            Vistani aren't welcome in Vallakh :
                                                 - •.
                             . "f                               West of town is a haunted maii°sion (si!e_chapttir 7,
                                     ..  �  ··:·.·.   �-·.
                                                                                    ·
                                                                                           :  ·  ·
                                                                                                    ·
                                                                                   ·
 R- :1·,.  _: ,  VALLAKl  LORE                                  "Argynvostholt"). Legend has it that a dragon died
                                                                there long, long ago.  ·
                                                                                 -
                                                                                        .
 ::.11�(}/::-:  ' In addition to the information kno�n to al.1 �ai-ovians  ·   • South.of town is a village that has been abandoned
                                                                                                   _
                                                '
                         •
                                .
                              .  .
           ·.
  .'; ;\ �i.:.:•  ( ... . . '.· -·
 ':;(l.t,::;::  )\·  .{see "Barovian Lore" in chapter 2), Vallakians know th�   for decades. Its burgomaster committed some terrible
                                              . .
              .
                                               ·
 f:0v�?i\": - :tollow.ing bits of 1oca1 1ore:   .     ·  .  ·   offens.e and.incurred the wrath of Strahd .
                 .
  .  -J·t--�(�·�·.:·::-.\.
 :·· ··>·.\(,','<,·:,�  _ •  The Blue Water Inn (area N2) offers food, wine, and
        ·  -
 \  _,·:._·._.:; ? ·   ·   shelter to visitors. A stranger with pointed ears is·
  .':.
            CHAPTER 5  I  THE TOWN  OF VALLAKI
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