Page 55 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 55

The building is full of  cobwebs, and a 3-foot-tall oval   Ranaghax, T'rissa's older brother, is subordinate to
            mirror hangs on the western wall. Eerily realistic spi-  her and all other female drow in his house. He knows
            ders are carved into its stone frame, almost appearing   his place and eagerly awaits the opportunity to claim
            to twitch and crawl. When a creature approaches within   the rest of  Stromkuhldur when T'rissa finally gives the
            5 feet of  its reflection in the mirror, the reflection disap-  order to do so.
            pears and is replaced with the shadowy face of  a giant   Treasure. Ranaghax wears an obsidian scarab
            spider obscured by smoke.                         brooch inscribed with the insignia of House Auvryndar
             The creature in the mirror is a projection of  a yochlol   (25 gp), and he carries 35 gp in a web pouch.
            demon in the service of  T'rissa's mother. Vlonwelv. If  the
            figure standing before the mirror is T'rissa or someone   20H.  OLD DINING HALL
            who looks exactly like her, the spider offers a warm   Lanterns. Anchored to the rafters by short chains are
            greeting in Elvish with its clicking mandibles and de-  four unlit iron lanterns.
            mands to know why efforts have been started to conquer   Furnishings. A solid stone table fills the west side of
            the Twisted Caverns (level 4) when Stromkuhldur and   the room. The table, sized for dwarves, has shorter
            Skullport have yet to be taken.                     legs than most. Stone benches run the length of the
             If  a creature that is clearly not T'rissa stands before it,   table on either side, and a single stone chair stands
            or if the yochlol realizes it has been fooled, the demon   at each end.
            assumes its true waxy form, stares back with its one
            glaring red eye, and screams in Abyssal. "I know who   201. WATER CLOSET
           you are!" The mirror then falls and shatters on the floor.   A male drow named Balok sits on a latrine bucket in
                                                              this chamber and is embarrassed to be caught in such
            20E. TREASURE DOWNSTREAM                          a compromising position. If  the characters attack him,
            River of  Fish. A vein of turquoise runs through the east   he tosses the bucket at one of them as a distraction and
             wall diagonally, looking like a stream. The granite in   flees to area 20g. (Treat the bucket as an improvised
             the vein has been carved to look like a school of trout.   weapon that deals no damage but douses the target in
           Stone Basin. A large, empty basin is carved into the   stinky filth on a hit.)
             floor at the northern end of the room.
                                                              20J. TROGLODYTE MOB
             The vein of turquoise runs from the top right corner
                                                              A horrible stench fills this chamber, the floor of which is
           of the east wall to the bottom left, heading down toward   covered with loose rocks.
           the empty basin. The trout carvings appear to be swim-
                                                                Twelve captured troglodytes are confined to these
            ming upstream, away from the basin. Close examination
                                                              quarters, but the guard stationed outside their door has
           of these carvings reveals that the fish can be rotated.
                                                              slipped away to area 20i. If  anyone other than a drow
           The first time all the fish are turned so that they appear
                                                              opens the door, the troglodytes seize the chance to es-
           to be swimming downstream, a hidden valve in the ba-
                                                              cape. On their turn, they try to stampede their way to
           sin opens and fills the container with 50 gallons of fresh
                                                              freedom and are loud enough to trigger an alarm. Trog-
           water. Swimming in the water is a tiny emerald fish.
                                                              lodytes that escape head south and disappear into the
             Treasure. The emerald fish swims around the basin
                                                              dark waters of the River Sargauth.
           until it is scooped out with a successful DC 10 Dexterity
           check, at which point the fish transforms into an elemen-  20K. GATHERING OF GRIMLOCKS
           tal  gem (water). The water remains in the basin  after the
                                                              Stench. This room reeks of  death and decay.
           fish is removed and does not drain away. Nothing hap-
                                                              Grimlocks. Three grimlocks are picking hair out of
           pens if the trout carvings are rotated again.
                                                                their teeth in the middle of the room.
                                                              Detritus. The room is strewn with rocks, heaps of splin-
           20F. UNOCCUPIED QUARTERS
                                                                tered armor, and broken weapons. (The armor and
           Eleven padded bedrolls are spread throughout this
                                                                weapons were taken from dead goblinoids. None of
           room atop stone slabs. Each bed is paired with a small
                                                                this gear is salvageable.)
           chest that doubles as a side table. The chests are un-
           locked and contain simple black clothes.             Characters who follow the scent of decay discover a
                                                              pile of  severed goblin and hobgoblin heads tucked be-
           20G. DROW BARRACKS                                 hind a wall of rocks near the south end of the room.
           Twelve bedrolls are spread out on the floor of this room.
           Six off-duty male drow and a male drow elite warrior   21. AZROK'S HOLD
           relax here, but they quickly snatch up their weapons at
                                                              The largest unburied section of  Stromkuhldur is held
           the first sign of trouble. The drow are named Alybbrin,
                                                              by the Legion of  Azrok and is called Azrok's Hold. As
           Chasmas,Jarkorl, K'yordred, Szorth. and Xebrek. The
                                                              rumors of  Azrok's blindness spread quietly through the
           drow elite warrior, Ranaghax Auvryndar. is regaling the
                                                              settlement, fears mount of an impending attack from
           other drow with a reenactment of a one-on-one battle
                                                              the drow in Stromkuhldur or from Skullport. A shroud
           he had with a hobgoblin captain of  the Legion of Azrok,
                                                              of  gloom and anxiety hangs over the normally raucous
           which ended with the captain catching Ranaghax's poi-
                                                              settlement, which has the following features:
           soned blade in the neck. His telling of the tale is loud
           enough to be heard by characters listening at the door.   Ruins. The 30-foot-high cavern is a maze of  single-story
                                                               stone buildings, many of which have partially col-
           LEVU 3   SARCAlJTH  Lli:\fl.
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