Page 94 - B.Tech IT Curriculum and Syllabus R2017 - REC
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Department of IT, REC
3. Sandeep Chatterjee and James Webber, ―Developing Enterprise Web Services: An Architect's
Guide‖, Prentice Hall, 20044.
4. James McGovern,Sameer Tyagi, Michael E.Stevens, Sunil Mathew, ‖Java Web.
Services Architecture‖, Morgan Kaufmann Publishers, 2003
CS17E75 HUMAN COMPUTER INTERACTION L T P C
3 0 0 3
OBJECTIVES:
The Student should be made to:
Learn the foundations of Human Computer Interaction.
Be familiar with the design technologies and software process
Learn human interaction models and theories
Be aware of Design thinking concepts.
Learn the guidelines of design thinking and apply it.
UNIT I FOUNDATIONS OF HCI 9
The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices –
Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles –
elements – interactivity.
UNIT II DESIGN & SOFTWARE PROCESS 9
Interactive Design basics – process – scenarios – navigation – screen design – Iteration and
prototyping. HCI in software process – software life cycle – usability engineering – Prototyping in
practice – design rationale. Design rules – principles, standards, guidelines, rules. HCI Patterns
UNIT III MODELS AND THEORIES 9
Cognitive models –Socio-Organizational issues and stake holder requirements –Communication and
collaboration models
UNIT IV FOUNDATIONS OF DESIGN THINKING 9
Why Design Thinking – The Design Process – Design Criteria – Visualization – Journey Mapping –
Value Chain Analysis – Mind Mapping – Case Studies
UNIT V APPLYING DESIGN THINKING 9
Brainstorming - Concept Development –Assumption Testing – Rapid Prototyping – Customer Co-
creation – Learning launch – Free mind (Mind – Mapping Tool) – Case Studies
TOTAL 45 PERIODS
OUTCOMES:
At the end of the course, the student should be able to:
1. Describe the foundations of Human Computer Interaction.
2. Demonstrate with the design technologies and software process.
3. Apply the concepts of human interaction models and theories
4. Describe the foundations of design thinking concepts.
5. Apply the concepts of design thinking in mind mapping tools
TEXT BOOKS:
1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, Human Computer Interaction, Third
Edition, Pearson Education, 2004
2. Jeanne Liedtka, Tim Ogilvie, and Rachel Brozenske, The Designing for Growth Field Book:
A Step-by-Step Project Guide, First Edition (New York: Columbia University Press, 2014).
Curriculum and Syllabus | B.Tech. Information Technology | R2017 Page 94

