Page 56 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 56

lapsed. Most of  the buildings have 10-foot-high walls   21A.  "KREK"
              and no roofs.                                    At the end of  a street of mostly collapsed buildings is a
            Streets. The narrow "streets" between the buildings   canted door with a bugbear marionette hanging next
              are strewn with trash and filth. Harmless rats scurry   to it. Gouged into the door frame is the word "Krek" (a
              around every corner.                             Goblin word meaning "this for that" or "trade").
             Banners. Hanging from several structures are tattered   The walls of the shop on the other side of the door
              yellow banners bearing Azrok's sigil, a bloody hand-  have caved in, and the space that remains is filled with
              print inside a hollow red triangle.              piles of  junk and well-worn adventuring gear. The shop's
            Patrols. Four bands of hobgoblins patrol Azrok's   proprietor is an oni disguised as an old hobgoblin
              Hold. Each patrol consists of three hobgoblins and a   named Kinrob. If  a character is looking to procure an
              hobgoblin captain, who interrogates visitors and de-  item on the Adventuring Gear table or the Tools table in
              mands to see their identification papers.        chapter 5 of the Player's Handbook, there's a 25 percent
              Visitors entering Azrok's Hold are greeted by two   chance that Kinrob has the item in question and will
             bugbears. Drow are attacked on sight. Others may enter   trade it for one or more items of  equal or greater value.
             and move through Azrok's Hold, provided they have the   Kinrob's true nature is a well-known "secret" in the
             proper identification papers. Visitors without papers are   Legion of  Azrok, and fear of the oni has rendered the
             escorted by the bugbears to area 21c for processing.   surrounding neighborhood a ghost town. Azrok placates
              Once each party member has papers, the bugbears   the oni by giving it newborn goblins to feed on. The first
             take the characters to see Azrok in area 2l n. This meet-  time the characters visit Kin  rob, a bugbear enters to de-
             ing is not optional, since tribute must be paid to the hob-  liver a goblin child in a basket, then skulks away.  Kinrob
             goblin warlord in return for his hospitality. Afterward,   puts the meal aside until its business with the charac-
             characters can move freely about Azrok's Hold, coming   ters is concluded, then politely shows them the door.
             and going as they please. (Visitors need to register again   Princess Doll. One of the items in Kinrob's junk pile
             only if they lose their papers.) If  the characters wander   is a sackcloth doll with button eyes and a gold cloth tiara
             the streets on their own, use the Random Encounters in   with tiny gemstones sewn into it (2 gp). The characters
             Azrok's Hold table as needed.                     can trade for this item like any other and return it to its
                                                               proper owner (see area 2lb).
             RANDOM  ENCOUNTERS IN AZROK'S  HOLD
                                                               21B.  SAD HuGGYBUG
              dlO   Encounter                                  Huggybug, a goblin child, cries alone in a rubble-strewn
                   Halaster's scrying eye  (see "Halaster's Lair," page   passageway. Between sobs, she explains that an older
                   311), which observes the characters silently for a   goblin stole her princess doll and traded it for a shovel
                   minute before disappearing                  from the "Gob Gobbler." If  the characters ask where the
               2   A goblin child (noncombatant) eating a dead rat   toy was taken, she leads them to area 21a but fearfully
                                                               refuses to go inside.
               3   A goblin hauling a bucket of  garbage to area 17e
                                                                 Treasure. If  the characters return the doll to Huggy-
               4   ld4 goblins with shovels, either digging through
                                                               bug, she gives them a turquoise dolphin figurine (25 gp)
                   rubble or heading to a dig site
                                                               in gratitude.
               S   ld3 bugbears who sneer at visitors and make rude
                   comments as they pass by                    2lc. REGISTRATION  CENTER
               6   A bugbear with an intellect devourer in its skull that   Clerks. Six goblins with ink quills sit behind a row of
                   tries to lure characters to area 21 f         makeshift desks, ready to scribble the names of  visi-
               7   Preeta Kreepa (see area 21 m)                 tors into dog-eared ledgers and issue identification pa-
              8-10  Three hobgoblins and a hobgoblin captain keeping   pers. Glowing oil lanterns hang above each desk from
                   the peace and checking visitors' identification papers   chains anchored to the ceiling.
                                                               Manager. A hobgoblin wearing cracked half-moon
              Combat behind closed doors probably doesn't raise an   spectacles sits behind a stone lectern and greets all
             alarm, but any loud disturbance in the streets is likely   those who enter, directing each new arrival to one of
             to put the entire settlement on alert. As it happens, the   the available goblin clerks.
             Legion of  Azrok's military has been winnowed down by   Visitors are required to carry identification papers at
             recent altercations with the drow. The current defend-  all times in Azrok's Hold. The goblins behind the desks
             ers of Azrok's Hold include eight bugbears, thirty-two   interview visitors, draw crude pictures of them, and fill
             goblins, twenty hobgoblins, four hobgoblin captains (in-  out papers with their names, races, ages, heights, eye
             cluding Lurkana), Azrok the hobgoblin warlord, and two   color, skills, and home cities. The same information is
             worgs. These forces don't include goblinoids in league   also entered in a large ledger. Inquiries about other visi-
             with the Xanathar Guild or other visitors, nor do they   tors are met with silent stares, because the goblins have
             include noncombatants such as children.            instructions not to reveal any of the information.
              Buildings not keyed on the map are assumed to be   Once all the characters are registered and have iden-
             empty rooms. The rest are described below.         tification papers, the hobgoblin behind the lectern rings
                                                                a bell, and two bugbears appear to escort the visitors to
                                                                area 2ln, where they are expected to pay deference to
                                                               Warlord Azrok.


                                                                                        LEVEL 3  I SARGAUTH LEVEL
   51   52   53   54   55   56   57   58   59   60   61