Page 270 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 270

7.  CLERIC'S END                                   11.  KITCH EN AND  PANTRY
                                                                                       ~~~~~~~~~~-
             This tunnel slopes up toward the northeast, intersecting   Food is stored and prepared here. The blood that leaks
             multiple rubble-strewn passages along the way. A mine   from the walls and floors makes little of it appetizing.
             track runs the length of the passageway.
               When the characters first arrive, a silent, spectral   llA. KITCHEN
             scene plays out before them: a middle-aged human   Fireplace. This 15-foot-high room is warm and smells
             cleric wildly swings her mace of smiting at an unseen   of cheap spices. A large fireplace dominates the west
             foe. The cleric wears a blood-streaked breastplate em-  wall. A bed of hot coals fills the hearth with smoke
             blazoned with a white right-handed gauntlet (the sym-  and orange light. Suspended above the coals is a cov-
             bol of Torm). Suddenly, as she pulls her mace back for   ered iron cauldron.
             another swing, her head separates from her shoulders,   Duergar Cook. An old, hunchbacked duergar wearing
             sliced off by an invisible blade. Then the image fades.   what amounts to a dusty gray sack stirs the cauldron
                                                                  with an iron spoon. He is without armor or weapons.
             L MINING EQUIPMENT                                 Preparation Area. Short stone tables in the middle of
                                                                  the kitchen are used for food preparation. Utensils
             This 10-foot-high room contains rusty helmets, picks,
                                                                  hang from hooks above them.
             hammers, and pitons on stone shelves along the walls.
                                                                Sink. A stone faucet and handle jut from the south wall,
              9. MINERS' QUARTERS                                 just above a semicircular basin enclosed by a 2-foot-
                                                                  high retaining wall.
             This 10-foot-high room is constructed of interlocking,
             blood-streaked stone tiles. Rectangular stone slabs lie in   The cook, Lorga, prepares bland mushroom stew.
             neat rows against the east and west walls. These slabs   Despite his blinding cataracts, he knows his way around
             once served as beds for dwarf miners, but they have not   the kitchen and the adjoining pantry. If he hears one
             been used in centuries.                            or more characters enter, he shouts in Dwarvish, "The
               A thick layer of dust covers everything.         stew will be ready when it's ready! Get out, lest ye taste
                                                                none of it!" If they don't leave at once, he says, "My eyes
              10. C O MMON AREAS                                are clouded, but my ears and nose work fine. Test not
                                                                my resolve!"
              Most of the ceilings in this area are 10 feet high. Blood-
                                                                  A lesser restoration spell or similar magic restores
             smeared tiles cover the floors and walls throughout.
                                                                Lorga's sight. He offers no thanks to whoever rids him of
                                                                the disability. As dour and pessimistic as any other duer-
              10A. DINING H ALL
                                                                gar, he quickly finds something else to complain about.
             This room has a vaulted ceiling, rising 15 feet high. The
             guards in area lOb notice any light or noise here and   Lorga poses no threat (0 XP). He merely wishes to die
             quickly investigate. The room has the following features:   serving Valtagar, whom he has known since the prince
                                                                was a child. Lorga isn't holding out hope that he'll ever
             Table and Benches. A 25-foot-long stone dining table is   hear the belching forges of Gracklstugh again, but it
               in the middle of the room, flanked by two equally long   infuriates him that Valtagar- a duergar prince- must
               stone benches.                                   kowtow to the "mad giant" Fazrian. Lorga suggests that
              Hutch. A stone hutch against the west wall contains as-  the characters locate Valtagar and forge an alliance with
               sorted iron plates and flatware.                 him before they all fall to the giant's sword.
                                                                  Once the hot coals are doused or swept from the fire-
              10B. DEN
                                                                place, the chimney can be climbed easily. After 90 feet,
             This room is largely empty, having been stripped of   it breaks into a damp, soot-stained natural cave roughly
              furniture. Two male duergar guards named Malgorn
                                                                50 feet square. The cave contains nothing of interest.
              and Zelk stand watch here. They have orders to escort
                                                                  Turning the handle on the faucet opens a valve that
             visitors to Valtagar Steelshadow in area 15.
                                                                allows fresh, cold water from an underground stream to
               Malgorn is one card away from owning a complete
                                                                pour into the basin and mix with the blood pooling there
              deck of Three-Dragon Ante cards made of thin-pressed   (see "Regional Effects," page 265). A stone plug covers
              gold. He has begun obsessing over the missing card   the drainpipe in the bottom of the basin.
              (';The Thief") and complains about it incessantly. He
              has found the other cards scattered throughout the   llB. PA NTRY
             Terminus Level and is storing them in a pouch tied to   Fifty gray sacks rest atop stone shelves carved into the
              his belt. He's not optimistic about finding the last card,   walls of this 10-foot-high room. The sacks contain edible
              though. Sick of hearing about the situation, Zelk adds   fungi and dried moss.
              to Malgorn's misery by repeatedly asking him if he has
              searched in places he knows Malgorn has already thor-  12. MINERS' POTTY
              oughly checked.                                   Thin, crumbling brick walls divide the northern half of
               Treasure. Each of the sixty-nine gold cards in
                                                                this 10-foot-high room into three stalls, each one tucked
              Malgorn's incomplete deck is worth 10 gp, but the
                                                                behind a rusty chain-link curtain that hangs limply from
              set is worth 2,500 gp once the deck contains all sev-
                                                                the ceiling. Cut into the floor of each stall is a circular
              enty cards. The characters can find the missing card
                                                                hole that leads to a cesspit.
              in area 23c.
                                                                                        LEV.El.. 21  I TERMTNUS  LEVEL
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