Page 55 - Waterdeep - Dungeon of the Mad Mage_Neat
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The building is full of cobwebs, and a 3-foot-tall oval Ranaghax, T'rissa's older brother, is subordinate to
mirror hangs on the western wall. Eerily realistic spi- her and all other female drow in his house. He knows
ders are carved into its stone frame, almost appearing his place and eagerly awaits the opportunity to claim
to twitch and crawl. When a creature approaches within the rest of Stromkuhldur when T'rissa finally gives the
5 feet of its reflection in the mirror, the reflection disap- order to do so.
pears and is replaced with the shadowy face of a giant Treasure. Ranaghax wears an obsidian scarab
spider obscured by smoke. brooch inscribed with the insignia of House Auvryndar
The creature in the mirror is a projection of a yochlol (25 gp), and he carries 35 gp in a web pouch.
demon in the service of T'rissa's mother. Vlonwelv. If the
figure standing before the mirror is T'rissa or someone 20H. OLD DINING HALL
who looks exactly like her, the spider offers a warm Lanterns. Anchored to the rafters by short chains are
greeting in Elvish with its clicking mandibles and de- four unlit iron lanterns.
mands to know why efforts have been started to conquer Furnishings. A solid stone table fills the west side of
the Twisted Caverns (level 4) when Stromkuhldur and the room. The table, sized for dwarves, has shorter
Skullport have yet to be taken. legs than most. Stone benches run the length of the
If a creature that is clearly not T'rissa stands before it, table on either side, and a single stone chair stands
or if the yochlol realizes it has been fooled, the demon at each end.
assumes its true waxy form, stares back with its one
glaring red eye, and screams in Abyssal. "I know who 201. WATER CLOSET
you are!" The mirror then falls and shatters on the floor. A male drow named Balok sits on a latrine bucket in
this chamber and is embarrassed to be caught in such
20E. TREASURE DOWNSTREAM a compromising position. If the characters attack him,
River of Fish. A vein of turquoise runs through the east he tosses the bucket at one of them as a distraction and
wall diagonally, looking like a stream. The granite in flees to area 20g. (Treat the bucket as an improvised
the vein has been carved to look like a school of trout. weapon that deals no damage but douses the target in
Stone Basin. A large, empty basin is carved into the stinky filth on a hit.)
floor at the northern end of the room.
20J. TROGLODYTE MOB
The vein of turquoise runs from the top right corner
A horrible stench fills this chamber, the floor of which is
of the east wall to the bottom left, heading down toward covered with loose rocks.
the empty basin. The trout carvings appear to be swim-
Twelve captured troglodytes are confined to these
ming upstream, away from the basin. Close examination
quarters, but the guard stationed outside their door has
of these carvings reveals that the fish can be rotated.
slipped away to area 20i. If anyone other than a drow
The first time all the fish are turned so that they appear
opens the door, the troglodytes seize the chance to es-
to be swimming downstream, a hidden valve in the ba-
cape. On their turn, they try to stampede their way to
sin opens and fills the container with 50 gallons of fresh
freedom and are loud enough to trigger an alarm. Trog-
water. Swimming in the water is a tiny emerald fish.
lodytes that escape head south and disappear into the
Treasure. The emerald fish swims around the basin
dark waters of the River Sargauth.
until it is scooped out with a successful DC 10 Dexterity
check, at which point the fish transforms into an elemen- 20K. GATHERING OF GRIMLOCKS
tal gem (water). The water remains in the basin after the
Stench. This room reeks of death and decay.
fish is removed and does not drain away. Nothing hap-
Grimlocks. Three grimlocks are picking hair out of
pens if the trout carvings are rotated again.
their teeth in the middle of the room.
Detritus. The room is strewn with rocks, heaps of splin-
20F. UNOCCUPIED QUARTERS
tered armor, and broken weapons. (The armor and
Eleven padded bedrolls are spread throughout this
weapons were taken from dead goblinoids. None of
room atop stone slabs. Each bed is paired with a small
this gear is salvageable.)
chest that doubles as a side table. The chests are un-
locked and contain simple black clothes. Characters who follow the scent of decay discover a
pile of severed goblin and hobgoblin heads tucked be-
20G. DROW BARRACKS hind a wall of rocks near the south end of the room.
Twelve bedrolls are spread out on the floor of this room.
Six off-duty male drow and a male drow elite warrior 21. AZROK'S HOLD
relax here, but they quickly snatch up their weapons at
The largest unburied section of Stromkuhldur is held
the first sign of trouble. The drow are named Alybbrin,
by the Legion of Azrok and is called Azrok's Hold. As
Chasmas,Jarkorl, K'yordred, Szorth. and Xebrek. The
rumors of Azrok's blindness spread quietly through the
drow elite warrior, Ranaghax Auvryndar. is regaling the
settlement, fears mount of an impending attack from
other drow with a reenactment of a one-on-one battle
the drow in Stromkuhldur or from Skullport. A shroud
he had with a hobgoblin captain of the Legion of Azrok,
of gloom and anxiety hangs over the normally raucous
which ended with the captain catching Ranaghax's poi-
settlement, which has the following features:
soned blade in the neck. His telling of the tale is loud
enough to be heard by characters listening at the door. Ruins. The 30-foot-high cavern is a maze of single-story
stone buildings, many of which have partially col-
LEVU 3 SARCAlJTH Lli:\fl.

