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Moss. Thick moss grows on the walls and the ceiling.   The animating spores of the myconid sovereign have
            Fungi. The earthen floor gives rise to a forest of  fungi,   given the dead quaggoths a semblance of life. While in
             including barrelstalks, timmasks, tongues of mad-  the presence of  one or more myconids, the quaggoth
             ness, and trillimacs (see "Fungi," page 59).     spore servants regard all creatures with detached indif-
            Giant Insects. Six giant centipedes and four giant fire   ference and refrain from attacking. But they turn hostile
             beetles are meandering among the fungi.          if there are no myconids around to pacify them.
            Myconids. The northern alcove is mostly clear of moss
             and fungi and filled with clouds of  spores. Ten myco-  5.  GIGGLING CHASM
             nid sprouts and thirteen myconid adults gather here   A 20-foot-wide, 70-foot-deep crevasse has opened up
             in silent meditation.                            in the floor of this 20-foot-high cavern. The sound of an
             The centipedes and the fire beetles share this delicate   old man giggling rises from the depths of the crevasse
            ecosystem with the myconids, serving to help control   every minute or so. This is a harmless illusion, one of
            the growth of  fungi in the caverns. The light from the   Halaster Blackcloak's regional effects (see "Halaster's
            fire beetles' carapaces is the cave's only illumination.   Lair," page 311).
            These creatures are not under the myconids' control
            and fight only in self-defense.                    6.  LAIR OF THE MUMMY LORD
             The myconid sprouts form an inner ring 6 feet in   These caves form the lair of  a duergar mummy lord
            diameter, and the adults are in a protective ring 10 feet   named Gorka Tharn. Characters who cast spells in
            in diameter around them. The myconids use their Rap-  these areas or disturb the features of the caverns
            port Spores action option to peacefully meld with one   awaken the mummy lord, allowing the creature to bring
            another. Creatures that approach within 10 feet of the   its lair actions and regional effects into play (see the
            outer ring are subject to the spores' effect.      "Mummies" entry in the Monster Manual). In its lair, the
             Characters who make telepathic contact with the   mummy lord has a challenge rating of 16 (15,000 XP).
            myconids are greeted warmly. The myconids offer to
            take visitors to their sovereign (area 4b) or escort them   6A. TOOTHY MAW
            to the edge of their domain. The friendly fungus folk   This 20-foot-high cavern resembles a tooth-filled maw
            are blissfully unaware of the conflict happening outside   because of its numerous stalactites and stalagmites.
            their caverns, but they're afraid of the "rock  giants"   The plentiful rock formations make it difficult for large
            (Halaster's stone golems) and "rock demons" (gargoyles)   and cumbersome creatures to pass through the cavern,
            that dwell in the caves around them.              so the Stonecloaks avoid this area.
                                                                Casting a spell of 1st level or higher in this cavern
            4B. FRIENDLY SOVEREIGN                             has a chance of waking the mummy lord equal to the
            Sloped Floor. The cave floor slopes upward, reducing   spell's level x  10 percent. If  the mummy lord awakens,
             its height from 15 feet near the entrance to 10 feet at   the duergar mummies in area 6b rise out of  their mass
             its north end.                                   grave and emerge from that area, moving to attack all
            Fungi. Exotic mushrooms sprout from the earthen   creatures in the mummy lord's lair.
             floor. The walls are lined with ripplebark (see
             "Fungi," page 59).                                6B.  MASS GRAVE
            Sovereign. A 9-foot-tall myconid sovereign stands near   The floor of packed earth in this 10-foot-high cave is
             the back of the cave. Its bioluminescent cap sheds   a shallow grave for eight duergar mummies (Gorka
             bright light in a 10-foot radius and dim light for an ad-  Tharn's former disciples). The mummies burst out of
             ditional 10 feet.                                 the ground and attack any creatures that enter this area.
                                                              If  intruders flee, the mummies pursue. If  the mummies
             When not melding with its subjects, the myconid sov-  awaken, so too does Gorka Tharn.
            ereign- named Floot- spends its time cultivating exotic
            mushrooms and crafting potions. Using its Rapport   60. MUMMY LORD'S  CRYPT
            Spores action option to facilitate telepathic communica-  Niches. Niches carved into the walls of this damp
            tion, Floot welcomes characters to its domain and offers   20-foot-high cavern contain hundreds of  moldy skulls
            them two potions as gifts (see "Treasure" below). Floot   (a mix of dwarf and duergar). A few fallen skulls rest
            expects nothing in return, but if the characters are of  a   on the cavern floor.
            mind to reciprocate, the sovereign urges them to destroy   Shrine. A small chamber to the east contains a chipped
            any "rock demons" (gargoyles) they encounter, for the   stone altar with treasure piled around it. The wall be-
            good of the myconid colony.                         hind the altar is painted with a faded mural.
              Treasure. Floot offers the characters a potion of  mind   Alcove. An alcove to the northwest features a central
            reading and a potion of  superior healing. Each potion is   stalagmite and stalactite, each 8 feet tall and covered
            held in a clay gourd and hidden inside a hollowed-out   with soot drawings of snakes and scorpions.
            trillimac (see "Fungi," page 59).
                                                                Stealing any of  the treasure around the altar or touch-
            40. QUAGGOTH SPORE SERVANTS                        ing the stalagmite automatically awakens Gorka Tharn.
            Guards. Five quaggoth spore  servants gather here.   In addition, casting a spell of 1st level or higher in this
            Fungi. The walls are lined with ripplebark (see    cavern has a chance of waking the mummy lord equal to
              "Fungi," page 59).                               the spell's level x 10 percent.


            LEVEL 20 I RUNESTONE CAVERNS
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