Page 279 - Waterdeep - Dungeon of the Mad Mage_Neat
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STAR SPAW N                                      Pillars. Pillars support the 40-foot-high, vaulted ceiling.
             Creatures from the Far Realm visit Shadowdusk Hold from   Grells. Six grells float behind the pillars to the north.
             time to time. If you have a copy of Mordenkainen's Tome   The grells attack visitors and can use their tentacles to
             of Foes, you can add one or more star spawn from that   open and close doors as needed.
             book to the roster of creatures encountered on this level of   Apparitions. Spectral images of dead servants and
             Undermountain.                                    adventurers occasionally fade into view, wander the
                                                               hall, then fade away. These images are harmless
             The Shadowdusk family motto used to be "No secrets   regional effects created by Halaster (see "Halaster's
           without truth." After the family's fall, its motto changed   Lair," page 311).
           to "We do not fear the darkness." The family's crest is   Statues. Statues depicting two well-dressed humans
           a lit torch with three embers rising from the flame, set   stand in alcoves to the south.
           against a purple background. In the wake of the family's
                                                               The statues show the Shadowdusk twins, Zalthar
           descent into Undermountain and madness, this crest
                                                              and Dezmyr, as they appeared in life. Zalthar's statue
           has been literally turned upside down, so that the torch
                                                              is in the west alcove and stands 6 feet 11 inches tall.
           flame points downward.
                                                              Dezmyr's statue to the east stands 6 feet 3 inches tall.
                                                              An inscription on the bottom of each statue identifies
           DEZMYR AND ZALTHAR
                                                              its subject.
           The current leaders of Shadowdusk Hold are the twins
           Dezmyr and Zalthar Shadowdusk. They have remained   2. TWISTED  GALLERY
           close throughout life and undeath, and might have led
           their mortal family skillfully if circumstances had played   Bas-Reliefs. The curved walls are lined with bas-relief
           out differently.                                    carvings, and plaques mounted beneath them tell the
             The twins are devoted to each other and are obsessed   story of a forgotten Waterdavian family.
           with returning their family to prominence and ultimately   Statues. Two 9-foot-tall statues stand on raised plat-
           seizing control of Waterdeep.                       forms in alcoves to the north and south.
                                                               The bas-reliefs carvings depict Arandraya, Mael-
           EXPLORING THIS LEVEL                               weene, and Yarlithra Shadowdusk negotiating trade
           All location descriptions for this level are keyed   deals in Waterdeep, exploring Undermountain in their
           to map 22.                                         free time, pouring treasure into family coffers, and giv-
                                                              ing a black tablet to their brother, Xerrion. The carvings
             The following features apply throughout Shadowdusk
                                                              go on to show the original Shadowdusk Hold (in Water-
           Hold unless otherwise noted in an area's description:
                                                              deep) on fire, Xerrion Shadowdusk escaping into Un-
           •  The hold consists of three tiers. Ceilings in rooms and
                                                              dermountain with the black tablet, the creation of a new
             hallways are 15 feet high unless stated otherwise. The
                                                              Shadowdusk Hold in the dungeon's depths, Xerrion's
             floors are smooth stone polished to a mirror finish.
                                                              marriage to Lady Margaraste, and the married couple
           •  Any humanoid that dies in Shadowdusk Hold rises   stepping through a gate of tentacles into the Far Realm.
             from its corpse ld4 hours later as a will-o'-wisp under   A successful DC 15 Intelligence (History) check iden-
             the DM's control. Casting dispel evil and good on the   tifies the family crest in the reliefs- a lit torch with an
            corpse before the will-o'-wisp forms prevents such an
                                                              orange flame and three embers trailing off it- and the
            occurrence, as does bringing the body out of Shadow-
                                                              two mottoes of House Shadowdusk: "No secrets with-
            dusk Hold or into the area of a hallow spell.
                                                              out truth" and "We do not fear the darkness." The crest
           •  Sconces throughout Shadowdusk Hold flicker with   appears upright in earlier scenes and inverted in later
             torchlight created by continual flame spells. These   scenes. A character who recognizes the crest and the
             magic torches are set in upside-down sconces, and   family mottoes also knows that the Shadowdusks were
             their magical flames point downward.
                                                              presumed destroyed.
                                                               The statue to the north depicts Lord Xerrion Shadow-
           TIER I                                            dusk, a male human of middle age with regal bearing
           The uppermost tier of Shadowdusk Hold closely resem-  and sharp features. The south statue depicts Lady Mar-
           bles the style and architecture of the family manor in   garaste Shadowdusk, a middle-aged female human with
           Waterdeep before it was destroyed. This section of the   long, curly hair and a kind smile. An inscription on the
           hold resembles a mausoleum. The Far Realm's influ-  bottom of each statue identifies its subject.
           ence on this tier is faint.
            Two members of the Shadowdusk family reside here:   3. WESTWING
           a wizard named Melissara Shadowdusk and her mad   Four nothics lurk in the northern arm of this L-shaped
           husband, Derrion.                                 gallery, poring over wall carvings and chattering to
                                                             themselves. Beyond the nothics, a staircase descends
           1.  GRA ND FOYER                                  50 feet to tier 2.
           The stairs from level 21 descend to a grand entry cham-  The nothics are puzzled by the carvings, which depict
           ber that contains the following features:         various deceased members of the Shadowdusk family.
                                                             They attack intruders on sight.




           LEVEL 22 I SHADOWDUSK HOLD
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