Page 197 - Curse of Strahd_Neat
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Inside the wooden crates, buried in earth, are six   is identical to that of the resurrection spell, except that
            vampire spawn created by Strahd from a dead party of   it works regardless of how long the creature has been
            adventurers. As soon as they hear intruders in the room,   dead. After it has been used once, the dark gift vanishes.
            the vampire spawn burst out of their crates and attack,   The beneficiary of this dark gift takes on a corpselike
            fighting until destroyed.                         appearance and is easily mistaken for an undead.

            TELEPORT DESTINATION                              SPECIAL EVENTS
            Characters who teleport to this location from area
            K78 in Castle Ravenloft arrive at the point marked T   Two dusk elves are drawn to the Amber Temple for dif­
            on the map.                                       ferent reasons. You can use one or both of the following
                                                              special events while the characters explore the temple.
            AMBER SARCOPHAGI
            Characters who touch the amber sarcophagi are offered   RAHADIN'S  PRAYER
            dark gifts by the evil vestiges contained within them (see   Strahd's loyal chamberlain, Rahadin (see appendix D),
            the "Amber Sarcophagi" sidebar earlier in this chapter).   believes that his master forged a pact with the nameless
            Kasimir will know when he touches the east sarcopha­  god of secrets to whom the Amber Temple is dedicated.
            gus in this area that he has found the dark gift he seeks.   The dusk elf comes to the temple on occasion to petition
              West Sarcophagus. The vestige within this sarcopha­  the dark god into releasing his master from his torment.
            gus offers "the dark gift of the Vampyr" to any humanoid   Rahadin rides a phantom steed along Tsolenka Pass
            creature of evil alignment that touches it. The Vampyr's   to the Amber Temple and kneels before the great statue
            gift is the immortality of undeath. If the dark gift is   in area XS. (The arcanaloth that guards the temple
            accepted, its effect doesn't occur until the following con­  knows Rahadin and doesn't harm him. The arcanaloth
            ditions are met, in the order given below. The creature   and the flameskulls don't attack other visitors until Ra­
            becomes aware of the conditions only after accepting   hadin is killed or leaves.) Rahadin then pulls out a live
            the dark gift.                                    toad, swallows it whole as a sacrifice, and offers a ges­
              The beneficiary slays another humanoid that loves or   ture of supplication to the secret god.
              reveres him or her, then drinks the dead humanoid's
              blood within 1 hour of slaying it.              DEVELOPMENT
              The beneficiary dies a violent death at the hands of   Rahadin knows that Strahd will deal with the charac­
              one or more creatures that hate it.             ters when he sees fit. If the characters confront the dusk
                                                              elf, he defends himself but won't cause them any perma­
            When the conditions are met, the beneficiary instantly   nent harm. Strahd's chamberlain would sooner die than
            becomes a vampire under the Dungeon Master's con­  allow himself to be captured. Rahadin doesn't divulge
            trol (use the stat block in the Monster Manual).  his reason for visiting the temple, or even who is he or
              After receiving the dark gift, the beneficiary gains the   what role he serves. Left to his own devices, he rides
            following flaw: "I am surrounded by hidden enemies   back to Castle Ravenloft.
            that seek to destroy me. I can't trust anyone."
              South Sarcophagus. The vestige within this sarcoph­  KASIMIR's  DARK  GIFT
            agus offers "the dark gift of Tenebrous" to any humanoid
            creature of evil alignment that can cast 9th-level wizard   If Kasimir Velikov (see appendix D and chapter 5, area
            spells. Tenebrous's gift is the secret of lichdom. This   N9a) finds his way to area X42 and accepts the dark gift
            dark gift grants its beneficiary the knowledge needed to   ofZhudun, he then asks the characters to accompany
            perform the following tasks:                      him to the catacombs of Castle Ravenloft so that he can
                                                              restore the life of his centuries-dead sister, Patrina Ve­
              Craft a phylactery and imbue it with the power to con­  likovna (see chapter 4, area K84, crypt 21).
              tain the beneficiary's soul
              Concoct a potion of transformation that turns the   DEVELOPMENT
              beneficiary into a lich                         If Kasimir succeeds in his quest, the newly resurrected
                                                              Patrina (NE female dusk elf archmage) feigns repen­
            Construction of the phylactery takes 10 days. Concoct­
            ing the potion takes 3 days. The two items can't be   tance until she regains her strength and her spells,
            crafted concurrently. When the beneficiary drinks the   whereupon she travels to Castle Ravenloft and attempts
            potion, he or she instantly transforms into a Heh under   to return to Strahd, seeking to become his vampire
            the Dungeon Master's control (use the stat.block in   bride at last. The mutilation of her brother at the hands
            the Monster Manual, altering the Lich's prepared spells   of Rahadin, Strahd's chamberlain, doesn't sit well with
            as desired).                                      her. She hopes to avenge her bro_ther and distract the
                                                                                                _
              The beneficiary of this dark gift gains the following   characters by setting them on a path. to killing Rahadin,
            flaw: "All I care about is acquiring new magic and ar­  who has long opposed her l1}arriage to S�ahd.
            cane knowledge."                                    Strahd has lost interest in Patrina as a  ·consort. Given
              East Sarcophagus. The vestige within this sarcopha­  the chance, he turns her into a vampire spawn and puts
            gus offers the dark gift of Zhudun, the Corpse Star. Zhu­  her back in her crypt-a fate she would do everything
            dun's gift is the power to raise the ancient dead. As an   in her power to prevent. Her attraction to Strahd is out­
            action, the beneficiary of this dark gift can touch the re­  matched by a desire to increase her own power. She is
            mains of a dead creature and restore it to life. The effect   no one's plaything.


            CHAPTER  13  I  THEAMBE TEMPLE
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