Page 139 - Waterdeep - Dungeon of the Mad Mage_Neat
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Skeleton. An animated drow skeleton clad in a tattered   3A.  NARTHEX
             black cloak stands in the middle of the hall. The skele-  Two 20-foot-tall statues of Lolth guard the mouth of  the
             ton is missing one of its hands and clutches a wand in   temple. Each statue is a Huge object that can be climbed
             the other (see "Treasure").                      with a successful DC 10 Strength (Athletics) check.
             The skeleton found itself trapped in this hall shortly   West Statue. This statue depicts Lolth in her monstrous
           after Muiral animated it. On each of  its turns, the skel-  form, with the upper body of a female drow and the
           eton points its wand threateningly at intruders but can   lower body of a bloated spider. From its upraised
           do nothing with it, since it has no spells and can't speak.   hands, the statue casts forth stone webs that fan
           Bereft of weapons, the skeleton has a challenge rating of   across the ceiling.
           0 and is worth 0 XP.                               East Statue. This statue depicts Lolth in her drow
                                                               form, kissing a scourge as stone spiders crawl
           TREASURE
                                                               across her body.
           The skeleton's wand is a +l wand of  the war  mage.
                                                              3B.  NAVE
           3. HAUNTED ThMPLE OF LOLTH
                                                              Altar. An altar of  pale gray stone carved to look like
           This temple of the Spider Queen has vaulted, 30-foot-  a rectangular mass of webbing stands atop a dais.
           high ceilings draped in cobwebs. Muiral visits the tem-  Three drow banshees kneel before the altar, weeping
           ple to hear the lamentations of three drow priestesses   as they utter prayers to their demon goddess. (Twen-
           who lost all favor with Lolth and became banshees.   ty-five feet above the altar, a 10-foot-square shaft in the
             If  Muiral (see appendix A) is here and detects the   ceiling climbs 10 feet to level 9, area 41.)
           characters approaching, he casts  greater invisibility   Braziers. Purple flames issue from stone braziers that
           on himself and stands between the statues in area   resemble giant spiders. (Originating from gas vents
           3a. When the first character enters the room. Muiral   under the floor, these flames shed bright light in a 15-
           becomes visible as he casts a wall of  force spell, using   foot radius and dim light for an additional 15 feet.)
           the barrier to cut off that character from the rest of the   Corpses. The banshees recently finished off a pair
           party. He then engages the character in single combat.   of  adventurers, leaving their corpses to rot in the
           If  the wall is brought down or he is outmatched, he casts   squares marked X on map 10.
           animate objects on one of the Lolth statues in area 3a or
                                                               Charinidia, Grazthrae, and T'riizlin were priestesses
           on both spider-shaped braziers in area 3b.
                                                              transformed into banshees by Lolth for their vanity. If
             Muiral stays at least 30 feet away from the banshees
                                                              their prayers are interrupted, they attack, staggering the
           to avoid their mournful wail. He is immune to their hor-
                                                              timing of their life-draining wails as follows:
           rifying visages, having gazed upon them many times.
                                                             •  Charinidia wails on her first turn in combat.
                                                             •  Grazthrae wails after taking damage for the first time
             VLONW ELV'S  PULPIT
                                                               in combat.
             From the spider throne in area 2Sb, a creature can trans-
                                                             •  T'riizlin wails after one of the other banshees is
             mit messages that echo through every room and corridor
             of  Muiral's Gauntlet. The drow priestess Vlonwelv uses   destroyed.
             this device to broadcast propaganda, proselytize, summon
                                                               A detect magic spell reveals an aura of  conjuration
             subordinates,  marshal forces, and taunt interlopers. As
                                                             magic around the altar, which is 30 feet long, 15 feet
             the characters make their way through Muiral's Gauntlet,
                                                             wide, and 3 feet tall. Like a mass of webs, the altar has
             they hear one or more ofVlonwelv's announcements echo
                                                             gaps across its surface. The first time a creature touches
             throughout the dungeon, her words spoken in Elvish. A
                                                             the altar, eight swarms of insects (spiders) magically
             few translations include the following:
                                                             pour out of it. The spiders quickly enshroud the altar
             •  "The Spider Queen blesses House Auvryndar! The bat-
                                                             and attack all creatures within 5 feet of it, pursuing prey
              tle to break House Freth's hold on the passages below
                                                             that flees. If  they are left alone, the spiders crawl back
              brings victory after victory. We have seized key positions
                                                             into the altar and disappear after 1 hour, whereupon the
              formerly held by our enemy. The defeat of  House Freth is
              inevitable. Praise Lolth!"                     trap resets.
             •  "Gelgos Argonrae and Jevan  Kron'tayne are to be com-  During his last visit to the nave, Muiral took any items
              mended for the capture of  a House Freth spy. Rewards   of  value from the dead adventurers. Characters who in-
              shall be paid to each of  their houses. Praise Lolth!"   spect the corpses find  the following:
             •  "The Spider Queen watches. We are all her children.
                                                             •  The northern corpse (that of Kravos, a tiefiing rogue)
              Praise Lolth!"
             •  "Minarra. Report to the temple at once."       wears leather armor and clutches a shortsword. Ne-
             •  "Patrol Six, report to Captain Zress for immedi-  crotic energy causes his flesh to shrivel.
              ate orders."                                   •  The southern corpse (that of  Zundra Underdottir, a
             •  "Pay no heed to false reports of  an attack on our strong-  dwarf barbarian) wears hide armor and has a greataxe
              hold above. Our forces under the command ofT'rissa   lying nearby. Her face is frozen in a horrific scream.
              Auvryndar have taken Stromkuhldur. Skullport will swiftly
                                                               If  a character casts speak with dead on a corpse and
              follow. Praise Lolth!"
                                                             asks what it knows about Undermountain, the corpse
                                                             shares a secret determined by drawing a card from the
                                                             Secrets Deck (see appendix C).
           LEVEL 10 I M UIRAl.'S  CAVN1 I ET
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