Page 178 - Curse of Strahd_Neat
P. 178

Four swarms of ravens perch on the rafters but don't   The stairs lead down to area Wl3. The bottles stored in
     attack the characters under any circumstances.   the rack don't have labels. The east door is barred from
      Unless they have been drawn outside, twenty-four   the inside.
     twig blights and one druid (NE female human) are also
     present. If they are here, read:                 FORTUNES  OF RAVENLOFT
                                                      If your card reading reveals that a treasure is here, it's
                                                      buried in the barrel of sand. Emptying the barrel or dig­
      The balcony creaks, drawing your eye to a wild-looking   ging through the sand reveals the treasure without the
      figure hunched over the westernmost cask, pouring a   need for a check.
      flask of thick syrup into it. She wears a gown made of an­
      imal skins and a headdress with goat horns, and her hair   Wll.  SPIRAL STAIRCASE
      is long and unkempt. Suddenly, you see something skit­                                       I
      tering across the floor. It looks like a tiny creature made   This turret contains a stone spiral staircase. Windows in
      of twigs. It moves from its hiding place under the stairs  I the outer wall allow light to enter.
      and disappears behind the easternmost cask.

                                                      The stairs connect all three levels of the winery.
     The four containers are fermentation vats, where grape
     juice is mixed with other ingredients and turned into   Wl2.  RAMP
     wine. The easternmost cask has split in the back, cre­
     ating a 6-inch-wide, 6-foot-high opening through which
     the twig blights can pass. All twenty-four twig blights   This turret has a sloping, wooden floor that spirals from
     are hidden in the cask, ready to emerge and attack   the cellar to the upper levels. Scratch marks suggest
     when commanded to do so. While inside the cask, they   that barrels are rolled up and down the ramp on a rou­
     have total cover against attacks t_hat originate out-  tine basis.
     side the cask.
      The druid is poisoning the fermentation vats. The
     three westernmost vats contain poisoned wine, enough   The spiraling ramp connects all three levels of the win­
     to fill a total of twenty barrels. Drinking the poisoned   ery. The evil druids who have taken over the winery use
     wine has the same effect as drinking a potion of poison.   this ramp to move between levels.
     Pouring antitoxin into a vat neutralizes the poison, but
     it also spoils the taste of the wine. Casting a purify food
     and drink spell on a vat neutralizes the poison without
     spoiling the wine.
      In addition to her animal skin gown and horned head­
     dress, the druid wears necklaces of human teeth. If
     the characters attack the druid, she calls forth her twig
     blights. When that happens, the swarms of ravens de­
     scend from the rafters and begin attacking the blights.
     Each swarm tears apart one twig blight on each of       Tw1G  BLIGHT
     its turns.
      The sliding wooden doors along the north wall (lead­
     ing to area WS) are chained shut from the inside. The
     key to the padlock can be found in the office (area W20).
      The single door leading to area WS is barred shut
     from the inside, as is the single door leading to area W2.
     WlO.  GLASSBLOWER's  WORKSHOP


      A dirty window in the south wall allows dim light to en­
      ter this room. Wine bottles are manufactured here, as
      evidenced by the tools lying about, the wooden rack full
      of freshly blown glass bottles along the south wall, the
      hearth built into the southwest corner, and the barrel
      of sand standing next to it. A staircase descends under­
      ground, and between it and the rack of bottles stands a
      barred door.
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