Page 58 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 58

SIDE QUEST:  FREE  ALUSSIARR                     ing down from Waterdeep and money fl.owing up into
              Preeta Kreepa knows that Arcturia uses the blood of a   House Rosznar's coffers as well as Azrok's war chest.
              "magical man" named Alussiarr as a material component   Azrok was intrigued by the proposition but found
              in her horrid transformation rituals. She suggests that the   Kressando condescending. He killed the nobleman for
              characters free this man to prevent Arcturia from creating   failing to show the proper respect. Kressando's gutted
              new abominations. Preeta knows that Alussiarr is a pris-  corpse was fed to the otyugh in area 17e, but Azrok kept
              oner in Arcturiadoom, the fourteenth level of Undermoun-
                                                               the finger as a trophy. If the characters want to retrieve
              tain, but she doesn't know that Alussiarr is a rakshasa.
                                                               the ring to complete a quest (see "Search for Kressando
                                                               Rosznar," page 8), they'll have to kill Azrok, charm
              Treasure. Preeta carries a spellbook bound in lizard   him into relinquishing it, or steal it while he's incapaci-
             hide that contains all the spells she has prepared, plus   tated. The warlord does not give it up otherwise.
            animate dead, animate objects, and fabricate.        Stay a While. If the characters are looking for a safe
                                                               place to rest and are on good terms with Azrok, Lurkana
             21 N.  AZROK'S HALL
                                                               orders one of the goblins to escort them to area 2li or
            Two hobgoblins stand guard outside this building, one   211. After showing the characters to their quarters, the
            in front of each door. They allow registered visitors to   goblin tells them where they can buy adventuring gear
            enter after checking their identification papers.
                                                               (area 21a) and rations (area 21t).
              This structure once housed a dwarven smithy, and the
            decor suggests as much. Its contents are as follows:   210. GOBLIN ORPHANAGE
            Azrok and Lurkana. In the northeast part of the room,   The sound of screaming goblin children issues from
              Azrok the hobgoblin warlord sits on a throne of   small cracks in the walls of this building. Inside, two
              bleached skulls, with one foot resting on an iron anvil   goblin bosses are minding twenty goblin children
              and one hand on the pommel of his greatsword. He   (noncombatants). The bigger children are being taught
              wears a helm that covers most of his face and darkens   how to bully the smaller ones, shoving them around and
              his eyes. Whispering in his ear is his wife Lurkana, a   hurling insults. The goblin bosses remain here even if
              formidable hobgoblin captain.                    an alarm sounds elsewhere.
            Goblinoids. Attending the warlord are two bugbears,   Trinket. Various broken toys lie scattered about. A
              four hobgoblins, and six goblins. One of the bugbears   thorough search yields an intact trinket (roll on the Trin-
              has an intellect devourer hidden in its skull and acts   kets table in chapter 5 of the Player's Handbook).
              as a spy for Xanathar while feigning loyalty to Azrok.
            Worgs. Gnawing on humanoid bones in the south-     21P. ARCH GATE TO LEVEL 6
                                                               Embedded in the west wall of this otherwise empty
              west part of the room are two worgs loyal to Azrok
              and Lurkana.                                     chamber is an arch gate to level 6 (see "Gates," page
                                                               12). The keystone of this arch is carved to look like
              Adventurers brought before Azrok are expected to of-  a gold dragon wyrmling, its mouth agape. The rules of
            fer tribute. He is more interested in oaths of fealty than   this gate are as follows:
            in tangible gifts, but he accepts whatever he's offered.
                                                               •  The gate opens for 1 minute when a gemstone worth
             Unless the characters make fools of themselves, Azrok
                                                                 at least 100 gp is placed in the dragon's mouth, which
            grants them his protection for the duration of their stay
                                                                 causes the dragon head to animate and chomp down
            in his settlement. Any character who interacts with him
            and succeeds on a DC 17 Wisdom (Insight) check real-  on the gem (destroying it).
            izes that the hobgoblin warlord is blind but is hiding that   •  Characters must be 9th level or higher to pass through
            fact, never looking directly at anyone. The characters   this gate (see "jhesiyra Kestellharp," page 10). The
                                                                 first creature to pass through the gate triggers an el-
            also see a ghastly pendant on a cord around his neck- a
            severed human finger that wears a platinum signet ring   der rune (see "Elder Runes," page 12).
            (see "Lord Rosznar's Ring" below).                 •  A creature that passes through the gate appears in
                                                                 area 36c on level 6, in the closest unoccupied space
              When the characters are done speaking with Azrok,
                                                                 next to the identical gate located there.
            Lurkana takes them aside and offers them a quest (see
            "Side Quest: Retrieve Azrok's Dagger," page 44). If
                                                               21Q..  MORGUE
            they refuse, Lurkana scowls and kicks them out.    Nine drow zombies stand perfectly still in the middle of
              If combat breaks out, the hobgoblins stationed outside   this room, which is cluttered with cobwebs, rubble, and
            immediately raise a general alarm, causing all forces
                                                               wreckage. The zombies obey Preeta Kreepa (see area
            loyal to Azrok to converge on the area.
                                                               2lm) and attack anyone else who gets too close.
              Lord Rosznar's Ring. The ring worn around Azrok's
            neck bears the symbol of House Rosznar of Waterdeep:   21R. AZROK AND LURKANA'S QUARTERS
            a diving white falcon on a field of blue. Inscribed on the   Standing in front of the door to this chamber is a tired
            inside of the band are the words "To Kres- Fly high and   goblin named Salt Nose, so named because he has
            stoop swift." The ring is worth 25 gp.             white freckles on his broad snout. He's suffering from
              The finger upon which the ring rests once belonged   three levels of exhaustion and is trying to keep a 10-foot
            to Kressando Rosznar, who came to Azrok's Hold after   pole steady with trembling hands. From the top of the
            failing to make progress in dealings with the Xanathar   pole hangs Azrok's banner: a bloody handprint inside a
            Guild in Skullport. The young nobleman was looking to   hollow red triangle on a sheet of yellow-dyed flesh.
            set up a slavery ring in Undermountain, with slaves fl.ow-


                                                                                       LEVEL 3  I SARGAUTH LEVEL
                                                                                                                   57
   53   54   55   56   57   58   59   60   61   62   63