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an armored male human (Muiral) in the middle. Each   The tiefling introduces itself as Professor Figment
           figure's name is stitched into the tapestry below it. Any   and invites new arrivals to sit on the benches and make
           character who succeeds on a DC 20 Intelligence (His-  themselves comfortable. It then begins to tell lengthy
           tory) check recognizes these figures as the Seven.   stories about famous illusionists and their art, in a
             If it is set on fire, the burning tapestry produces toxic   rather exhaustive and encyclopedic manner. A success-
           green smoke that coalesces into an efreeti and attacks   ful dispel magic spell (DC 17) cast on Professor Figment
           all creatures in the room. The efreeti remains in the   ends the illusion. The first creature that tries to dispel
           room thereafter, until set free by Halaster.       the illusion of Professor Figment and fails is targeted
                                                              by a phantasmal killer spell (save DC 22) as the tiefling
           31.  HALASTER'S SECRETARY                          instructor briefly and vividly transforms into the target's
           A nothic is chained to the floor of this otherwise empty   worst nightmare; then it calmly continues with "Now,
           room. The nothic's chain is short enough to prevent the   where was I?"
           creature from reaching the doors but long enough to let   The illusory objects and wildlife seem real to the
           it attack anything that enters the room. The chain can   senses. The illusion of the villa, the fountain, the sun-
           be broken with a strike from a magic weapon or an ad-  light, and the wildlife can be ended with a successful
           amantine weapon, or with a successful DC 25 Strength   dispel magic spell (DC 19). The first time an attempt to
           (Athletics) check.                                 dispel the illusion fails, all creatures in the room are tar-
                                                              geted by a weird spell (save DC 22) as the surroundings
             Strapped to the nothic's head is a crystal helmet-like
                                                              transform to reflect each target's worst nightmares.
           contraption with leather straps, copper coils, and flash-
           ing glass diodes attached to it that emits buzzing noises.
           Hal aster cast a geas spell on the nothic to prevent it   34. TRANSMUTATION CLASSROOM
           from removing the helmet.                          Light. The 20-foot-high room is lit by continual flame
             While the nothic wears its bizarre helmet, all send-  spells cast on wall sconces spaced 15 feet apart. The
           ing spells that would normally be received by Halaster   flames shift color every minute.
           Blackcloak are instead received by the nothic (see   Circle. Inscribed inside a 20-foot-diameter circle on the
           "Sending Spells," page 11). Any other creature that   floor is a triangle. In the middle of the triangle stands
           dons the helmet becomes the new recipient of these   a golden statue of a human boy, his arms raised in vic-
           messages. Halaster gets an average of one sending   tory. (The statue is a wyvern transformed by magic.)
           spell message per hour. Most of the messages are from   Iron Cage. A 10-foot-square, 15-foot-tall iron cage
           desperate, deranged mages inquiring about apprentice-  stands empty, its large door hanging open. (The cage
           ships. Vulgar taunts from adventurers are also common.   door has no lock built into it, since the wizards use
                                                               arcane lock spells to hold it shut.)
           TREASURE
                                                               Spite Harrowdale used a true polymorph spell to turn
           If the word "xunderbrok" (Dwarvish for "secret trove")
                                                              a wyvern into a golden statue of himself. Characters
           is spoken aloud in this room, a small stone chest mate-
           rializes on the floor in the northwest corner. The chest   who have met Spite will recognize the statue's likeness.
           is unlocked and contains 750 gp and three potions of   The statue doesn't detect as magical, but removing it
                                                              from the circle causes the true polymorph effect to end,
           greater healing. (See level 6, area 39c, for the signifi-
                                                              whereupon it reverts to a wyvern and attacks.
           cance of the word "xunderbrok.")
                                                              THAUMATURGIC  CIRCLE
           32. STEEL-SHEATHED HALL
                                                              A detect magic spell reveals an aura of transmutation
           The walls of this 10-foot-high corridor are covered in   magic around the symbol on the floor. Any character
           10-foot-square steel panels made from swords and   who studies the circle and succeeds on a DC 20 Intel-
           shields melted together by magic. The vague outlines of   ligence (Arcana) check can ascertain its properties.
           these items are still visible in the shimmering steel.   The check is made with advantage if the character
                                                              is a wizard whose arcane tradition is the School of
           33. ILLUSION  CLASSROOM                            Transmutation.
           Powerful illusion magic has turned this unlit, 20-foot-  When a creature or an object under the effect of a
           high room into the courtyard of a Waterdavian villa lit by   transmutation spell is fully contained in the circle, the
           the warm midday sun. It has the following features:   effect of that spell doesn't end until the circle is broken
                                                              or until the target is removed from inside it. A creature
           Decor. White marble benches encircle a central foun-  under the effect of a transmutation spell is physically
             tain with a trident-wielding sahuagin statue as its   trapped in the circle and can't leave on its own while the
             centerpiece.
                                                              spell remains in effect.
           Flora and Fauna. Ivy creeps up the walls, and birds
             flutter about as they perch on the trickling fountain's   35. NECROMANCY CLASSROOM
             stony protrusions.
                                                              Ghastly Decor. Plastered to the walls and roof of
           Tiefting. Standing next to the fountain is a male tiefling
                                                               this domed, 25-foot-high room are hundreds of
             wizard with long horns and golden robes. (This figure,
                                                               humanoid skeletons, arranged in a decorative but
             like its surroundings, is illusory.)
                                                               ghastly manner.


           LEVEL 9  I DW£0M ERCORE
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