Page 48 - Waterdeep - Dungeon of the Mad Mage_Neat
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6.  TEMPLE OF DUMATHOIN                            7.  PAIN AND PLEASURE
                                       ~~~~~~~~-
             This ancient temple of Dumathoin has been converted   T'rissa Auvryndar has converted these temple barracks
             into a vile hatchery for giant spiders by T'rissa Auvryn-  into torture chambers. The screams of the drow in areas
             dar and her followers. It contains the following:   7d and 7e echo throughout this space.
             Dais. T'rissa Auvryndar, a drow priestess ofLolth,   7A.  ENTRYWAY
               stands atop a raised dais at the back of the hall, pre-  This room is empty, but cries of pain can be heard com-
               siding over a group of four drow (two females named   ing from beyond the door.
               Ardulace and Dhessril, and two males named Izzatlab
               and Yriltorn) and three giant spiders. If the charac-  7B.  UNUSED TORTURE CHAMBER
               ters didn't encounter the drow mage in area Sa, he is   The walls of this room are lined with coiled whips, dag-
               present as well.                                 gers, and other menacing tools. A small table in the cen-
             Spiders. Scores of tarantula-sized baby giant spiders   ter is covered with a pristine, white silk sheet.
               creep and crawl throughout the room. (Unless they're
               destroyed, most of them will mature into full-size gi-  7c. LOUNGE
               ant spiders in a matter of weeks.)               Guards. Four female drow named Balwiira, Olorgyl,
             Web Cocoons. Stone pillars hold up the 30-foot-high
                                                                  Restryn, and Ulraelle stand guard in the corners of
               arched ceiling, which is concealed by a thick canopy of   the room, enjoying the screams coming from areas
               spiderwebs. Strung between the pillars and bas-relief   7d and 7e.
               carvings of towering dwarves protruding from the   Circle. In the middle of the floor is a 10-foot-diameter
               walls are humanoid corpses cocooned in spider silk.   circle of entrails surrounded with ghastly script writ-
             Sacrifice. The back wall of the temple is carved with   ten in blood (see "Abyssal Circle" below).
               a towering bas-relief of  a mountain. Lashed to the   Furnishings. Four chaise longues carved from dark
               mountain with sticky webs is a struggling and     wood and padded with spider silk cushions are spread
               gagged male drow with sacks of spider eggs clinging   around the edges of the room.
               to his body.                                     Tunnel. A natural tunnel splits the middle of the south
               T'rissa is as malevolent as the demonic god she wor-  wall, and howling winds echo from deep within.
             ships and refuses to speak to non-drow, let alone nego-  The drow guards have orders to kill aJI non-drow on
             tiate with them. T'rissa stabilizes dying characters so   sight, including driders that fail to heed the terms of
             that they can be implanted with spider eggs (see "Spider   their exile. The torturers in areas 7d and 7e investigate
             Eggs" below).                                      sounds of combat here, leaving their prisoners tied up in
               The male drow lashed to the wall is named Krenrak.   those rooms.
             He was T'rissa's consort until she grew bored with him.   Abyssal  Circle. The script around the circle is written
             If  set free, he fights against T'rissa and the other drow-  in Abyssal. Anyone who understands the language and
             but baby spiders burst from his chest 2 rounds after his   succeeds on a DC 15 Intelligence (Religion) check can
             release, killing him.                              ascertain the circle's purpose, which is to send drow to
               T'rissa carries a ring of iron keys that unlock the cells   the Abyss as part of a ritual known as the Test of  Lolth.
             in area Sd, as well as a separate iron key to area 20d.   Any drow who fails this test returns from the Abyss
                                                                horrifically transformed into a drider and is instructed
             DEAD PRISONERS
                                                                to flee by way of the southern tunnel and never return,
             The corpses hanging in the webs are the desiccated   Jest they be killed. Drow who pass the test return to
             husks of prisoners who served as incubators (and later   this chamber as they were, with Lolth's blessing and
             meals) for the spiders crawling about the room. Among
                                                                nothing more.
             the dead hobgoblins, goblins, and grimlocks are hu-
             mans, dwarves, halflings, tieflings, and gnomes who   7D. WATER TORTURE
             were kidnapped from S kullport and Waterdeep. They all
             bear similar wounds, with the skin peeled outward.   Narizmar. A nude male drow named Narizmar Do'ett
                                                                  is strapped to a sturdy table positioned beneath a
                                                                  suspended 80-gallon water barrel. A spider silk hood
             SPIDER EGGS
                                                                  covers his head. {His weapons, shirt, and armor lie in
             If  the party is defeated, stabilized characters awaken
             after ld4 hours to find  themselves cocooned in sticky   a pile in the northeast corner.)
             webs and suspended 10 feet off the floor, with spider   Sylkress. Unless she is drawn to area 7c by sounds of
             eggs implanted in their bodies. A cocooned character   combat there, a female drow elite warrior named
                                                                  Sylkress Auvryndar stands at the far end of the table,
             is restrained and can use its action to try to escape by
             making a successful DC 15 Strength check.            gripping a pair of ropes that cause the barrel to tilt
               Spider eggs implanted in a host hatch in 2dl2 hours,   and disgorge water when they are pulled.
             killing the host as the baby spiders chew their way out.   Sylkress is convinced that Narizmar has pledged
             This infestation functions like a disease. A lesser  resto-  his loyalty to another female drow, and she means to
             ration spell or similar magic cast upon the host kills the   learn the identity of this rival for Narizmar's affections.
             spider eggs, ending the threat.                    Narizmar actually spread rumors of the affair himself,
                                                                so that Sylkress would torture him and thereby see his




                                                                                        LEVEL 3  I SARGAUTH  LEVEL
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