Page 59 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 59
Lurkana uses the banner as a form of punishment; she Fungi. The cave contains a giant garden of barrelstalk
makes disobedient or incompetent underlings stand out- fungi (see "Barrelstalk," page 59).
side these quarters for hours or even days on end with Gardeners. Three goblins are tending the garden and
no food, no water, and only the banner to keep them killing the spiders, rats, and other vermin that infest it.
company. Salt Nose spilled a plate of food on Azrok's lap These goblins shy away from any confrontations with
and fears that he will spend what little remains of his the adventurers.
life here. Characters who take pity on him earn his trust,
and he readily tells them where to find things in Azrok's 23. WAY TO SKULLPORT
Hold. If information is what the characters seek, Salt
Weakened by the drow, the Legion of Azrok now fears
Nose suggests they speak with Preeta Kreepa, a strange incursions from Skullport. Azrok has placed sentries
creature that has lived in Stromkuhldur since before the here to watch for trouble.
goblinoids came (see area 21m).
The building is empty except for a large bed covered 23A. RIPPLEBARK CAVERN
with furs. Azrok and Lurkana come here to rest.
Guards. Five hobgoblins stand watch in the middle of
this 20-foot-high cave.
21S. AZROK'S WAR CHEST
Fungus. A shelf-like fungus resembling a mass of rot-
Two hobgoblins stand guard outside this chamber, one
ting flesh clings to the north wall. The fungus is called
in front of each door.
What was once a shrine to the dwarven pantheon is ripplebark (see "Ripplebark," page 60).
now Azrok's treasury. The room contains the following: If the characters approach from the south, heading
toward Azrok's Hold (area 21), the hobgoblins demand
Toppled Idols. Dozens of stone idols of dwarven gods
to know their business but allow them to pass if the
have been toppled from their bases and smashed on
group's intentions aren't hostile. If the party includes
the floor.
one or more drow, the hobgoblins attack instead. Char-
Altar. A low altar near the west wall is covered in dried
acters traveling away from Azrok's Hold aren't ques-
blood. Piled around it are drow shortswords, hand
tioned, but they are warned not to harm the shriekers
crossbows, shields, and skulls.
Statuette. Atop the altar rests a 7-inch-tall statuette of in area 23b.
Maglubiyet, the goblin god of war, carved from blood-
23B. IMMATURE SHRIEKERS
red stone. It is not valuable.
Chests. Flanking the altar are two iron treasure chests Conical Roof. This enormous cavern has a conical roof
without locks (see "Treasure" below). that rises to a peak 50 feet overhead.
Spores and Gardens. The air is full of harmless, dimly
Stealing Azrok's treasure deprives the warlord of the luminescent spores that form clouds around gardens
funds he needs to ensure his troops' loyalty. News of the of moss and fungi.
robbery causes most of the bugbears and goblins, as Shriekers. Planted among the other fungi are four
well as half of the hobgoblins, to flee Azrok's Hold and Small (3-foot-tall) shriekers with 7 (2d6) hit points
seek employment as mercenaries in Skullport. each, their locations marked with asterisks on map 3.
Treasure. One iron chest contains 180 gp, 450 sp,
and 600 cp. The other holds a dwarven ear horn made Characters who have encountered shriekers before
of brass (1 gp), a gold-plated candlestick shaped like a can spot the young ones in this chamber with a suc-
cessful DC 11 Intelligence (Nature) or Wisdom (Per-
pillar of fire (25 gp), three obsidian scarabs inscribed
ception) check. Each shrieker cries out when a creature
with the insignia of House Auvryndar (25 gp each),
or a bright light comes within 30 feet of it, alerting the
and a stoppered gourd containing a potion of animal
guards in area 23a.
friendship.
21T. RATIONS AFTERMATH
A painted wooden sign mounted above this building's
If the forces of House Auvryndar are defeated but the
recessed door depicts a goblin chomping down on a rat Legion of Azrok remains, the goblinoids reclaim and
sandwich. Inside, three goblins busily assemble packs fortify their lost caverns (areas 18 through 20). If the
of rations consisting of baked mushrooms, rat jerky, converse occurs and the Legion of Azrok is wiped out,
cakes of dry moss, and other underground edibles. The
the drow secure the rest of Stromkuhldur. If both fac-
rations are stored on shelves, and visitors can purchase tions are defeated, the level becomes a playground for
a small parcel containing 1 day of rations for 5 sp. explorers from Skullport.
Treasure. The goblins keep their proceeds in a small
Any good fortune visited upon the Legion of Azrok is
wooden coffer. The coins are added to Azrok's war chest
temporary, as more of Azrok's goblinoids come under
(see area 21s) at the end of every day. The coffer cur-
Xanathar's sway. Once the beholder has implanted
rently contains 35 sp.
intellect devourers in the skulls of Azrok and Lurkana,
it uses the Legion of Azrok as a bulwark to halt any
22. BARRELSTALK GARDEN
drow advancement into Skullport. The sea hags of the
Spores. Clouds of harmless and dimly luminescent River Sargauth join forces with Xanathar to hold the
spores hang in the air. drow at bay.
LEVEL 3 I SARCAUTH LEVEL

