Page 282 - Waterdeep - Dungeon of the Mad Mage_Neat
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Melissara is a human archrnage, with these changes:   Treasure. Under the bed is a locked strongbox
                                                               containing 200 pp and 1,000 gp. The key in area lOa
             •  Melissara is neutral.
                                                               unlocks the strongbox, which can also be opened with
             •  She speaks Common, Deep Speech, Draconic,
              and Dwarvish.                                    a knock spell or similar magic, or by a character using
             •  She has the dimension door spell prepared instead of   thieves' tools who succeeds on a DC 15 Dexterity check.
              banishment.
                                                               11.  MELISSARA'S  STUDY
              If the characters address her in a civilized manner,
                                                               Bookcase. A long bookcase with glass doors takes up
             Melissara listens to what they have to say. She then
                                                                 much of the north wall (see "Bookcase" below).
             implores them to destroy Dezmyr and Zalthar before
                                                               Desk. A sturdy writing desk covered in stacks of parch-
             they can enact their plan to conquer Waterdeep, not re-
                                                                 ment stands against the east wall (see "Desk" below).
             alizing that death knights are not so easily vanquished.   Workbench. A workbench near the south wall holds a
             Melissara asks that she and Derrion be left out of the
             ensuing conflict and provides the following information   set of alchemist's supplies.
             to the characters in good faith:                  BOOKCASE
              All members of the Shadowdusk family have, to some   The bookcase's glass doors aren't locked.
              extent, been corrupted by the Far Realm. To the best   Treasure. The case holds texts on various arcane
              of Melissara's knowledge, the damage is irreparable.   subjects, focusing on evocation magic and planar travel.
              Other family members living in Shadowdusk Hold in-  Three of the texts are valuable (100 gp each). They are
              clude Melissara's three cousins: the wizards Berlain,   titled Tenebrous and the True Path to Lichdom, Musings
              Cassiok, and Vertrand.                           of a Planar Traveler, and Touched by the Far Realm:
              Dezmyr and Zalthar are death knights that dwell on   A Wizard's Lamentable Descent into Lunacy. Tucked
              the lower tiers of Shadowdusk Hold. Contact with the   among these mundane tomes is Melissara's spellbook,
              Far Realm has given Dezmyr the ability to warp real-  which bears the (right side up) Shadowdusk family crest
              ity to a limited extent. Zalthar has no such ability but   on the cover and contains the spells Melissara has pre-
              wields a sword that drains souls.                pared, plus arcane lock and glyph of warding.
             •  The lowest tier of Shadowdusk Hold is home to a blue
              dracolich in league with the death knights. (Melissara   DESK
              knows the dracolich's phylactery is hidden somewhere   The desk holds an orderly stack of notes. Half of the
              in Shadowdusk Hold, but doesn't know where.)     notes detail meticulous magical experiments and stud-
                                                               ies regarding the nature of the Far Realm. The other
              If the characters have no interest in conversing with
                                                               notes are nonsensical ravings that hint at a fractured
             Melissara, she uses dimension door to get to area 11
                                                               mind slowly coming undone.
             and sends her lunatic husband to eliminate them.
                                                                 The bottom drawer is sealed with an arcane lock spell
              Treasure. The armoire holds fine clothing and a
                                                               cast by Melissara. Inside is a small black journal. The
             wooden jewelry box containing a pair of matching
                                                               first page of the book is trapped with a glyph of warding
             gold bracelets (250 gp each), a gold-and-pearl necklace   spell, whose explosive runes deal fire damage (save DC
             (1,250 gp), and the key to the strongbox in area lOb.
                                                               15). The glyph is keyed to go off if anyone but Melissara
                                                               opens the journal (a precaution to prevent her cousins
             10B. DERRION'S CHAMBER
                                                               from reading it and discovering her secrets).
             Derrion. A middle-aged man with a scarred face (Der-
                                                                 The journal details Melissara's unease with her fam-
              rion Shadowdusk) is pacing about the room anxiously.   ily, as well as her growing fear of losing her mind and
             Furnishings. These include a simple bed to the west, a   soul to the Far Realm. She seems desperate to use her
              dresser filled with clothes to the east, and a weapon   writings in the journal as a touchstone to her own mind.
              and armor rack.
              Derrion enjoys killing unwelcome visitors. He is a   12.  LOUNGE
             human champion (see appendix A), with these changes:   Tapestry. A beautiful tapestry covers the west wall (see
            •  Derrion is chaotic evil.                          "Treasure" below).
            •  He speaks Common and Deep Speech.               Furnishings. Several sitting areas with comfortable
            •  Derrion stores his weapons and plate armor on the   chairs and side tables are arranged about the room.
              equipment racks. If he doesn't have time to don his   An empty bottle of fine wine stands on an end table
              plate armor, he makes do with a chain shirt (AC 15).   next to a used wineglass.
                                                               Secret Door. A secret door in the north wall opens into
              Derrion accompanies Melissara whenever she leaves
                                                                 Melissara's study (area 11).
             their suite, fearing that she will come to harm without
             his protection. He lives in constant fear that adventur-  TREASURE
            ers might invade Shadowdusk Hold and lay waste to it.   The tapestry depicts the original Shadowdusk Hold, an
             Prolonged exposure to the Far Realm has made him   impressive villa overgrown with ivy that stood in Water-
            sleep-deprived and irritable. His eyes are bloodshot, and   deep's Sea Ward until it was burned to the ground. The
             he hears whispers of things that aren't real. Only Me-  tapestry is worth 250 gp and weighs 50 pounds.
            lissara can control his inexplicable rage toward visitors.



                                                                                    LEVEL 22  J  SHADOWDUS.K  HOLD
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