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Any creature that is not a fiend triggers the symbol   17.  8PELLCASTING HALL
             spell when it steps on the circular rug or disturbs the
                                                               This room has a vaulted ceiling 30 feet high. It is lit by
             rug in any way. Because the rug covers the spell's trig-
                                                               continual flame spells cast on stone wall sconces shaped
             gering glyph, the characters have little chance of spot-
             ting the glyph unless they use a detect magic spell or   like fiendish claws. The walls, floor, and ceiling are
                                                               scorched and pitted from spell damage.
             magic that allows them to see through the rug.
                                                                 If the characters are visiting the room for the first
              When the glyph triggers, all creatures in this room
                                                               time, a black-robed female tiefting mage named Turbu-
             and area 15a must make a DC 17 Constitution saving
                                                               lence (see "The Horned Sisters," page 118) is engaged
             throw, taking 55 (lOdlO) necrotic damage on a failed
             save, or half as much damage on a successful one.   in a spell duel with three archmages, one of whom
              Treasure. The arcanaloth is an avid reader and has   appears to be Halaster. Turbulence is losing badly and
                                                               has only 3 hit points remaining. Before the archmages
             collected countless books from across the multiverse.
                                                               can finish her off, the tiefting shouts, "I surrender!" On
             Most of the books cover mundane subjects such as eti-
             quette, oratory, and poetry. Twenty of the books are trea-  their next turns, the archmages retreat into alcoves and
             tises on the Outer Planes and chronicles of historical   become inanimate gray statues (see "Statues" below).
                                                                 Turbulence tells the characters whatever they want
             events on various Material Plane worlds, including Tori!,
                                                               to know about Dweomercore, with the intent of pitting
             Oerth, Athas, and others; these tomes are worth 100 gp
                                                               them against Halaster. She mentions that the Mad Mage
             each to an interested buyer. A character who spends 1
             hour searching can find one of these rare tomes.   has a private sanctuary on this level (area 45), hoping
              The arcanaloth keeps its spellbook here. The book   they'll try to rob it and create a big enough distraction
                                                               for her and her sister Violence to escape.
             has leather covers with dreadful images branded into
             them. The script in the book is invisible and can be
                                                                STATUES
             read only by a creature who has truesight or by means   The room's three statues are life-size carvings of robed
             of the see invisibility spell or similar magic. The book   human wizards. They are used for testing the spellcast-
             contains all the spells the arcanaloth has prepared, plus   ing abilities of pupils. A detect magic spell reveals an
             antimagic field, cloudkill, circle of death, delayed blast
                                                               aura of transmutation magic around each one:
             fireball, ice storm, legend Jore, scrying, and symbol.
                                                               East Statue. This statue depicts a young Shou woman
             16.  MAGIC CAULDRON                                 whose face is half ruined by acid. She clutches an orb
                                                                 in one hand.
             Nylasjowd. NylasJowd, the Thayan mage (see "Nylas
                                                               South Statue. This statue stands atop a stone dais and
              Jowd," page 118), lurks in the eastern alcove with his
               invisible companions, two will-o'-wisps.          depicts Halaster Blackcloak in a robe covered with
             Pillars and Cauldron. Five stone pillars buttress the   unblinking eyes. He clutches a staff.
               20-foot-high ceiling of this hall. A cavity in the south-  West Statue. This statue depicts a long-haired woman
                                                                 armed with a gnarled wand. She looks out from be-
              ernmost pillar contains a covered lead cauldron vis-
               ible to anyone south of the pillar. A stained wooden   hind a smooth, featureless mask.
              spoon hangs from a hook above the cauldron.        The statues are indestructible in their inanimate
             Illusory Wall. An illusory wall hides area 18. A detect   state. When a creature moves between the west and
              magic spell cast on the wall reveals an aura of illusion   east statues, all three become flesh and attack all other
              magic. The wall has no substance, and creatures and   creatures in the room. Roll initiative for each statue
              objects can pass right through it. The wall can be re-  separately. While animated, the statues are archmages,
               moved with a successful dispel magic spell (DC 14).   with these changes:
              Nylas plans to ambush and kill Turbulence (see area   •  The statues are unaligned constructs that speak only
             17) when she enters the hall to drink from the cauldron.   when casting spells that have verbal components.
             If the characters catch Nylas here, he tries to convince   They can't leave the room.
             them to kill Turbulence for him and attacks them if they   •  They have the ice storm spell prepared instead of ban-
             refuse. The will-o'-wisps gang up on the enemy nearest   ishment, and the finger of death spell prepared instead
             to Nylas, protecting their master.                  of teleport.
                                                               •  If incapacitated or reduced to 0 hit points, a statue
             C AULDRON                                           instantly teleports to its alcove, where it reverts to its
             A detect magic spell can't penetrate the cauldron's lead   inanimate form and regains all its hit points. It can't
             shell. It weighs 10 pounds and contains ldlO doses of a   reanimate again until all three archmages have re-
             transparent magic liquid that smells and tastes like vine-  verted to statues.
             gar. Any creature that drinks a dose of the liquid regains   •  The statues return to their alcoves, revert to their in-
             one expended spell slot of any level. If the cauldron is re-  animate forms, and regain all their hit points if, when
             moved from its niche, the magic liquid contained therein   their turn comes up, no other creatures remain in the
             turns to ordinary vinegar. The same thing occurs if the   room that aren't incapacitated. This also happens if a
             vinegar becomes mixed with any other substance. If the   creature in the room speaks the words "I surrender!"
             empty cauldron is left in the niche, it automatically fills   in any language.
             with twelve doses of the magic liquid at the next dawn.   •  Any creature reduced to 0 hit points by an animated
                                                                 statue is stable and unconscious.


                                                                                         LEVEL 9 I DWEOMERCORE
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