Page 158 - Curse of Strahd_Neat
P. 158

CHAPTER 9: TSOLENKA PASS

                SOLENKA PASS IS A GRAVEL ROAD THAT      If the characters approach within 10 feet of the port­
                hugs Mount Ghakis, climbing to great   cullis, it shrieks with the sound of metal on metal as it
                heights. The road starts at the Raven   rises on its own. It stays open for 1 minute, then closes.
                River crossroads (chapter 2, area R) and
                travels seven miles to a gatehouse (areas   T2.  DEMON STATUES
                Tl-T3) and a guard tower (areas T4-T6),   These statues are actually two petrified vrocks. If they
                as well as a stone bridge (areas T7-T9)   are attacked, or if the characters bypass the gatehouse,
     that spans the Luna River. Wind and snow make the   the vrocks revert to flesh and attack, pursuing prey that
     journey treacherous. Without some way to keep warm,   flees and fighting until slain.
     characters who aren't dressed for cold weather suffer
     the effects of extreme cold at night (see "Weather" in   T3.  CURTAIN OF  GREEN FLAME
     chapter 5, "Adventure Environments," of the Dungeon
     Master's Guide).                                  A curtain of green flame fills the eastern archway of the
                                                       gatehouse. Any creature that enters the curtain for the
     AREAS OF THE PASS                                 first time on a turn or starts its turn in the green flame
                                                       takes 33 (6d10) fire damage.
     The following areas correspond to labels on the map of   A successful casting of dispel magic (DC 16) sup­
     the Tsolenka Pass on page 158. These structures are   presses the curtain for 1 minute. The curtain is also
     made of tightly fitted stone and can't be scaled without   suppressed within an antimagic field.
     the aid of magic or a climber's kit.
                                                       T4.  GUARD TOWER,  GROUND  FLOOR
     Tl.  GATEHOUSE PORTCULLIS                         The tower door is made of ironbound wood and barred
     When the characters approach from the west, read:   from within. A character can force open the door with a
                                                       successful DC 22 Strength (Athletics) check.
      The shelf of rock on which the mountain road clings
      grows narrow. To your left, the icy cliffs rise sharply
      toward dark, rolling clouds. To your right, the ground
      falls away into a sea of fog. Ahead, through the wind and
      snow, you see a high wall of black stone lined with spikes
      and topped by statues of demonic vultures with horned
      heads. Set in the center of the wall is a closed iron port­
      cullis, behind which burns a curtain of green flame.
        On the other side of the dark wall, gripping the moun­
      tain's edge, is a guard tower of white stone topped by
      golden statues of mighty warriors.


     The gatehouse is 30 feet high. The adjoining walls are
     20 feet high and lined with stone spikes_ If the charac­
     ters circumvent the gate by flying or climbing over it, the
     statues on the gatehouse (area T2) animate and attack.







         THE ROAD CURVED AND CLIMBED, MAKING
          a lengthy switchback into this edge of Mount
          Ghakis. The air grew colder, not warmer, and
         patches of snow became more frequent until
            ,  .    · - : '.  : ._ -Strahd van Zarovich
            .
          they were unbroken.
                          ·
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