Page 54 - B.E CSE Curriculum and Syllabus R2017 - REC
P. 54

Department of CSE, REC



            REFERENCES:
               1.  Mishra K L P and Chandrasekaran N, Theory of Computer Science - Automata, Languages and
                   Computation, Third Edition, Prentice Hall of India, 2004.
               2.  Harry R Lewis and Christos H Papadimitriou, Elements of the Theory of Computation, Second
                   Edition, Prentice Hall of India, Pearson Education, New Delhi, 2003.
               3.  Peter Linz, An Introduction to Formal Language and Automata, Third Edition, Narosa Publishers,
                   New Delhi, 2002.
               4.  Raymond Greenlaw and H. James Hoover, Fundamentals of Theory of Computation, Principles and
                   Practice, First edition, Morgan Kaufmann Publishers, 1998.


            CS17503                                  GRAPHICS AND MULTIMEDIA                                L T P C
                                                                                                                                                       3  0 0 3
            OBJECTIVES:
               ●  To provide knowledge and understanding in the fundamental principles of Computer Graphics and
                   Mathematical concepts related to Computer graphical operations
               ●  To understand the two dimensional graphics and their transformations.
               ●  To provide in-depth knowledge of display systems, modelling of 3D concepts.
               ●  To appreciate illumination and color models and be familiar with animation
               ●  To understand the basic concepts related to Multimedia including data standards, algorithms and
                   software.

            UNIT I        INTRODUCTION                                                                                                   9
            Survey  of computer graphics, Overview  of  graphics  systems  –Raster scan systems, Random scan systems,
            Graphics monitors and Workstations, Graphics Controller. Output primitives – points and lines, line drawing
            algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing
            and object geometry.

            UNIT II       TWO DIMENSIONAL GRAPHICS                                                                        9
            Two  dimensional  geometric  transformations  –  Matrix  representations  and  homogeneous  coordinates,
            composite transformations; two dimensional viewing – viewing pipeline, clipping operations – point, line, and
            polygon clipping algorithms.

            UNIT III        THREE DIMENSIONAL GRAPHICS                                                                    9
            Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables-
            Plane  equations  - Polygon  meshes;  Curved  Lines  and  surfaces,  Quadratic  surfaces;  Blobby  objects;  Spline
            representations – Bezier curves and surfaces -. Three dimensional geometric and modelling transformations –
            Translation, Rotation, Scaling, composite transformations; three dimensional viewing pipeline, Projections  –
            Parallel and Perspective Projections.

            UNIT IV       ILLUMINATION, COLOUR MODELS AND ANIMATION                                      9
            Light sources - basic illumination models – halftone patterns and dithering techniques; Properties of light  -
            Standard primaries and chromaticity  diagram; Intuitive colour concepts  - RGB colour model  -  YIQ colour
            model - CMY colour model - HSV colour model - HLS colour model; Colour selection. Design of Animation
            sequences – motion specification –morphing – tweening.

            UNIT V        MULTIMEDIA SYSTEMS                                                                                         9
            An  Introduction  –  Multimedia  applications  –  Multimedia  System  Architecture-  Compression  &
            Decompression – Data & File Format standards – Multimedia I/O technologies - Digital voice and audio –
            video image and animation –  Storage and retrieval Technologies.
                                                                                        TOTAL: 45 PERIODS




            Curriculum and Syllabus | B.E. Computer Science and Engineering | R2017                    Page 54
   49   50   51   52   53   54   55   56   57   58   59