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45.  HALASTER'S SANCTUARY                            The desk has a single drawer, in which Halaster has
                                                                placed one of  his many spellbooks. This thin tome has
             These areas serve as Halaster's private abode on this   a black leather cover with Halaster's rune burned into
             level, though the Mad Mage himself is not present.   it. Any creature other than Halaster that opens the
                                                                book triggers an elder rune that targets that individual
             45A.SPECTRALSKULL                                  (see "Elder Runes," page 12). Draw a card from the
             The single door leading to this room opens inward,   Elder Runes Deck (see appendix B) to determine which
             swinging toward the east. The room has a flat ceiling 20   rune appears.
             feet high and contains the following features:       Treasure. Most of  the spell  book's pages have been
             Statues. Two ll·foot-tall statues of elephant·headed   torn out. Written on the few pages that remain is the fol·
               men stand in the southern corners. The one closer to   lowing meager collection of  spells: disguise self, levitate,
               the southern exit is a stone golem . The other statue is   nondetection, and unseen servant.
               inanimate and harmless.
              Dais. An arched double door carved with screaming   46. DETENTION AREA
               devil faces stands closed at the back of  a dais. Floating   Dweomercore's faculty and students are entitled to
               in front of the double door is a giant, ghostly human   freely use creatures imprisoned here as test subjects in
               skull with a long beard.                         their demonstrations and experiments.
               The devil.faced doors have nine hidden locks, each
              of which requires a separate knock spell to open. Both   46A.  PRISON CELLS
              doors also swing open when one or the other is touched   A lO·foOt·high hallway contains six iron-barred cells,
              with a silvered weapon, or if someone speaks Infernal   their doors held shut with arcane Jock spells. Faculty
              while standing on the dais.                       members and students can ignore the spells and open
               The ghostly skull is neither a creature nor an object,   the cell doors normally. Forcing open a door requires
              but a magical force. It has darkvision and truesight out   a successful DC 25 Strength (Athletics) check or a
              to a range of 60 feet, but it can't perceive any creature   knock spell.
              warded by a nondetection spell or similar magic. The   The cells contain no furnishings other than waste
              skull can't move or be moved from its space, and it can't   buckets. The middle cell on the east side of  the hall
              be damaged. Because it's without substance, other crea·   holds three goblins abducted from Azrok's Hold (level
              tures can occupy its space. A successful dispel magic   3, area 21) by Wormriddle. Their names are Evilfinger,
              spell (DC 19) cast on the skull causes it to vanish for 1   Pulk, and Tobble. If  they are rescued, the goblins wait
              minute. The skull also disappears while contained in an   until their rescuers fall asleep, then rob them and es-
              antimagic field. No other magic has any effect on it.   cape. Until then, they follow the party and contribute as
               If  the skull sees any creature other than the real   little as possible.
              Halaster in the room, it screams, "You're not me!"
              When this happens, all creatures in the vicinity must   46B. PETRIFIED WIZARD
              roll initiative, including the stone golem. The skull acts   The statue in the middle of this room is a former
              on initiative count 30 and again on initiative count 15.   pupil- a dragonborn mage whom Halaster turned to
              On each of the skull's turns, all creatures in the room   stone with a wish spell over a century ago. The statue
              except the stone golem are telekinetically thrust straight   stands atop a 2-foot-high, 5-foot-wide stone cylinder
              up into the air, then cast down hard onto the floor. Each   engraved with the following words in Common: "Follow
              target takes 10 (3d6) bludgeoning damage and ends the   the rules. Obey your instructors. Don't be this guy."
              turn prone in its space. (Although the telekinesis effect   47.  DEVIL ON THE LOOSE
              is magical, the damage it deals is not.) Only when there                         ---
              are no more creatures left to toss about does the ghostly   A conjurer named Yarek summoned a bone devil in area
              skull cease its assault.                          48 and promised to set it free on the condition that it
               When the ghostly skull screams, the golem uses its   kill his nemesis, Skrianna Shadowdusk. The bone devil
              first turn in combat to block the south exit, pushing the   agreed. After Yarek released the devil, it immediately
              door closed and shoving smaller creatures out of the   murdered him. To fulfill its agreement with the mage,
              way automatically. By occupying the space north of the   the devil must now kill Skrianna. Wards placed on these
              door, the golem prevents the door from being opened.   chambers prevent the devil from leaving, however, and
              The golem remains stationary and attacks creatures   the greater wards placed on Undermountain by Halaster
              within its reach, returning to its original position only   prevent it from getting away by plane shifting.
              when no other creatures are left in the room.       Before he died, Yarek used a sending spell to warn the
                                                                 headmaster about the escaped devil. If  the arcanaloth
              45B.  HALASTER'S  STUDY                            persuades the characters to destroy the devil in ex-
              Desk. A black crystal desk covered with melted candles   change for safe passage through Dweomercore, it waits
                and empty ink  jars  stands in the middle of the room.   patiently for them in area 46b while they confront the
              Chair. Behind the desk, attached to a thin iron chain   fiend in these chambers.
                and draped over one corner of a tall black crystal
                chair, is a fist·sized, gleaming black gemstone-the   47A. ALAS,  POOR YAREK
                control gem for the death slaad on level 8 (a legend   Characters who examine the doors to this room (each
               lore spell or similar magic confirms as much).    marked with an asterisk on map 9) notice thin silver

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