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tracery and glyphs around the exterior door frames. A
                                                              48. CONJURATION CLASSROOM
           successful DC 20 Intelligence (Arcana) check reveals
           that the glyphs around each door prevent devils from   A large pentagram is inscribed on the floor of this
           passing through the doorway. Scratching away any of   20-foot-high domed chamber. A character who studies
           the glyphs breaks the magic on that door, allowing dev-  the pentagram and succeeds on a DC 20 Intelligence
           ils to pass through it normally.                   (Arcana) check can ascertain its properties. The check
                                                              is made with advantage if  the character is a wizard
             This room contains the following:
                                                              whose arcane tradition is the School of Conjuration.
           Tapestry. A blood-spattered tapestry hanging on the
                                                               Any magically summoned fiend that appears inside
             west wall depicts scores of demons and devils locked   the pentagram is trapped there until its summoner re-
             in battle. (A secret door hidden behind the tapestry   leases it, until the fiend takes damage from an outside
             opens into area 47c.)
                                                              source, or until another creature enters the circle. Dam-
           Yarek. A dead male human (Yarek) in bloody robes is
                                                              aging the pentagram renders it powerless in addition to
             sprawled on the floor in front of the tapestry.
                                                              releasing any creature trapped inside it.
           Illusory Wall. A 20-foot-wide section of the north wall is
             illusory, concealing area 47b beyond. A detect magic   49. ARCH GATE TO LEVEL 14
             spell reveals an illusory wall for what it truly is. It has
                                                              Arch. A stone arch embedded in the middle of  the south-
             no substance, and creatures and objects can pass
                                                               east wall has the image of an open book carved into
             right through it. The illusory wall is destroyed by a
                                                               its keystone.
             successful dispel magic spell (DC 14).
                                                              Secret Door. A secret door opens into a dusty tunnel
             Yarek dragged himself  across the floor before he fi-  leading east.
           nally expired. The characters can follow Yarek's bloody
                                                               The arch is one of Ha  laster's gates (see "Gates," page
           trail through the illusory wall into area 47b, where the
                                                              12). Its rules are as follows:
           devil mortally wounded him. A character who examines
           the corpse and succeeds on a DC 10 Wisdom (Medicine)   •  Holding an open book while standing within 5 feet
           check can ascertain that the mage was stabbed several   of  the arch causes the gate to open for 1 minute. The
           times by a piercing weapon (the devil's hooked polearm)   book turns to dust as the gate opens, even if it is a
           and has a deep, poisoned wound in his chest (caused   spell  book.
           by the bone devil's stinger). A search of the body yields   •  Characters must be 13th level or higher to pass
           nothing of value.                                   through this gate (see "Jhesiyra Kestellharp," page
                                                               10). The first creature to pass through the gate trig-
           47B. DEALING WITH THE BONE DEVIL                    gers an elder rune (see "Elder Runes," page 12)  .
           Devil. Beyond the illusory wall waits a bone devil   •  A creature that passes through the gate appears in
             armed with a hooked polearm (see the "Variant: Bone   area 25 on level 14, in the closest unoccupied space
             Devil Polearm" sidebar in the "Devils" entry in the   next to the identical gate located there.
             Monster Manual).
           Statue. A raised stone alcove contains a chipped and   AFTERMATH
             worn statue of  a female drow riding a giant lizard. The
                                                              Characters who become embroiled in academy politics
             tip of the lizard's tail has broken off and is missing.
                                                              can form tenuous truces with certain students while
             (The statue is inanimate and nonmagical.)
                                                              making enemies of  others. The loss of  one or more
             The bone devil is reluctant to take on a well-armed   students has little effect on the day-to-day affairs of
           band of  adventurers, since the outcome is likely to   Dweomercore, since the faculty has no emotional at-
           conflict with its goals of survival and escape. If  the   tachment to the pupils. Within a tenday, the headmaster
           characters are willing to free it from the confines of   replaces dead students with new arrivals and begins
           these rooms by scratching away the silver glyphs that   their orientation.
           ward the exits, the devil pursues a mutually beneficial   Slaying the arcanaloth forces Wormriddle to step up
           arrangement while exploiting a badly worded agreement   and assume the mantle of  headmaster, backed by her
           to its advantage. Once it escapes, it tries to hunt down   flesh golem guards. If  the night hag is also slain, all the
           and kill Skrianna Shadowdusk, thus fulfilling a promise   remaining students promptly turn on each other. Elan
           made to its late summoner. If  the characters slay the   Tanor'thaljoins forces with Cephalossk to challenge
           devil, it transforms into a pool of  stinking ichor, leaving   Spite Harrowdale, Nylas Jowd tries to kill the Horned
           its hooked polearm behind.                        Sisters one by one, and Skrianna Shadowdusk waits to
                                                             see how these conflicts play out before going after the
           47C. DWEOMERCORE'S VAULT                          survivors. Any students who remain standing gather
           Stacked against the south wall are seven iron chests   what valuables they can from their fallen peers and flee
           that hold Dweomercore's operating funds (used to pay   Dweomercore.
           guest instructors, purchase school supplies, and so
           forth). The chests are currently empty, and Halaster
           hasn't had the time or inclination to replenish them.






           LEVEL 9  I DWEOMERCORE
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