Page 178 - Curse of Strahd_Neat
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Four swarms of ravens perch on the rafters but don't The stairs lead down to area Wl3. The bottles stored in
attack the characters under any circumstances. the rack don't have labels. The east door is barred from
Unless they have been drawn outside, twenty-four the inside.
twig blights and one druid (NE female human) are also
present. If they are here, read: FORTUNES OF RAVENLOFT
If your card reading reveals that a treasure is here, it's
buried in the barrel of sand. Emptying the barrel or dig
The balcony creaks, drawing your eye to a wild-looking ging through the sand reveals the treasure without the
figure hunched over the westernmost cask, pouring a need for a check.
flask of thick syrup into it. She wears a gown made of an
imal skins and a headdress with goat horns, and her hair Wll. SPIRAL STAIRCASE
is long and unkempt. Suddenly, you see something skit I
tering across the floor. It looks like a tiny creature made This turret contains a stone spiral staircase. Windows in
of twigs. It moves from its hiding place under the stairs I the outer wall allow light to enter.
and disappears behind the easternmost cask.
The stairs connect all three levels of the winery.
The four containers are fermentation vats, where grape
juice is mixed with other ingredients and turned into Wl2. RAMP
wine. The easternmost cask has split in the back, cre
ating a 6-inch-wide, 6-foot-high opening through which
the twig blights can pass. All twenty-four twig blights This turret has a sloping, wooden floor that spirals from
are hidden in the cask, ready to emerge and attack the cellar to the upper levels. Scratch marks suggest
when commanded to do so. While inside the cask, they that barrels are rolled up and down the ramp on a rou
have total cover against attacks t_hat originate out- tine basis.
side the cask.
The druid is poisoning the fermentation vats. The
three westernmost vats contain poisoned wine, enough The spiraling ramp connects all three levels of the win
to fill a total of twenty barrels. Drinking the poisoned ery. The evil druids who have taken over the winery use
wine has the same effect as drinking a potion of poison. this ramp to move between levels.
Pouring antitoxin into a vat neutralizes the poison, but
it also spoils the taste of the wine. Casting a purify food
and drink spell on a vat neutralizes the poison without
spoiling the wine.
In addition to her animal skin gown and horned head
dress, the druid wears necklaces of human teeth. If
the characters attack the druid, she calls forth her twig
blights. When that happens, the swarms of ravens de
scend from the rafters and begin attacking the blights.
Each swarm tears apart one twig blight on each of Tw1G BLIGHT
its turns.
The sliding wooden doors along the north wall (lead
ing to area WS) are chained shut from the inside. The
key to the padlock can be found in the office (area W20).
The single door leading to area WS is barred shut
from the inside, as is the single door leading to area W2.
WlO. GLASSBLOWER's WORKSHOP
A dirty window in the south wall allows dim light to en
ter this room. Wine bottles are manufactured here, as
evidenced by the tools lying about, the wooden rack full
of freshly blown glass bottles along the south wall, the
hearth built into the southwest corner, and the barrel
of sand standing next to it. A staircase descends under
ground, and between it and the rack of bottles stands a
barred door.

