Page 193 - Curse of Strahd_Neat
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The beneficiary of this dark gift reeks of filth. X33c. GHASTLYVAULT
South Sarcophagus. The vestige within this sar The amber door to this room hangs open, and the cham
cophagus offers the dark gift of Zrin-Hala, the Howling ber reeks of death.
Storm. Zrin-Hala's gift is the power to create lightning.
This dark gift allows its beneficiary to cast the lightning
bolt spell as an action. After it has been used three This room has amber-glazed walls and a floor of dark
times, the dark gift vanishes. green marble. Three amber sarcophagi stand in alcoves.
As soon as this dark gift is received, one side of the Two feral humanoids with ghastly gray skin stare at you
beneficiary's face sags and loses all feeling.
hungrily with three eyes-two normal eyes and a third
East Sarcophagus. The vestige within this sarcoph
lidless eye blinded by cataracts. Five more cling to the
agus offers the dark gift of Sykane, the Soul Hungerer.
walls and ceiling.
Sykane's gift is the power to raise the recently deceased.
This dark gift allows its beneficiary to cast the raise
dead spell as an action. After it has been used three
The ceiling here is 10 feet high. The seven hungry
times, the dark gift vanishes.
ghasts that lair here fight to the death. The ghasts have
As soon as this dark gift is received, the beneficiary's
the following additional feature:
eyes glow a sickly yellow until the dark gift vanishes.
The beneficiary also gains the following flaw: "If I help Spider Climb. The ghast can climb difficult surfaces, includ
ing upside down on ceilings, without needing to make an
someone, I expect payment in return."
ability check.
X33B. VAULT OF MAVERUS
The amber door to this room is sealed with an ar Characters who touch the amber sarcophagi are offered
dark gifts by the evil vestiges contained within them (see
cane lock spell. The password to suppress the spell is
the "Amber Sarcophagi" sidebar).
"Maverus." The door is otherwise identical to the door
North Sarcopha;us. The vestige within this sar
of area X33a.
cophagus offers the dark gift of Drizlash, the Nine-Eyed
Spider. Drizlash's gift is the power to walk on walls and
This room has amber-glazed walls, a blue marble floor, ceilings. This dark gift allows its beneficiary to climb
l ] difficult surfaces, including upside down on ceilings,
and three amber sarcophagi standing in alcoves.
without needing to make an ability check.
The beneficiary of this dark gift grows an extra eye
The ceiling here is 10 feet high. Characters who touch somewhere on its body. The eye is blind and ever open.
the amber sarcophagi are offered dark gifts by the evil East Sarcopha;us. The vestige within this sarcoph
vestiges contained within them (see the "Amber Sar agus offers the dark gift of Dahlver-Nar, He of the Many
cophagi" sidebar). Teeth. Dahlver-Nar's gift is the power to live many lives.
North Sarcopha;us. The vestige within this sarcoph Upon receiving this dark gift, the beneficiary instantly
agus offers the dark gift of Savnok the Inscrutible. Sav reincarnates when it dies, as though it was the target
nok's gift is the power to shield the mind. This dark gift of a reincarnate spell. The new body appears within 10
takes the form of a mind blank spell cast on the benefi feet of the old one. After it has been used three times,
ciary. The spell has an extended duration of 1 year, after the dark gift vanishes.
which the dark gift vanishes. The beneficiary of this dark gift loses all of its teeth
The beneficiary's eyes melt away upon receiving this until it reincarnates for the third and final time.
dark gift, leaving empty sockets that can still see. South Sarcophagus. The vestige within this sarcoph
East Sarcophagus. The vestige within this sarcoph agus offers the dark gift of Zantras, the Kingmaker.
agus offers the dark gift of Tarakamedes, the Grave Zantras's gift is power that comes from great presence
Wyrm. Tarakamedes's gift is the power of flight. The and force of personality. This dark gift increases the
beneficiary of this dark gift grows skeletal wings and beneficiary's Charisma by.4, up to a maximum of 22.
gains a flying speed of 50 feet. The beneficiary of this dark gift gains the following .
The beneficiary of this dark gift must eat bones or flaw: "I won't take no for' an a11�wer." ·.
grave dirt to survive. At dawn, if the creature has not
eaten at least 1 pound of bo��� or gr�:ve dift ir:i th� past- X33D. BREACHED VAVLT
'
24 hours, it dies. · . · · . \'.i�:.: ,_,:, ,':·':::··· · The, amber door to this roCJm hangs opeil. C
·':';" .. ·
South Sarcopha;�s.:T:h�,ve;tig,;: �ithi�'thi� sarce>ph
agus offers the dark �ifcifSfi�fufj\rhci\11:ae;the Lady ·_
i This room has amber-glazed walls and a floor of pur
· of Delights. Shami-A:fnotra�'s'gift.is·the power· of.per- ·.
plish-black marble. Two amber sarcophagi stand in
_suasion. This dark gitt allo�s it; beri_��ci�ry'to ' cast the
alcoves to the west and east. A third sarcophagus that
. suggestion spell asin'action, and saving throws·agah1st
. : .. the �pell have disadva�tage. After it has beer:i iised three once stood in the north alcove lies shattered on the
. · : . )im,t,s� the dark gift vanishes. · · '· .' · · · · · floor. Clustered in the middle of the room are four loath
\ .. , ',the beneficiary of this dark gift gains.an extra finger·. some, hunched creatures. Each one has a single large,
on each hand, as well as the following flaw: "I cari't get
baleful eye.
· .enough pleasure. I desire others to create beauty for me ..
· a't all 'times."
CHAPTER 13 I THE AMBER TEMPLE

