Page 143 - Waterdeep - Dungeon of the Mad Mage_Neat
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10.<2UEEN_ 's_P _ A _R _L _ O _R  ____________  _   The statue of Lolth animates and attacks the nearest
                                                              creature if  it takes damage or if  any of the double doors
            Muiral trashed this once opulent parlor in a fit of pique.
                                                              on the balcony are opened by a creature that isn't a
            The chamber's contents are as follows:
                                                              drow. The statue can't leave area 11. If  the statue has no
            Hanging Lights. Beneath the 30-foot-high peaked roof   targets on its turn, it returns to its alcove and becomes
             is a 20-foot-high latticework of stone rafters that re-  inanimate until triggered again. It also returns to its al-
             sembles a giant web. Hanging from this web by silken   cove if the command word, "sleep," is spoken in Abyssal.
             strands are spider-shaped lanterns containing flicker-  The statue is a stone golem with a challenge rating of
             ing purple flames (created by continual  flame spells). A   11 (7,200 XP) and these changes:
             few hanging strands are without lanterns.
                                                              •  The statue is Huge and has 230 (20dl2 + 100)
            Furnishings. Strewn about the room are the trappings
                                                                hit points.
             of  a parlor: shattered crystal dishware, broken orna-
                                                              •  It understands Abyssal but can't speak.
             ments, divans, footstools, end tables, and lanterns torn
                                                              •  It can climb difficult surfaces, including upside down
             from the rafters. All the objects are carved with web
                                                                on ceilings, without needing to make an ability check.
             patterns or shaped in the likeness of  spiders.
                                                              •  Those affected by the statue's Slow action option ap-
           Floor. The black marble floor has silver, web-like veins
                                                                pear to be ensnared in ephemeral webs that vanish
             running through it.
                                                                when the effect on them ends.
             The entire room is dimly lit by the lanterns. A spider
            lantern's light goes out if it's removed from this room.   llc. NORTHWEST PALACE  QUARTERS
                                                              The wreckage of  old furniture and decor suggests that
            11.  LOLTH'S PALACE                               this room once served as a drow priestess's sanctuary.
                                                              Built into one wall is a massive, arched fireplace. The
           If  Muiral (see appendix A) is here, he's lurking on the
                                                              fireplace's 5-foot-wide chimney climbs vertically for 30
           balcony (area llb). When he detects intruders entering
                                                              feet, then ends abruptly. The rest of  it caved in long ago.
           area Ha, he commands the bone pile in that area to an-
                                                                Treasure. Characters who search the room and suc-
           imate and attack. He then casts spells from the balcony,
                                                              ceed on a DC 20 Wisdom (Perception) check find a se-
           switching to melee combat when one or more enemies
                                                              cret compartment in the fireplace that contains a potion
           move within his reach.
                                                              of  greater  healing.
           llA. LOWER LEVEL
                                                              llD.  SOUTHWEST PALACE QUARTERS
           Balcony. A 30-foot-high balcony circles the room. Eight   This room is like area 1  lc but contains no treasure.
             stone pillars carved to resemble spider legs support
             the balcony, which is enclosed by wrought iron rail-  llE. VESTRY
             ings shaped like webs.                           Mirror. Mounted on the east wall is a tall rectangular
           Alcove. A deep alcove to the south contains a large pile
                                                                mirror encased in an ornate stone frame with human
             of humanoid bones.
                                                                skulls "woven" into it. This mirror is one of  Halaster's
           Stairs.  Two stone staircases rise on either side of  the   gates (see "Gates," page 12).
             north entrance, climbing to the balcony.
                                                              Wardrobe. A tall, slender wardrobe made of  purple
             If  any creature disturbs the bones in the alcove, or if   wood stands against the south wall. (The wardrobe
           Muiral commands them to rise, they coalesce into four   once contained ritual vestments, but they were stolen
           shambling mounds made entirely of  skulls and bones,   long ago. A search reveals nothing inside.)
           with these changes:
                                                               Mirror Gate to Level 12. The mirror's stone frame
           •  The shambling mounds are undead.                is carved with twisting vines, woven into which are the
           •  Instead of immunity to lightning damage, they have   actual skulls of eleven human adventurers killed in Un-
             immunity to necrotic and poison damage. They are   dermountain. Carved into the bottom of the frame are
             also immune to the poisoned condition.           the following words in Celestial: "The dead know the
           •  They have Necrotic Absorption instead of Lightning   secret." The rules of the gate are as follows:
             Absorption. The new trait is functionally identical to
                                                              •  Speaking the proper command word ("Axallian")
             the old one, except that it affects necrotic damage.
                                                               while standing in front of the mirror opens the gate
                                                               for 1 minute.
           llB.  SPIDER QUEEN'S BALCONY
                                                              •  Characters must be 12th level or higher to pass
           Statue. Hanging upside down on the roof of the south   through this gate (see "Jhesiyra Kestellharp," page
             alcove is a giant statue of Lolth in her monstrous half-  10). The first creature to pass through the gate trig-
             drow, half-spider form.                           gers an elder rune (see "Elder Runes," page 12).
           Railings. The 3-foot-high iron railings that enclose the   •  A creature that passes through the gate appears in
             balcony are sturdy and shaped to look like webs.   area 6b on level 12, in the closest unoccupied space
           Decor. Hanging on the walls between six sets of double   next to the identical gate located there.
             doors are steel shields that bear web-like and spi-
                                                               Casting speak with dead on one of  the skulls forces
             der-like designs.
                                                              it to reveal the gate's command word, which Halaster
                                                              changes every few days. The skulls are otherwise
                                                              hostile and refuse to answer questions put to them.

           LEVEL 10 I MUIRAL'S GAUNTLET
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