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damage on a failed saving throw, or half  as much dam-  llE. ELAN'S ROOM
            age on a successful one.
                                                              Familiar. Ela  n's familiar, a black spider with blood-red
             Treasure. Spite keeps a tiny jeweled chest inside his   markings, clings to the wall above the door and tele-
            rolltop desk. This chest (SO gp) is a replica of a full-sized   pathically alerts the drow mage if it detects intruders
            chest made of  exquisite materials. The larger chest   in the room.
            (5,000 gp) is hidden on the Ethereal Plane by means of a   Shrine. A small shrine dedicated to the demon queen
            Leomund's secret chest spell.
                                                                Lolth rests atop a nightstand by the bed.
             A character can recognize the miniature chest for
            what it is with a successful DC 15 Intelligence (Arcana)   After being alerted to the arrival of  visitors by his spi-
            check. Spite alone can use the replica to recall the   der familiar, Elan spends 3 rounds traveling from area
            larger chest, which contains two spellbooks titled Spells   13a to his dormitory. Elan greets strangers in a friendly
            of  Spite, volumes I and II. These books contain all the   manner (see "Elan Tanor'thal," page 118).
            spells Spite has prepared, plus the following spells: ar-  The shrine almost resembles a lantern, designed to be
            cane Jock, Bigby's hand, disintegrate, forcecage, gaseous   easily transportable. Contained inside is a black basalt
            form, glyph of  warding, Leomund's secret chest, maze,   statuette of Lolth in her drow form, strung with cob-
            Melf's acid arrow, Mordenkainen's private sanctum, Ot-  webs. A detect magic spell reveals an aura of  enchant-
            to's irresistible dance, Tasha's hideous laughter, telekine-  ment magic around the statuette. Any creature that
            sis, Tenser's floating disk, and true polymorph.   touches the statuette must succeed on a DC 17 Wisdom
                                                              saving throw or suffer a random form of  short-term mad-
                          1
            llB.  SKRIANNA S ROOM                             ness, determined by rolling on the Short-Term Madness
            Skrianna has filled her quarters with creature comforts,   table in chapter 8 of the Dungeon Master's Guide. A
            including silk bedsheets, soft furs from exotic beasts, a   creature that successfully saves against the madness
            bowl of fresh fruit, a censer of burning incense, and a   effect can safely hold the statuette.
            cushioned wicker reading chair.                     Treasure. Elan's chest contains a set of  black travel-
             Slcrianna's Diary. Skrianna keeps a diary in her desk.   er's clothes, a spider silk pouch containing 38 pp, and
            The book affords a rare glimpse into the insane mind of   a black cloak with a cowl. Pinned to the cloak is an
            a Shadowdusk family member. In addition to expressing   obsidian scarab engraved with the insignia of House
            contempt for her peers in Dweomercore, Skrianna rails   Tanor'thal (25 gp).
            against the constraints placed on her by the headmaster.
            She also speaks of an imaginary lover named Acamar,   llF. NYLAS'S ROOM
            who comes from the void beyond the sky, and talks   A vile stench issues from an ogre zombie that stands
            about visits to the Far Realm in her dreams. She makes   against the wall opposite the door. Its orders are to de-
            a passing reference to other family members, namely   fend Nylas while he is asleep in the room and to protect
            Zalthar and Dezmyr, who dwell in Shadowdusk Hold   the Red Wizard's spellbook (see "Treasure" below).
            (see level 22) and plan to return to Waterdeep in force,   Treasure. Nylas hides his spellbook inside the ogre
            aided by some kind of giant construct that Halaster is   zombie's rotting torso. Characters who have a passive
          '  building in Arcturiadoom (level 14).             Wisdom (Perception) score of 15 or higher and come
             Treasure. Skrianna's dresser contains ten sets of fine   within 5 feet of the zombie can see the spell  book
            clothes and a set of traveler's clothes. Her chest, which   wedged between its ribs. A character can use an ac-
            has a mirror attached to the inside of the lid, contains an   tion to try to snatch the spellbook while the zombie is
            intricately engraved wand of  dark wood, a poisoner's kit,   animate with a successful DC 12 Dexterity (Sleight of
            and a vial of exquisite perfume (75 gp).          Hand) check. No check is needed to remove the book if
                                                              the zombie is incapacitated or destroyed.
            llc. VACANT ROOM                                    Nylas's spellbook has covers carved from coffin wood,
            This room is unoccupied.                          pages made of  stitched humanoid flesh, and words writ-
                                                              ten in the Red Wizard's own blood. It contains all the
            llD.  CEPHALOSSK'S ROOM                           spells Nylas has prepared (see the mage stat block), plus
            The rolltop desk in this room contains sixteen cloudy   animate dead, blight, and contact other  plane.
            jars with preserved humanoid brains in them. The foot-
            locker holds nine similar  jars, all empty. Cephalossk   12.  COMMUNAL SHOWERS
            hungers for fresh brains but subsists on preserved ones   This room contains five shower stalls with iron faucets
            when no other food source is available.
                                                              and shower heads protruding from the walls. Water
             Treasure. Cephalossk keeps its spellbook in a desk   is channeled here from an underground reservoir and
            drawer. The book is made of thin copper plates held   heated by magic, quickly filling the room with steam if
            together with mithral wire. Each page bears embossed   the faucets are turned on.
            stanzas of braille-like writing called Qualith, which the
            mind flayer reads with its tentacles. A non-illithid must   13. RECREATION ROOM
            use a comprehend  languages spell or similar magic
            to comprehend the writing. The book contains all the   Students come here to relax and recuperate be-
            spells Cephalossk has prepared (see the sidebar in the   tween lessons.
            "Mind Flayer" entry in the Monster Manual).




                                                                                        LEVEL 9  I DWEOMERCORE
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