Page 269 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 269

2.  ORE- FILLED  CART                               Treasure. At the back of the fomorians' cave are two
                                                             sacks made of  gas spore hide. One sack contains 2,100
           This 20-foot-high cavern has tracks running through it.   cp, 1,590 sp, 480 gp, and the broken pieces of a wooden
           A mine cart laden with iron ore has chocks holding it in   rocking chair. The other contains thirteen misshapen
           place. If  these wooden blocks are removed, the cart rolls   chunks of yellow quartz (50 gp each) and a rusty iron
           down the tracks toward area 1, building up speed as it
                                                             rowboat anchor that weighs 30 pounds.
           goes (see "Mine Tracks and Carts," page 266).
                                                             4c. DEAD-END Loop
           3. D EPLETED  MINE                                T~is  mine tunnel loops back on itself. The floor is lit-
           This area was once a mithral mine, but picks and ham-  tered with slime-covered rocks, which the fomorians
           mers no longer ring out here.                     have been licking for nourishment.
           3A. LARGE  CHAMBER                                40. DEAD-END FORK
           Iron tracks run through this 20-foot-high cave. A few   This tunnel terminates in two dead ends, both heaped
           abandoned mining tools lie scattered on the floor.   with piles of rubble. The west fork once connected with
                                                             a tunnel to the south, but the roof caved in. The collapse
           3B.  D ISCARDED MINING GEAR                       looks recent- within the past month or so.
           The floor of this 10-foot-high cave is strewn with rusty
           mining gear, including helmets, picks, shovels, and an   5. RUBBLE- STREWN CAVERN
           iron sled for dragging ore.
                                                             Dust and Debris. Dust falls from cracks in the 15-foot-
                                                               high ceiling, covering a rubble-strewn floor.
           4. D EEPER MIN ES
                                                             Noise. A tunnel to the south (leading to areas 16 and
           Driven out of the Underdark by rampaging demons, two   18) echoes with the sounds of hammers and picks
           fomorians have taken refuge in this depleted mithral   striking stone.
           mine. The duergar are spying on the fomorians to deter-
           mine whether they should be eradicated or enslaved.   6.  D UERGAR  OUTPOST
                                                             Areas 6a through 6c have 10-foot-high ceilings. Streaks
           4A.  I NVISIBLE S PIES
                                                             of  blood cover their tiled floors and walls.
           Silt. The floor of this 20-foot-high cave is covered in   The duergar stationed in these areas have orders to
            a 2-inch-thick layer  of  fine silt in which can be seen   escort visitors to Valtagar Steelshadow in area 15. If
            giant-sized bare footprints and smaller boot prints.   combat erupts in one room, the occupants of the other
           Duergar. Three invisible duergar lurk in the cave's east-  two rooms join the fight. The duergar in areas 17a and
            ern alcove.
                                                             17b also hear the commotion and investigate, mov-
            The duergar are spying on the fomorians and trying to   ing 50 feet per round. Valtagar and others in nearby
           remain unseen. If  a battle erupts between the characters   areas might also hear the activity, but they remain
           and the fomorians in these caves, the duergar use the   where they are.
           distraction to skulk away and report to Valtagar in area
           15. If  the characters detect them, the duergar explain   6A.  NORTH WATCH POST
                                                             Two female duergar named Kavalra and Nisha guard
           their purpose and offer to escort them to Valtagar.
                                                             this chamber.
            Characters who succeed on a DC 15 Wisdom (Sur-
           vival) check can identify the bare footprints as belonging   6B.  S OUTH WATCH  POST
           to two separate bipedal creatures, both very large and
                                                             Four duergar, two males named Duldor and Grimdor
           deformed. These tracks crisscross the cave with enough   and two females named Marna and Ukzorra, maintain a
           frequency to imply that their makers dwell nearby. A   guard station here.
           successful check also reveals three sets of  dwarf-sized
           boot prints, allowing the tracker to follow the prints   6c.  COMMAND POST
           straight to the invisible duergar.
                                                             The northern half of the room contains a stone desk
                                                             and a high-backed chair- furnishings brought here from
           4B. SOMETHING WICKED
                                                             area 16d. Seated behind the desk is Valtagar's captain
          Two fomorians dumped here by Halaster rest at the
           back of this 20-foot-high cave. These hideously mis-  of  the guard, Rojkarn Iron  head, a duergar with 40 hit
                                                             points. He wears a tall helm bristling with spikes and
          shapen giants are new to Undermountain and believe
                                                             fitted with a scowling iron mask. He is flanked by two
           the mines are haunted by dwarven ghosts. In actuality,
           they have been rattled by the sounds of invisible duergar   female duergar bodyguards named Brona and Ubrix.
          moving about and talking to one another.             Rojkarn is cruel, cantankerous, and blindly loyal to
            The fomorians are tired of licking blood and slime   Valtagar Steelshadow. It pains him to see Valtagar sub-
                                                             mit to the evil planetar's will. Rojkarn spends much of
          off rocks to fill their bellies, prompting them to attack   his waking hours complaining about how the planetar is
          smaller creatures on sight.
                                                             nothing but a mad tyrant and ranting about how duergar
                                                             are meant to rule, not be ruled. With each new tirade,
                                                             Brona and Ubrix roll their eyes in exasperation.



           LEVEL 21  I TERMINUS LEVEL
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