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blood might attract ravenous, blood-drinking crea-  WANDERING MONSTERS
            tures such as stirges or vampire spawn.)
           •  The song of an unholy choir echoes through an area   Halaster continue&, to use the Terminus Level as a
            whenever a fight breaks out, then fades away when   dumping ground for stray monsters. Duergar also patrol
            combat ends.                                     the mines.
                                                             BEHOLDER ZOMBIES
          YuGOLOTH S
                                                             Four beholder zombies, set loose by Halaster, wander
           Ha laster recently sent Fazrian a host of yugoloths to   the Terminus Level. Once they're destroyed, no more
           command. They include a pair of arcanaloths named   are encountered.
          Aximus and Exekarus; the nycaloth, Raxxus; and the
           ultroloth, Xindulus. Why Fazrian spared these yugoloths   DUERGAR PATROL
           and destroyed the others is uncertain, but one could   The characters encounter six duergar (three males and
           speculate that the planetar didn't want to seem entirely   three females) on patrol, their heavy helms and armor
           ungrateful. The survivors wormed their way into Fazri-  dripping with blood (see "Regional Effects," page 265).
           an's evil graces, coming to believe that the fallen angel   These duergar have orders to deliver adventurers to
           is destined for glory. In Fazrian they see the potential   Valtagar Steelshadow unharmed. If a fight breaks out,
           for great rewards-or, at least, compensation beyond the   they use Enlarge and defend themselves. If the battle
           modest sum the Mad Mage promised them.            goes poorly for them, the duergav turn invisible, retreat,
            The yugoloths place their own welfare above all oth-  and report to Valtagar in area 15.
           ers. If more profitable prospects come along, they don't
           hesitate to abandon Fazrian in favor of whatever lucra-  REMORHAZ
           tive offer catches their attention.               Released here by Halaster, this remorhaz creeps up on
                                                             the characters and attacks. There is a 50 percent chance
           DUERGAR C ALASSABRAK                              that a passing duergar patrol (see above) hears the
                                                             ruckus and arrives on the scene at the end of the third
          A duergar prince named Valtagar Steelshadow traveled
                                                             round of combat. If the remorhaz is still around, the
          to Undermountain to plunder its mines and use the
                                                             duergar help defeat it. Afterward, the duergar grumble
          wealth to buy his way back into the court of his older   that the remorhaz is but the latest monstrosity the Mad
           brother, King Horgar Steelshadow V, the Deepking of   Mage has loosed in the mines. They otherwise behave
          Gracklstugh (see the adventure Out of the Abyss for
          more information on this subterranean duergar city).   as any other duergar patrol.
          Valtagar's problems began years earlier, when he led a
          hunting expedition into a region of the Underdark pa-  EXPLORING THIS LEVEL
          trolled by the drow houses of Menzoberranzan. Valtagar   All location descriptions for this level are keyed to map
          was captured by drow scouts, and Horgar was forced   21. The walls, floors, and ceilings are streaked with
          to pay a king's ransom in coin and slaves to free him.   blood (see "Regional Effects," page 265), and the air is
          Hungry for vengeance, Valtagar and his followers began   warm and dry.
          attacking drow outposts, hoping to foment war between
          Gracklstugh and Menzoberranzan. When drow ambas-   1.  ENTRANCE
          sadors confronted Horgar with proof of Valtagar's plot,   The tunnel from level 20 leads to a featureless, 20-foot-
          Horgar banished Valtagar and his co-conspirators, who
                                                             high cavern with four tunnel exits, two of which contain
          would henceforth be known as calassabrak-outcasts no
                                                             iron tracks. An empty mine cart rests at the end of the
          longer welcome in Gracklstugh.                     northern track.
            After long holding the Deep Mines, Valtagar and his
          duergar followers were forced back into the Underdark
                                                               MINE TRACKS AND CARTS
          by the planetar's sudden arrival and subsequent bloody
                                                               The Terminus Level has iron tracks throughout, and iron
          crusade. Weeks after retreating, they returned to dis-
                                                               mine carts ride the rails. Since the tracks are built on
          cover that the mines were much changed and even dead-  slopes, carts are secured with chocks-two sets of two
          lier than before. The planetar slaughtered a number of   zurkhwood blocks attached to one another by a length of
          Valtagar's followers until the prince stood before the   rope. If its chocks are removed, a cart begins to roll.  Its  ini-
          planetar alone, empty-handed and daring the fallen an-  tial speed of 10 feet increases by 10 feet every round until
          gel to kill him. Valtagar's gesture of self-sacrifice moved   it comes to the end of its track or reaches its maximum
          Fazrian, who judged him worthy of remaining alive.   speed of 60 feet. A cart stops if it hits a stopped cart or the
          Valtagar now holds a tenuous position as Lord of the   iron guard barrier at either end of the track.
          Mines, one of the fallen angel's advisors. Despite now   Each cart weighs 300 pounds empty and is equipped
          being "vassals" of Fazrian, all the duergar on this level   with a hand brake. A creature inside a cart or next to one
                                                               can use its action to pull  the hand brake to reduce the
          remain loyal to their prince and follow Valtagar's orders
                                                               cart's speed by up to 30 feet,  bringing it to a stop if its
          without question.                                    speed drops to 0.
            Valtagar intends to overthrow Fazrian, buy off the
                                                                Moving out of the way of a rolling cart requires a suc-
          yugoloths, and seize control of the Terminus Level.   cessful DC 10 Dexterity saving throw, and any creature
          Toward that end, he is quick to forge alliances with ad-  struck by a cart takes 10 (3d6)  bludgeoning damage.
          venturers who are also interested in bringing about the
          planetar's downfall.

          LEVEL 21 I TERMINUS  LEVEL
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