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value. In short, the two are enjoying themselves at each   8B.  MAD D RIDER
           other's expense.                                   A drider driven mad by the wailing winds covers its
             If he must, Narizmar can free himself from the leather   ears in a futile attempt to block out the noise. When the
           straps with a successful DC 15 Dexterity (Sleight of   characters enter the room, it begins shrieking, "Make
           Hand) check. Once free, he tries to arm himself. He   it stop!" in Elvish. If the characters cast a silence spell
           obeys Sylkress above all others and would willingly sac-  around the drider, it enjoys the respite and allows them
           rifice his life to save hers.                      to pass through its cave unharmed. Otherwise, it attacks
             Sylkress defends herself, but if she is reduced to half   them in a demented rage.
           her hit points or fewer, she calls for mercy and supplies
           characters with the following information in exchange   8C. PIRATE R HYME
           for her freedom:                                   This cave abuts the sluggish River Sargauth and is filled
                                                              with web curtains that undulate in the howling wind.
           •  The drow invasion of the Sargauth Level is just a pre-
            cursor to a full-scale attack on Skullport.       Behind these curtains, carved into the west wall, is an
           •  Sylkress's older sister, T'rissa, is breeding giant   old pirate rhyme:
            spiders to bolster the drow forces on this level (see   If Skullport's where ye wish to be,
            area 6). T'rissa believes her experimental new incu-  With the Sargauth's flow go ye.
             bation method will create larger and more formida-  If pirate booty is what ye crave,
             ble spiders.                                      Fight the surge to the captain's grave.
           •  Sylkress's twin sister, Melith, has taken a small force   Downriver. Characters who follow the river south-
            down to the Twisted Caverns (level 4) to establish a   west eventually reach Skullport.
             presence on that level.
                                                               Upriver. The river's current is not particularly strong,
                                                             and characters can easily make their way upriver to area
           7E. WHIPPING ROOM
                                                              9 to find the "pirate booty."
           Unless combat in area 7c draws their attention, two
           female drow named Pellanonia Auvryndar and Ghirith   9. C A PTAIN'S  G RAVE
           Nhilran are engaged in a consensual act of torture in
           this room, which has the following additional features:   Skull port was once a haven for pirates, one of whom
                                                             came here to hide her treasure-only to die from a poi-
           Drow. A large, rotating platform with leather straps   soned cask of ale shortly thereafter.
             takes up most of the room. Pellanonia is strapped to
             the platform while Ghirith lashes her with a scourge.   9A.  RIVER'S EDGE
           Gear. Lying on a chair in the northeast corner are Pella-
                                                             This cave at the river's edge contains a weathered back-
            nonia's armor and weapons.
                                                             pack left by an adventurer who met a grisly end in area
            Pellanonia and Ghirith are lovers. If she must, Pella-  9b. A crowbar and a 50-foot coil of hempen rope are
           nonia can slip free of her bonds with a successful DC 15   strapped to the outside of the backpack. Inside the pack
           Dexterity (Sleight of Hand) check. Once free, she tries   are five torches too damp to light, a hammer, a tinder-
           to arm herself. As a daughter of House Auvryndar, she   box, a skillet, a half-empty water skin, and seven days'
           uses her status in the house as a shield, claiming that   worth of spoiled rations.
           she's worth more alive than dead. If captured or cor-
           nered, she is willing to divulge the following information   9B. DEMON-GUARDED T REASURE
           in exchange for her freedom:                      Two barlguras crawled out of the Underdark and made
                                                             a home here. Alerted by approaching light or the echoes
           •  House Auvryndar's main stronghold in Undermoun-
                                                             of footfalls, they turn invisible and wait to ambush
            tain is in Muiral's Gauntlet (level 10) and is under the
                                                             newcomers.
            direct command of her mother, Vlonwelv.
                                                               Treasure. Slumped against the west wall is the moldy
           •  Her oldest sister, T'rissa, has orders from their mother   skeleton of a human pirate clutching a rusty shortsword
            to secure the Sargauth Level as a prelude to a full-  in one hand and a wooden tankard in the other. A shat-
            scale attack on Skullport.
                                                             tered wooden cask lies nearby. Careful examination of
           •  Another of her older sisters, Melith, has gained a foot-
                                                             the wall above the skeleton reveals a slot carved into
            hold in the Twisted Caverns (level 4) and is waging a
                                                             the stone. The slot has the same width and depth as the
            campaign of violence against the kuo-toa on that level.
                                                             pirate's rusty blade. If this shortsword or one like it is in-
                                                             serted into the slot, a loose rock in the ceiling falls away,
           8. W AILING TuNNELS
                                                             and with it comes a moldy old chest. The chest splinters
           Drow who fail the Test of Lolth (see area 7c) and trans-  when it hits the floor, spilling out its contents: 500 sp,
           form into driders are banished to these tunnels. Foul   a sharkskin pouch containing five moss agates (10 gp
           magic of the demon goddess Lolth creates howling   each), a pair of bone dice (1 gp), a 6-inch-tall empty
          winds in these passages that mimic the anguished wails   obsidian bottle carved in the shape of a wizard's tower
           of drow who failed her divine test.               with a removable cork roof (50 gp), a pearl necklace
                                                             (250 gp), and a shriveled sea elf's head with a potion of
           8 A. WEBS IN THE WIND                             water breathing stuffed in its mouth (with the vial's cork
          The winds are loudest here, stirring the thick webs that   sticking out).
           fill this cave and evoking ghostly shapes.


          LEV.EL 3  J  SARGAUTH LEVEL
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