Page 281 - Waterdeep - Dungeon of the Mad Mage_Neat
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4. D ECAYED  QUARTERS                              8.  N OTHI C'S N ICHE
           This suite of chambers has been destroyed by the crea-  Fissure. A notltic hides in a 5-foot-wide natural fissure
           tures now in residence here, all traces of the rooms'   in the 20-foot-high ceiling.
           previous purposes obliterated.                     Furnishings. A rectangular stone table with ten chairs
                                                                stands at the center of the room. The table and the
           4A.  GRELL NEST                                      floor around it are strewn with debris from the crum-
           A hive-like nest with multiple dark openings fills the   bling ceiling.
           southern half of this room. Seven grells lurk inside the   Tapestry. A great tapestry covers the west wall. It de-
           wet, papery nest and emerge from it to attack intruders.   picts a noble wedding inside a vast chamber that has
                                                                shadowy tentacles sprouting from its dark corners.
           4B.  MAD CREATURE
                                                               The nothic uses the fissure in the ceiling as a private
           Nothic. A nothic squats near the east wall, frantically   lair. It observes intruders and uses its Weird Insight
             scratching at the stone.
                                                              on interesting-looking characters so it can later report
           Scrawls. Scrawled exhortations in Deep Speech and
                                                              any secrets it learns to Dezmyr Shadowdusk. It leaves
             Undercommon cover the walls, floor, and ceiling.
                                                              the niche only if attacked and fights to the death to de-
             The nothic used to be an apprentice mage named   fend its lair.
           Rhamagant, who served as Vertrand Shadowdusk's
           assistant (see area 17 for more information about Ver-  TREASURE
           trand). The nothic remembers nothing of its previous   Stashed on a shelf inside the nothic's ceiling niche
           life and fights only in self-defense. A character who ques-  are 15 pp and 200 gp in a leather sack, and a potion of
           tions the nothic in a language it understands can glean   supreme healing in a glass vial fastened to a silver neck-
           the following useful information amid its mad ravings:   lace (25 gp).
                                                               The tapestry depicts the ghastly wedding of Xerrion
           •  This level of Undermountain is called Shadowdusk   and Margaraste Shadowdusk. It is worth 750 gp and
             Hold, and it has three tiers.
                                                              weighs 50 pounds.
           •  The deeper into Shadowdusk Hold one goes, the
             closer one gets to the Far Realm.
                                                              9.  E AST WING
           •  There's a secret room on each tier.
                                                              Drifting Light. A visible wi11-o'-wisp drifts through this
             The nothic knows the locations of all the secret doors   long, L-shaped gallery.
           leading to the secret rooms in Shadowdusk Hold (areas   Carving. An alcove in the corner of the L bears a relief
           11, 23b, and 37). Any character who can communicate
                                                               carving of Shadowdusk nobles being paid respect by
           with the nothic can, with a successful DC 20 Charisma
                                                               the common folk.
           (Intimidation or Persuasion) check, convince it to ac-
                                                              Stairs. A staircase at the end of the north arm of the gal-
           company the party and point out secret doors. When it   lery descends 50 feet to tier 2.
           comes within 10 feet of a secret door in Shadowdusk
           Hold, the nothic begins scratching at it while muttering   The will-o'-wisp serves Melissara in area l Oa. It wan-
           the words "secret door" in Undercommon.            ders from one end of the hall to the other, waiting for her
                                                              summons, but turns invisible and flees to warn her at
           5. STOREROOM                                       the first sign of intruders.
           Cold. This chamber is kept magically cold.         10. NOBLE  Q UART ERS
           Shelves. Shelves line every wall, all of them stacked
             with wine, ale, and perishable food.             This suite belongs to Melissara Shadowdusk, a distant
           Casks. Several wooden casks of drinkable water stand   cousin of the Shadowdusk twins, and her deranged hus-
             along one wall.                                  band, Derrion.

           6. K ITCH EN                                       lOA.  MELISSARA'S CHAMBER
                                                              Melissara. A middle-aged woman (Melissara Shadow-
           Furnishings. This room contains an iron stove, three
                                                               dusk) sits in an easy chair in the northeast corner,
             wooden tables for preparing food, and a cupboard
             holding silver utensils and dishware.             reading and muttering to herself.
                                                              Other Furnishings. A canopied bed and an armoire
           Unseen Servants. Four living unseen servants (see
                                                               stand against the south wall, and a silk curtain ob-
             appendix A) prepare meals on command and use
                                                               scures a corridor to the north.
             brooms to sweep the floor.
                                                              Secret Door. A secret door in the east wall opens into
           7.  D ERELICT S HRINE                               Melissara's study (area 11).
           An incomplete statue partially hewn from marble stands   Melissara has so far managed to escape the horrible
           in the middle of the area. The stone is carved into the   insanity that besets the rest of her family, but she can
                                                              sense that her mind is slowly being eroded by contact
           rough shape of the god Torm. Someone who succeeds
           on a DC 15 Intelligence (Religion) check identifies the   with the Far Realm. Fearing that her descent into mad-
           statue's unfinished features as the iconography of the   ness is inevitable, she lives in a state of self-imposed
                                                              exile and chooses to remain in Shadowdusk Hold de-
           god of duty, loyalty, and law.
                                                              spite every instinct telling her to flee.

           LEVEL 22 I SHADOWDUSK HOLD
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