Page 195 - Curse of Strahd_Neat
P. 195

X34. WIZARD'S BEDCHAMBER                          X38.  HAUNTED  ROOM



              A white marble bed stands in the center of this bare   This room, once a bedchamber, is littered with broken
              stone room, its mattress long since rotted away. Golden   furnishings. Scattered about the room are the remains of
              hawks perch atop the bed's corner posts. The room's re­  a bed, a wardrobe, two trunks, three tall candlesticks, a
              maining furnishings have been reduced to dust-covered   desk, a bookshelf, and several chairs. Torn-up books, old
              heaps. Cobwebs cover arcane sigils carved into the walls.   quill pens, and tattered clothes are also strewn about.

            The ceiling here is 10 feet high. The sigils that cover the   The ceiling here is 10 feet high. A poltergeist (see the
            walls were once wards designed to protect the room's   specter entry in the Monster Manual) haunts this room
            contents from theft, but they have been bled of their   and telekinetically hurls broken furnishings at intruders
            magic and can no longer harm anyone.              so as not to give away its location.
            TREASURE                                          TREASURE
            The four golden hawks are worth 250 gp each.      A search of the room yields a wooden scroll tube con­
                                                              taining an intact spell scroll of wall of fire.
            X35.  SLEEPING  GUARDIAN
                                                              X39.  PLUNDERED TREASURY


              The furnishings of this bare stone room have succumbed
              to decrepitude. Standing in the center of the room, its   The amber doors that once sealed this great stone room
              head scraping the ten-foot-high ceiling, is a vaguely man­  have been smashed, their pieces lying amid crushed
              shaped construct made of dark wood and riveted iron.   bones, armor, and weapons.
              Its helmed head stares blindly in your direction. Cobwebs
              stretch from this terrible artifice to the wrecked furniture   The ceiling here is 30 feet high and flat. A  10-foot­
              that surrounds it.                              square hole in the northwest corner of the ceiling magi­
                                                              cally forms if the iron chest in area X26 is opened.
                                                               A n   amber golem once stood guard here, but it escaped
            This room was once a wizard's bedchamber. The con­  after thieves broke into the treasury and looted it. The
            struct is an incapacitated shield guardian. Its control   golem has since made its way upstairs (see area XlO).
            amulet can be found in area X9.                     Not all of the thieves escaped, and the pulverized re­
                                                              mains of those who died here lie strewn upon the floor.
            X36.  LOWER WEST HALL                             Their restless spirits survive here as four poltergeists
                                                              (see the specter entry in the Monster Manual). The pol­
                                                              tergeists can't leave the room and fight until destroyed.
              Glistening amber coats the walls and ceiling of this enor­
              mous hall like sculpted honey, and dust covers the black   X40.  SEALED TREASURY
              marble floor. The vaulted ceiling is twenty-five feet high.   The amber doors to the south are sealed with an ar­
              Set into the walls at a height of five feet are amber ledges   cane Jock spell. The password to suppress the spell is
              lined with life-sized alabaster statues of cats, frogs,   "Dhaviton." A character can push open the doors with a
                                                              successful DC 25 Strength check. The doors (AC 15, 60
              hawks, owls, rats, ravens, snakes, toads, and weasels.
                                                              hit points) can also be smashed. If the doors are reduced
              Many of the statues have fallen off their perches and lie
                                                              to O hit points, a greater invisibility spell is cast on the
              shattered on the floor.                         amber golem in this room. The spell lasts for 1 minute.
               An amber door in the north wall stands open.  Four
              other amber doors to the west and south stand closed.
                                                                Piles of treasure are heaped against the west and east   l
                                                              l
                                                               walls of this stone room.
            The animal statues represenf°aiffecent kinds of famil-
            iars, and they are harmless ..   1   ;  •· ',·   •  •
                                                              If the golem is visible, add:
            X37. WIZARD'S BEDCHAMBER
                                                               A ten-foot-tall statue carved from amber in the likeness
                                                               of a hawk-headed humanoid stands in a wide alcove to
              Furnishings made of ancient, colorless wood have col­
                                                               the north.  Behind it, a crack has formed in the wall.
              lapsed under their own weight and now lie covered with
              cobwebs and dust.



            CHAPTER  13  I  THE  AMBER TEMPLE
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