Page 270 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 270
7. CLERIC'S END 11. KITCH EN AND PANTRY
~~~~~~~~~~-
This tunnel slopes up toward the northeast, intersecting Food is stored and prepared here. The blood that leaks
multiple rubble-strewn passages along the way. A mine from the walls and floors makes little of it appetizing.
track runs the length of the passageway.
When the characters first arrive, a silent, spectral llA. KITCHEN
scene plays out before them: a middle-aged human Fireplace. This 15-foot-high room is warm and smells
cleric wildly swings her mace of smiting at an unseen of cheap spices. A large fireplace dominates the west
foe. The cleric wears a blood-streaked breastplate em- wall. A bed of hot coals fills the hearth with smoke
blazoned with a white right-handed gauntlet (the sym- and orange light. Suspended above the coals is a cov-
bol of Torm). Suddenly, as she pulls her mace back for ered iron cauldron.
another swing, her head separates from her shoulders, Duergar Cook. An old, hunchbacked duergar wearing
sliced off by an invisible blade. Then the image fades. what amounts to a dusty gray sack stirs the cauldron
with an iron spoon. He is without armor or weapons.
L MINING EQUIPMENT Preparation Area. Short stone tables in the middle of
the kitchen are used for food preparation. Utensils
This 10-foot-high room contains rusty helmets, picks,
hang from hooks above them.
hammers, and pitons on stone shelves along the walls.
Sink. A stone faucet and handle jut from the south wall,
9. MINERS' QUARTERS just above a semicircular basin enclosed by a 2-foot-
high retaining wall.
This 10-foot-high room is constructed of interlocking,
blood-streaked stone tiles. Rectangular stone slabs lie in The cook, Lorga, prepares bland mushroom stew.
neat rows against the east and west walls. These slabs Despite his blinding cataracts, he knows his way around
once served as beds for dwarf miners, but they have not the kitchen and the adjoining pantry. If he hears one
been used in centuries. or more characters enter, he shouts in Dwarvish, "The
A thick layer of dust covers everything. stew will be ready when it's ready! Get out, lest ye taste
none of it!" If they don't leave at once, he says, "My eyes
10. C O MMON AREAS are clouded, but my ears and nose work fine. Test not
my resolve!"
Most of the ceilings in this area are 10 feet high. Blood-
A lesser restoration spell or similar magic restores
smeared tiles cover the floors and walls throughout.
Lorga's sight. He offers no thanks to whoever rids him of
the disability. As dour and pessimistic as any other duer-
10A. DINING H ALL
gar, he quickly finds something else to complain about.
This room has a vaulted ceiling, rising 15 feet high. The
guards in area lOb notice any light or noise here and Lorga poses no threat (0 XP). He merely wishes to die
quickly investigate. The room has the following features: serving Valtagar, whom he has known since the prince
was a child. Lorga isn't holding out hope that he'll ever
Table and Benches. A 25-foot-long stone dining table is hear the belching forges of Gracklstugh again, but it
in the middle of the room, flanked by two equally long infuriates him that Valtagar- a duergar prince- must
stone benches. kowtow to the "mad giant" Fazrian. Lorga suggests that
Hutch. A stone hutch against the west wall contains as- the characters locate Valtagar and forge an alliance with
sorted iron plates and flatware. him before they all fall to the giant's sword.
Once the hot coals are doused or swept from the fire-
10B. DEN
place, the chimney can be climbed easily. After 90 feet,
This room is largely empty, having been stripped of it breaks into a damp, soot-stained natural cave roughly
furniture. Two male duergar guards named Malgorn
50 feet square. The cave contains nothing of interest.
and Zelk stand watch here. They have orders to escort
Turning the handle on the faucet opens a valve that
visitors to Valtagar Steelshadow in area 15.
allows fresh, cold water from an underground stream to
Malgorn is one card away from owning a complete
pour into the basin and mix with the blood pooling there
deck of Three-Dragon Ante cards made of thin-pressed (see "Regional Effects," page 265). A stone plug covers
gold. He has begun obsessing over the missing card the drainpipe in the bottom of the basin.
(';The Thief") and complains about it incessantly. He
has found the other cards scattered throughout the llB. PA NTRY
Terminus Level and is storing them in a pouch tied to Fifty gray sacks rest atop stone shelves carved into the
his belt. He's not optimistic about finding the last card, walls of this 10-foot-high room. The sacks contain edible
though. Sick of hearing about the situation, Zelk adds fungi and dried moss.
to Malgorn's misery by repeatedly asking him if he has
searched in places he knows Malgorn has already thor- 12. MINERS' POTTY
oughly checked. Thin, crumbling brick walls divide the northern half of
Treasure. Each of the sixty-nine gold cards in
this 10-foot-high room into three stalls, each one tucked
Malgorn's incomplete deck is worth 10 gp, but the
behind a rusty chain-link curtain that hangs limply from
set is worth 2,500 gp once the deck contains all sev-
the ceiling. Cut into the floor of each stall is a circular
enty cards. The characters can find the missing card
hole that leads to a cesspit.
in area 23c.
LEV.El.. 21 I TERMTNUS LEVEL

