Page 194 - Curse of Strahd_Neat
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The creatures huddled in this room are four nothics­  West Sarcophagus. The vestige within this sarcoph­
    former wizards reduced to this evil state by their mad   agus offers the dark gift of Great Taar Haak, the Five­
    quest for forbidden lore. The nothics use their Weird   Headed Destroyer. Taar Haak's gift is great strength.
    Insight feature to pry secrets from the characters. Al­  This dark gift grants its beneficiary the benefit of a belt
    though this power is wickedly invasive, the nothics don't   of fire giant strength. This benefit lasts for 10 days, after
    consider their prying to be offensive, and so they are   which the dark gift vanishes.
    taken aback if the characters retaliate. The nothics fight   The beneficiary of this dark gift the following flaw:
    only if one of them is accosted, or if the characters try to   "I like to bully others and make them feel weak and
    destroy the amber sarcophagi.                    inferior."
     Characters who touch the amber sarcophagi are     South Sarcophagus. The vestige within this sarcoph­
    offered dark gifts by the evil vestiges contained within   agus offers the dark gift ofYog the Invincible. Yog's gift
    them (see the "Amber Sarcophagi" sidebar).       is one of physical resilience. This dark gift increases
      West Sarcophagus. The vestige within this sarcoph­  the beneficiary's hit point maximum by 30. This benefit
    agus offers the dark gift of Delban, the Star of Ice and   lasts for 10 days, after which the dark gift vanishes.
    Hate. Delban's gift is the power to unleash deadly cold.   Oily black fur covers the beneficiary's face and body.
    This dark gift allows its beneficiary to cast the cone
    of cold spell as an action. After it has been used seven   X33F.  VAULT OF THAN GOB
    times, the dark gift vanishes. Until it vanishes, the bene­  The amber door to this room is sealed with an ar­
    ficiary also gains the benefits of a ring of warmth.   cane lock spell. The password to suppress the spell is
     The beneficiary of this dark gift gains the following   "Thangob." The door is otherwise identical to the door
    flaw: "Fire terrifies me."                        of area X33a.
     North Sarcophagus. This sarcophagus has been shat­
    tered in a way that suggests the vestige inside it some­
    how broke free.                                    This room has amber-glazed walls, a floor of grayish
      West Sarcophagus. The vestige within this sarcoph­  marble with black veins, and three amber sarcophagi
    agus offers the dark gift of Khirad, the Star of Secrets.   standing in alcoves.
    Khirad's gift is the power of divination. This gift allows
    its beneficiary to cast the scrying spell as an action. Af­
    ter it has been used three times, the dark gift vanishes.   Characters who touch the amber sarcophagi are offered
     The beneficiary's voice becomes a low whisper, and its   dark gifts by the evil vestiges contained within them (see
    smile becomes cruel and evil.                     the "Amber Sarcophagi" sidebar).
                                                       West Sarcophagus. The vestige within this sarcoph­
    X33E. VAULT OF HARKOTHA                           agus offers the dark gift of Norganas, the Finger of
    The amber door to this room is sealed with an arcane   Oblivion. Norganas's gift is the power to turn life into
    lock spell. The password to suppress the spell is "Har­  undeath. This dark gift allows its beneficiary to cast the
    kotha." The door is otherwise identical to the door of   finger of death spell as an action. After it has been used
    area X33a.                                        three times, the dark gift vanishes. When it vanishes,
                                                      the beneficiary must succeed on a DC 15 Constitution
                                                      saving throw or drop to O hit points.
     This room has amber-glazed walls, a black marble floor   This dark gift turns the beneficiary's blood pitch black
     with red veins, and three amber sarcophagi standing   and viscid, like tar.
     in alcoves.                                       South Sarcophagus. The vestige within this sarcoph­
                                                      agus offers the dark gift ofVaund the Evasive. Vaund's
                                                      gift is the power of evasion. This dark gift grants its
    In the center of the room, a death slaad has cast invis­  beneficiary the benefits of an amulet of proof against de­
    ibility on itself and stands ready with its greatsword in   tection and location and a ring of evasion. These benefits
    hand. The slaad attacks anyone who enters the room,   last for 10 days, after which the dark gift vanishes.
    fighting until slain. It can't leave the Amber Temple.   The beneficiary of this dark gift becomes twitchy and
     Characters who touch the amber sarcophagi are    nervous, and also gains the following flaw: "I can't give a
    offered dark gifts by the evil vestiges contained within   straight answer to any question put to me."
    them (see the "Amber Sarcophagi" sidebar).         East Sarcophagus. The vestige within this sarcopha­
     North Sarcophagus. The vestige within this sarcoph­  gus offers the dark gift of Seriach, the Hell Hound Whis­
    agus offers the dark gift of Yrrga, the Eye of Shadows.   perer. Seriach's gift is the power to summon and control
   Yrrga's gift is the power of true seeing. This dark gift   hell hounds. As an action, the beneficiary of this dark
    grants its beneficiary the benefits of truesight out to a   gift can summon and cont.rot two hell hounds. Both
    range of 60 feet. These benefits last for 30 days, after   hounds appear at the same time. The beneficiary can
    which the dark gift vanishes.                     summon hounds only once, and the da.rk gift vanishes
     The eyes of the beneficiary �ecome starry voids un­  when they die.
    til the dark gift vanishes. The beneficiary of this dark   The beneficiary gains the ability to speak and under­
    gift also gains the (ollowing flaw: "I believe that all   stand Infernal; if he of she doesn't already know the lan­
    life is pointless and look.forward to death when it fi.   guage. (The hell hounds understand no other language.)
    nally comes."                                    _ Sulfurous smoke issues from the beneficiary's pores
                                                      whenever he or she speaks Infernal.
 --                                                                     CHAPTE��  I  THE  AMBER TEMPLE  j   1 93




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