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8. STUDENT DORMITORIES                             9.  REFUSE PIT
            Each room contains identical furnishings:          A trashy odor fills this room. A 30-foot-long, 10-foot-
                                                               wide, 60-foot-deep pit in the middle of the floor is filled
            Pneumatic Tubes. A row of five pneumatic tubes is at-
                                                               with refuse and failed experiments to a depth of 10 feet.
              tached to one wall. These tubes are labeled with their
                                                               The chemical mixture has spawned a toxic slime.
              destinations and connect to the reading niche (area 6),
                                                                Any creature knocked into the pit falls 60 feet onto the
              the headmaster's office (area 15a), Wormriddle's work-
              shop (area 23c), the kitchen (area 27a), and the study   soft pile of trash, taking ld4 bludgeoning damage per
              hall (area 39).                                  10 feet fallen. In addition, a creature that lands in the
            Bed and Footlocker. Against the far wall rests a plain   toxic slime takes 10 (3d6) poison damage at the start of
                                                               each of its turns until the slime is washed off with water
              bed and an iron-banded footlocker with a sturdy
              padlock that can be picked by using thieves' tools   or alcohol. A character can determine how to clean off
                                                               the slime with a successful DC 10 Intelligence (Na-
              and making a successful DC 20 Dexterity check. (If
                                                               ture) check.
              a room is vacant, its key is in the lock; otherwise, a
              room's key is in the possession of the room's resident.)   10. WHERE'S HALASTER?
            Desk. A plain desk contains quill pens, jars of ink, blank
              scrolls, notes, notebooks, and ld6 empty copper scroll   This room is empty except for an enormous red velvet
              canisters designed to fit inside the pneumatic tubes.   curtain that covers the northwest wall. A pull-rope on
              Hanging on the wall above the desk is a framed por-  one side of the curtain allows it to be drawn back. Hang-
              trait of Halaster. (The portraits in different rooms have   ing on the wall behind the curtain are fifteen paintings,
              different expressions.)                          each one 5 feet long and 3 feet tall, arranged in three
                                                               rows of five.
            8A. TURBULENCE'S ROOM                               Each painting depicts a graduating class of dour-faced
            A small hole has been bored through the east wall, en-  Dweomercore wizards. Most of the older paintings show
            abling Turbulence to converse with her sister in area 8b   the students as skeletons- signifying which graduating
            while the two are in their quarters.               students have died. Careful examination reveals that
              Treasure. Turbulence's footlocker contains a set of   Halaster appears in every class picture except the center
            traveler's clothes and a pentacle-shaped bloodstone am-  portrait in the middle row. Removing that painting from
            ulet (125 gp).                                     the wall triggers an elder rune hidden behind it (see "El-
                                                               der Runes," page 12). Determine the rune with a ran-
            8B. VIOLENCE'S ROOM                                dom draw from the Elder Runes Deck (see appendix B).
            A small hole has been bored through the west wall,
            enabling Violence to converse with her sister in area 8a   11.  STUDENT DORMITORIES
            while the two are in their quarters. Violence has drawn   Each room contains identical furnishings:
            a large, sweeping black mustache on the portrait of
            Halaster above her desk.                           Pneumatic Tubes. A row of five pneumatic tubes is
              Treasure. Violence's footlocker contains a set of   attached to one wall. These tubes connect to the read-
            traveler's clothes, a red leather pouch containing 75 gp,   ing niche (area 6), the headmaster's office (area 15a),
            and a spellbook stolen from Yarek's room (area 8d). The   Wormriddle's workshop (area 23c), the kitchen (area
            book contains these spells: cloud of daggers, conjure el-  27a), and the study hall (area 39).
            emental, darkvision, fog cloud, grease, gust of wind, Leo-  Bed, Dresser, and Chest. Against the far wall rests a
            mund's tiny hut, magic missile, Mordenkainen's faithful   comfortable bed, a handsome dresser, and a claw-
            hound, sending, stinking cloud, and unseen servant.   footed iron chest with an arcane lock spell cast on it
                                                                (keyed to the student assigned to the room). A creature
            8c. KARSTIS's ROOM                                  can force open the magically locked chest with a suc-
            This room is set aside for a student named Karstis,   cessful DC 25 Strength (Athletics) check.
            whom characters might have encountered on level 8.   Desk. A beautiful rolltop desk contains quill pens, jars
            If he fled Slitherswamp, Karstis is lying in his bed and   of ink, blank scrolls, notes, notebooks, and ld6 empty
            reading his spellbook (assuming he still has it). The   copper scroll canisters designed to fit inside the pneu-
            room is unoccupied otherwise.                       matic tubes. Hanging on the wall above the desk is a
                                                                framed portrait of Halaster. (The portraits in different
                       1
            8D. YAREK S ROOM                                    rooms have different expressions.)
            Yarek was the student responsible for releasing the bone
            devil in area 47. His room hasn't been cleaned out since   llA. SPITE'S ROOM
            his demise.                                        Spite Harrowdale and his oni bodyguard share this
              After Yarek died, the Horned Sisters picked through   room. Spite has taken the precaution of casting a glyph
            his footlocker and took anything they considered valu-  of warding spell on the door frame, set to trigger if any-
            able. They left behind a crystal wand (an arcane focus   one other than he or Dumara crosses the threshold.
            worth 10 gp), a set of fine clothes, and a small, auto-  The glyph can't be seen from outside the room. It erupts
            graphed painting of a suave, dark-haired human wizard   with magical energy that fills a 20-foot-radius sphere
            with a dove perched on his shoulder. The picture is in-  centered on it. Each creature in the area must make a
            scribed, "Yarek- Have a magical day! Your friend, Jim."   DC 17 Dexterity saving throw, taking 45 (10d8) thunder



            LEVEL 9  I DWEOMERCORE
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