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22A. MAGIC CIRCLE                                  Demon. A marilith demon slithers about the room.
                                                              Phylactery. Lying in the middle of the floor is a small
           Circle. A circle of runes is inscribed on the floor.
           Door Symbol. The door to area 22b has a large symbol   ornate metal box (Ezzat's phylactery).
            chiseled into it. (The symbol is Ezzat's personal sigil,   Ezzat recently summoned the marilith to guard his
            which appears nowhere else in the tower. It is purely   phylactery. A  geas spell cast on it by the lich requires the
            decorative.)                                      demon to protect the phylactery against theft or destruc-
                                                              tion. The marilith takes out its frustration at being stuck
            A character who examines the circle and succeeds on
                                                              here·  by attacking intruders. If a character snatches
           a DC 13 Intelligence (Arcana) check can determine that
           it confers the same benefit as a magic circle spell that   the phylactery and flees, the marilith tries to pursue so
           affects celestials, elementals, fey, and fiends all at once.   as to avoid taking psychic damage from Ezzat's geas
           The circle is permanent, but defacing any part of its in-  spell. The stone plug in the floor is too heavy for the
                                                             marilith to lift.
           scribed length renders it nonmagical.
                                                               A detect magic spell reveals an aura of transmutation
           22B. EzzAT's  SPELLBOOK                           magic radiating from the walls, which have more than
                                                             six hundred Runestone fragments embedded in them.
           Statue. A shallow alcove holds a 6-foot-tall painted
                                                             Each fragment extends the duration of the geas spell
            statue of Ezzat as he appeared in life. A leather-bound
                                                             affecting the marilith by 30 days. The Runestone frag-
            tome (Ezzat's spellbook) is clutched to the stat-
                                                             ments disappear if the spell ends, their magic spent.
            ue's chest.
                                                             The Runestone fragments can't be pried from the walls,
           Secret Door. Hidden in the ceiling is a secret door lead-
            ing to area 23 (see "Stone Plug" below).         since the same magic that protects the stalagmite tower
                                                             from damage prevents their removal.
            The statue projects an antipathy effect like that cre-
           ated by an antipathy/sympathy spell (save DC 20) while   PHYLACTERY
           the spellbook is in its grasp. The spell affects all crea-  Ezzat's phylactery is a box 6 inches long, 3 inches wide,
           tures except Ezzat and is inactive whenever the spell-  and 4 inches tall that weighs 2 pounds. It is made of ada-
           book is removed from the statue.                  mantine with gold trim, and its interior is inscribed with
            No spells or other magical effects can move or dam-  tiny silver runes. A detect magic spell reveals a powerful
           age the statue, which is a Medium object with AC 17, 33   aura of necromancy magic around it. Any character who
           hit points, and immunity to poison and psychic damage.   examines the box and succeeds on a DC 15 Intelligence
           If the statue is destroyed, it turns to dust. A delayed blast   (Arcana) check recognizes it as a lich's phylactery. (For
           fireball spell (save DC 20) then immediately detonates in   more information on lich phylacteries, see the "Lich"
           its space.                                        entry in the Monster Manual.)
            Stone Plu.g. The secret door in the ceiling is an air-  Destroying Ezzat's phylactery requires that it be
           tight, circular stone plug 8 feet in diameter. A character   struck by eight disintegrate spells at the same time. A
           who examines the ceiling closely can spot the circular   legend lore spell cast on the box provides the following
           seam in the rock with a successful DC 15 Wisdom (Per-  insight: "Seek out eight magi who possess the power
           ception) check.                                   of disintegration and bring them to common purpose.
            The stone plug, which weighs 1,000 pounds, has its   Their combined force can destroy the phylactery." Other
           rim beveled to keep the plug from falling through the   reliable divination spells provide similar advice.
           hole. It can be pushed upward with a telekinesis spell or
           similar magic, or obliterated entirely with a disintegrate   AFT ERMATH
          spell. Characters who have a combined Strength of 34   If the characters destroy Ezzat and give his phylactery
           or higher can push the plug out of the hole, provided
           they have something firm to stand on.             to one of the genies on level 19 (or remove it from the
                                                             dungeon themselves), the lich is effectively kicked out of
            Treasure. Ezzat's spellbook weighs 13 pounds and
                                                             Undermountain. This outcome pleases Halaster, who al-
          contains all the spells the lich has prepared, plus the   lows a promising apprentice to take over the stalagmite
          following: alarm, arcane lock, burning hands, charm   tower. Drivvin Freth, the drow archmage encountered
          person, clairvoyance, comprehend languages, cone of
          cold, delayed blast fireball, Evard's black tentacles, fear,   on level 12, is a good choice. IfDrivvin is unavailable,
                                                             Halaster invites some other evil archmage to take up
           feeblemind, flesh to stone, geas, hold person, ice storm,
                                                             residence in the tower.
          imprisonment, knock, levitate, magic mouth, maze, me-
                                                               Halaster uses a magic scrying sensor (see "Halaster's
          teor swarm, mislead, plane shift, prismatic wall, remove
                                                             Lair," page 311) to check on Haungharassk, his prized
          curse, telekinesis, true polymorph, unseen servant, wall
          of force, and web.                                 giant snail, once a day. If he discovers that the snail has
                                                             been killed or stolen, the Mad Mage uses the Runestone
                                                             to scream epithets that echo throughout the caverns.
          23. E ZZAT'S PHYLACTERY
                                                               If the characters destroy the Runestone, Halaster sets
          Lich Cave. This room is carved to look like a natural   out to destroy all the gargoyles and Stonecloaks on this
            cave with a 20-foot-high, domed roof. Hundreds of   level for failing him. He then begins luring and binding
            pebble-sized crystals (fragments of the Runestone)   demons to the Runestone Caverns- nalfeshnees, gla-
            line the walls, flickering like tiny stars as they catch   brezus, hezrous, and vrocks, for a start. Eventually, he
            the light.                                       might get around to trapping a demon lord here as well.


          LEVEL 20  (  RUNESTONE CAVERNS
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