Page 262 - Waterdeep - Dungeon of the Mad Mage_Neat
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vicinity of the chasm to snuff out torches and other open   RUNESTONE FRAGMENTS
             flames of a nonmagical nature.                     The surface of the Runestone is rough and splintered.
               The chasm has abundant handholds and is easily   Every 12 hours, a pebble-sized fragment of the Rune-
             climbed. Characters who descend to the floor find it jag-  stone breaks off and falls to the cavern floor, though the
             ged, uneven, and littered with the broken pieces of stone   Runestone shows no signs of ever being diminished
             golems (tossed into the chasm by the mad golem in area   by shedding these fragments. A broken-off fragment is
             2), four dead gargoyles in pieces, and the bones of a   magical but no longer glows. It comes to rest ld4 x 10
             dwarf (a miner who slipped and fell into the chasm over   feet from the base of the stalagmite.
             a century ago). The miner's pick lies near the bones.   Ezzat's pseudodragon companion, lpses, gathers up
                                                                Runestone fragments as it hunts for food around the sta-
             14. THE RUNESTONE                                  lagmite, but a few occasionally escape its notice. A char-
             The tip of the giant stalagmite at the center of area   acter who examines the cavern floor around the spire
             13a is pierced by a large hole. Set within this hole is a   with a detect magic spell finds ld4 fragments. Without
             10-foot-diameter, circular lozenge of translucent white   such magical aid, a character can find one fragment
                                                                with a 1-hour search and a successful DC 20 Wisdom
             crystal called the Runestone. The crystal radiates bright
             blue-white light in a 120-foot radius and dim light for an   (Perception) check.
             additional 120 feet. Halaster's red-glowing rune floats   Halaster has discovered a process for implanting
             inside it.                                         Runestone fragments in constructs to imbue them with
               The Runestone is a Large object with AC 10; 90 hit   more intelligence and personality. These fragments
             points; immunity to bludgeoning, piercing, and slashing   might also have other magical properties, at your
             damage from nonmagical weapons that aren't adaman-  discretion.
             tine; and immunity to poison and psychic damage. Pro-  Delivering a Runestone fragment to Jalester Silver-
                                                                mane in Waterdeep completes a quest (see "Retrieve a
             vided it has at least 1 hit point, the crystal can magically
                                                                Runestone Fragment," page 9).
             repair itself, regaining 10 (3d6) hit points each hour.
               As an action, Halaster can establish a magical link
             with the Runestone from anywhere inside Undermoun-  STALAGMITE TOWER
             tain, provided the crystal hasn't been destroyed. This   The stalagmite tower at the center of the main cavern is
             link allows him to see, speak, and cast spells through   120 feet tall and has chambers hollowed out of the lower
             the Runestone as though he were standing in its space.   two-thirds of its height. Those hollowed-out areas have
             Spells he casts through the Runestone appear to origi-  3-foot-thick outer walls, 2-foot-thick inner walls, and
             nate from the rune lodged inside it. Halaster can end the   3-foot-thick floors, all hewn from solid rock. All ceilings
             link at any time (no action required).             in the tower are 20 feet high. The outer surface of the
               While Halaster is linked to the Runestone, its light   stalagmite has numerous footholds and ledges, and can
             changes from blue-white to red-orange, and Halaster's   be climbed with a successful DC 15 Strength (Athlet-
             rune turns from bright red to fluorescent purple. The
                                                                ics) check.
             brightness and extent of the light doesn't change.   The stalagmite tower is impervious to damage, as well
                                                                as to magic that would alter its form (such as a stone
               CAPTURING  IPSES                                 shape spell) or create openings through it (such as a
               Characters who lurk outside the stalagmite tower long   passwafl spell or a portable hole). A creature can exit
               enough might see  Ezzat open the outer door to release his   the tower by using magic, but the tower prevents any
               pseudodragon, lpses  (see area 17). The lich stands in the   creature from entering it in similar fashion. Spells such
               open doorway while lpses hunts vermin and gathers up   as dimension door or teleport thus can't be used to get
               any Runestone fragments it finds in the surrounding cav-
                                                                inside the tower, nor can creatures be magically sum-
               ern. Once the pseudodragon has eaten and taken care of
                                                                moned inside it by anyone except Ezzat.
               business, it returns to the tower. The outer door then shuts
                                                                  No constructs can approach within 10 feet of the sta-
               and locks as Ezzat and lpses retreat inside.
                                                                lagmite. Such creatures encounter what feels like an
                 lpses has long been denied the taste of good food and
                                                                unbreakable wall of force surrounding the entire stalag-
               simply can't resist an offering of fruit, candy,  cheese, or
               some other delicacy. If the pseudodragon goes missing in   mite and extending under the cavern floor.
               the cavern, Ezzat locks up the tower and searches for it.
               Characters who capture lpses can hold the pseudodragon   15. OUTER DOOR AND FOYER
               hostage and use it to wring information from Ezzat, as you
                                                                The tower entrance is on the eastern side of the stalag-
               determine. (See " Roleplaying Ezzat," page 262, for more   mite and offers the only access to Ezzat's lair.
               information.)
                 In exchange for the pseudodragon's safe return, the lich
               also offers to trade the potions in area 20. If the characters   OUTER DOOR
               demand more,  Ezzat throws in what he claims is a staff of   Bas-Relief. The outward-facing side of the door bears a
               frost.  If that deal is done, the sentient staff (see area  16)   bas-relief sculpture of a humanoid skull with a black
               reveals its true nature and attacks lpses's abductors as   sapphire embedded in each eye socket.
               soon as the pseudodragon is safe.                Words of Unwelcome. Carved into the frame above the
                                                                  door are the words "GO AWAY!" written in Common.
                                                                Alarm. An alarm spell silently warns Ezzat if any other
                                                                  creature opens the door.


                                                                                    LEVEL 20 I RUN.ESTONE  CAVERNS
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