Page 52 - Waterdeep - Dungeon of the Mad Mage_Neat
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an effect that turns uodead against it can commandeer asleep. The discovery of intruders in its lair provokes its
the gondola- but without its proper pilot, the ship is at- anger, causing it to attack.
tacked whenever it enters a section of the river marked The xorn has a challenge rating of 8 (3,900 XP) and
with a wavy arrow. Roll a d6 and consult the following the following changes to its statistics:
table to determine the nature of the attackers: • The xorn is Large and has 103 (9d10 + 54) hit points.
d6 Creatures • Its Strength is 20 (+5), and its melee weapon attacks
1-2 Four minotaur skeletons rise from the river bottom. have a +8 bonus to hit. Its claw attacks have a reach
3-4 Seven shadows crawl into the boat. of 10 feet and deal 9 (Id8 + 5) slashing damage on a
5-6 Four will-o'-wisps materialize above the boat. hit, and its bite attack deals 22 (5d6 + 5) piercing dam-
age on a hit.
14. STONECARVERS' HALL Fake Cube. Although similar in appearance to the
granite blocks, this 8-foot cube is hollow with 3-inch-
The Melairkyn dwarves hauled blocks of unworked thick plaster sides. A dwarf within 10 feet of the cube
stone here to be carved into doors, statues, and can tell at a glance what it's made of, as can a character
other forms. who taps the cube with a hammer or a similar tool. Any
creature weighing more than 50 pounds that stands on
14A. SOUTH ENTRANCE
A 4-foot-square block of stone has fallen from the ceiling the cube falls into it as the plaster gives way underfoot.
of this hall and cracked in two on the floor. The block The cube contains a chipped alabaster throne of elven
was released when someone stepped on a hidden pres- design, sturdy in construction yet elegant in form. It is
sure plate in the floor. (The trap failed to hit its intended intricately carved to resemble bundled branches and
target and no longer poses a danger to anyone.) twigs, with a tiny songbird perched on one end of its
Innermost Door. This thick stone door is flanked by back. There used to be five carved songbirds perched
bas-relief carvings of dwarves, their faces and beards atop the throne, but four have been broken off and lost.
chipped away. A dwarf can open the door, but no other The throne was carved by the elves of Illefarn, an
creatures can do so except by using a knock spell or ancient kingdom of the North. It disappeared from its
similar magic. The door has AC 15, 75 hit points, and capital (located where Waterdeep stands today) shortly
immunity to all damage except force damage and dam- before the kingdom's destruction 2,500 years ago. The
Melairkyn dwarves found it in damaged condition and
age dealt by adamantine weapons.
planned to return it to the elves as a gift after repairing
it. Dwarven adventurers later found it and hid it in hopes
14B. NORTH ENTRANCE
In the middle of the hallway, crushed beneath a 4-foot- of returning when they had a means of getting it out of
square block of stone that has fallen from the ceiling, the dungeon, but they didn't make it back. Finding the
is a goblin. Only its gangly legs are visible. (The goblin throne and informing Volo of its whereabouts completes
stepped on a pressure plate that caused the block to fall, a quest (see "Throne of the Coronal," page 8).
and the trap no longer poses any danger.) As one of the oldest surviving relics of Illefarn, the
Innermost Door. This thick stone door has the same throne is priceless. It has two minor magical properties:
appearance and properties as the one in area 14a. • A creature sitting in the throne can't tell a lie.
• The throne is surprisingly light for its size, weighing
14C. H ALL OF STONE
only 500 pounds.
Big Xorn. An unusually large xorn, 10 feet tall and 10 Unfinished Statues. Represented by the statue icons
feet wide, sleeps soundly in the middle of the room. on map 3, these four unfinished samples of dwarven
While asleep, the creature remains standing, its stonecraft, from north to south, are:
mouth and eyes closed, its arms hanging limply with
knuckles scraping the floor. • A mostly finished statue of a female dwarf priest car-
Stone Cubes. Twenty cubes of solid granite measuring rying a stone censer
8 feet on a side are arranged about the chamber. One • A half-finished statue of a cheery dwarf girl riding
cube near the west wall, marked with an X on map 3, on the shoulders of her beaming father, whose lower
is fake (see "Fake Cube" below). body has not yet been carved
Statues. Four unfinished statues situated around the • A half-finished stone door carved with the image of a
room have piles of chipped stone around their bases. heavily armored dwarf clashing axes with a minotaur
• A mostly uncarved block of stone from which the fea-
Until it escaped captivity and hid here, the xorn was tures of an ornate stone brazier are emerging
one of Halaster's prized pets, raised on a steady diet
of magic gemstones to dramatically increase its size. 15. W AY TO WYLLOWWOOD
It comes and goes by phasing through the walls, and ~~~~~~~~
it enjoys the quiet solitude that this chamber provides. The drow cornered and killed several troglodytes in
A successful DC 16 Dexterity (Stealth) check allows these caves after the reptilian creatures refused to
a creature to cross the room quietly without waking be enslaved.
the xorn, but the check is made with disadvantage if
the creature is carrying coins or gemstones, since the l5A. BATTL E SCENE
xorn can detect such treasures by scent even while it is The floor here is stained with blood and strewn with a
dozen spent bolts from hand crossbows. A character
LEVEL 3 I SARCAUTH LEVEL

