Page 94 - B.Tech IT Curriculum and Syllabus R2017 - REC
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Department of IT, REC


               3.  Sandeep  Chatterjee  and  James  Webber,  ―Developing  Enterprise  Web  Services:  An  Architect's
               Guide‖, Prentice Hall, 20044.
               4. James McGovern,Sameer Tyagi, Michael E.Stevens, Sunil Mathew, ‖Java Web.
               Services Architecture‖, Morgan Kaufmann Publishers, 2003


               CS17E75       HUMAN COMPUTER INTERACTION                                            L T P C
                                                                                                                                                     3  0  0  3
               OBJECTIVES:
               The Student should be made to:
                     Learn the foundations of Human Computer Interaction.
                     Be familiar with the design technologies and software process
                     Learn human interaction models and theories
                     Be aware of Design thinking concepts.
                     Learn the guidelines of design thinking and apply it.

               UNIT I         FOUNDATIONS OF HCI                                                                         9
               The Human: I/O channels – Memory – Reasoning and problem solving;  The computer: Devices –
               Memory  –  processing  and  networks;  Interaction:  Models  –  frameworks  –  Ergonomics  –  styles  –
               elements – interactivity.

               UNIT II        DESIGN & SOFTWARE PROCESS                                                   9
               Interactive  Design  basics  –  process  –  scenarios  –  navigation  –  screen  design  –  Iteration  and
               prototyping. HCI in software process – software life cycle – usability engineering – Prototyping in
               practice – design rationale. Design rules – principles, standards, guidelines, rules. HCI Patterns

               UNIT III       MODELS AND THEORIES                                                                     9
                Cognitive models –Socio-Organizational issues and stake holder requirements –Communication and
               collaboration models

               UNIT IV        FOUNDATIONS OF DESIGN THINKING                                               9
               Why Design Thinking – The Design Process – Design Criteria – Visualization – Journey Mapping –
               Value Chain Analysis – Mind Mapping – Case Studies

               UNIT V         APPLYING DESIGN THINKING                                                                   9
               Brainstorming - Concept Development –Assumption Testing – Rapid Prototyping – Customer Co-
               creation – Learning launch – Free mind (Mind – Mapping Tool) – Case Studies

                                                                                    TOTAL 45 PERIODS
               OUTCOMES:
               At the end of the course, the student should be able to:
                   1.  Describe the foundations of Human Computer Interaction.
                   2.  Demonstrate with the design technologies and software process.
                   3.  Apply the concepts of human interaction models and theories
                   4.  Describe the foundations of design thinking concepts.
                   5.  Apply the concepts of design thinking in mind mapping tools

               TEXT BOOKS:
                   1.  Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, Human Computer Interaction, Third
                       Edition, Pearson Education, 2004
                   2.  Jeanne Liedtka, Tim Ogilvie, and Rachel Brozenske, The Designing for Growth Field Book:
                       A Step-by-Step Project Guide, First Edition (New York: Columbia University Press, 2014).



               Curriculum and Syllabus | B.Tech. Information Technology | R2017                Page 94
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