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lapsed. Most of the buildings have 10-foot-high walls 21A. "KREK"
and no roofs. At the end of a street of mostly collapsed buildings is a
Streets. The narrow "streets" between the buildings canted door with a bugbear marionette hanging next
are strewn with trash and filth. Harmless rats scurry to it. Gouged into the door frame is the word "Krek" (a
around every corner. Goblin word meaning "this for that" or "trade").
Banners. Hanging from several structures are tattered The walls of the shop on the other side of the door
yellow banners bearing Azrok's sigil, a bloody hand- have caved in, and the space that remains is filled with
print inside a hollow red triangle. piles of junk and well-worn adventuring gear. The shop's
Patrols. Four bands of hobgoblins patrol Azrok's proprietor is an oni disguised as an old hobgoblin
Hold. Each patrol consists of three hobgoblins and a named Kinrob. If a character is looking to procure an
hobgoblin captain, who interrogates visitors and de- item on the Adventuring Gear table or the Tools table in
mands to see their identification papers. chapter 5 of the Player's Handbook, there's a 25 percent
Visitors entering Azrok's Hold are greeted by two chance that Kinrob has the item in question and will
bugbears. Drow are attacked on sight. Others may enter trade it for one or more items of equal or greater value.
and move through Azrok's Hold, provided they have the Kinrob's true nature is a well-known "secret" in the
proper identification papers. Visitors without papers are Legion of Azrok, and fear of the oni has rendered the
escorted by the bugbears to area 21c for processing. surrounding neighborhood a ghost town. Azrok placates
Once each party member has papers, the bugbears the oni by giving it newborn goblins to feed on. The first
take the characters to see Azrok in area 2l n. This meet- time the characters visit Kin rob, a bugbear enters to de-
ing is not optional, since tribute must be paid to the hob- liver a goblin child in a basket, then skulks away. Kinrob
goblin warlord in return for his hospitality. Afterward, puts the meal aside until its business with the charac-
characters can move freely about Azrok's Hold, coming ters is concluded, then politely shows them the door.
and going as they please. (Visitors need to register again Princess Doll. One of the items in Kinrob's junk pile
only if they lose their papers.) If the characters wander is a sackcloth doll with button eyes and a gold cloth tiara
the streets on their own, use the Random Encounters in with tiny gemstones sewn into it (2 gp). The characters
Azrok's Hold table as needed. can trade for this item like any other and return it to its
proper owner (see area 2lb).
RANDOM ENCOUNTERS IN AZROK'S HOLD
21B. SAD HuGGYBUG
dlO Encounter Huggybug, a goblin child, cries alone in a rubble-strewn
Halaster's scrying eye (see "Halaster's Lair," page passageway. Between sobs, she explains that an older
311), which observes the characters silently for a goblin stole her princess doll and traded it for a shovel
minute before disappearing from the "Gob Gobbler." If the characters ask where the
2 A goblin child (noncombatant) eating a dead rat toy was taken, she leads them to area 21a but fearfully
refuses to go inside.
3 A goblin hauling a bucket of garbage to area 17e
Treasure. If the characters return the doll to Huggy-
4 ld4 goblins with shovels, either digging through
bug, she gives them a turquoise dolphin figurine (25 gp)
rubble or heading to a dig site
in gratitude.
S ld3 bugbears who sneer at visitors and make rude
comments as they pass by 2lc. REGISTRATION CENTER
6 A bugbear with an intellect devourer in its skull that Clerks. Six goblins with ink quills sit behind a row of
tries to lure characters to area 21 f makeshift desks, ready to scribble the names of visi-
7 Preeta Kreepa (see area 21 m) tors into dog-eared ledgers and issue identification pa-
8-10 Three hobgoblins and a hobgoblin captain keeping pers. Glowing oil lanterns hang above each desk from
the peace and checking visitors' identification papers chains anchored to the ceiling.
Manager. A hobgoblin wearing cracked half-moon
Combat behind closed doors probably doesn't raise an spectacles sits behind a stone lectern and greets all
alarm, but any loud disturbance in the streets is likely those who enter, directing each new arrival to one of
to put the entire settlement on alert. As it happens, the the available goblin clerks.
Legion of Azrok's military has been winnowed down by Visitors are required to carry identification papers at
recent altercations with the drow. The current defend- all times in Azrok's Hold. The goblins behind the desks
ers of Azrok's Hold include eight bugbears, thirty-two interview visitors, draw crude pictures of them, and fill
goblins, twenty hobgoblins, four hobgoblin captains (in- out papers with their names, races, ages, heights, eye
cluding Lurkana), Azrok the hobgoblin warlord, and two color, skills, and home cities. The same information is
worgs. These forces don't include goblinoids in league also entered in a large ledger. Inquiries about other visi-
with the Xanathar Guild or other visitors, nor do they tors are met with silent stares, because the goblins have
include noncombatants such as children. instructions not to reveal any of the information.
Buildings not keyed on the map are assumed to be Once all the characters are registered and have iden-
empty rooms. The rest are described below. tification papers, the hobgoblin behind the lectern rings
a bell, and two bugbears appear to escort the visitors to
area 2ln, where they are expected to pay deference to
Warlord Azrok.
LEVEL 3 I SARGAUTH LEVEL

