Page 59 - Waterdeep - Dungeon of the Mad Mage_Neat
P. 59

Lurkana uses the banner as a form of punishment; she   Fungi. The cave contains a giant garden of barrelstalk
            makes disobedient or incompetent underlings stand out-  fungi (see "Barrelstalk," page 59).
            side these quarters for hours or even days on end with   Gardeners. Three goblins are tending the garden and
            no food, no water, and only the banner to keep them   killing the spiders, rats, and other vermin that infest it.
            company. Salt Nose spilled a plate of food on Azrok's lap   These goblins shy away from any confrontations with
            and fears that he will spend what little remains of his   the adventurers.
            life here. Characters who take pity on him earn his trust,
            and he readily tells them where to find things in Azrok's   23. WAY TO SKULLPORT
            Hold. If information is what the characters seek, Salt
                                                               Weakened by the drow, the Legion of Azrok now fears
            Nose suggests they speak with Preeta Kreepa, a strange   incursions from Skullport. Azrok has placed sentries
            creature that has lived in Stromkuhldur since before the   here to watch for trouble.
            goblinoids came (see area 21m).
             The building is empty except for a large bed covered   23A.  RIPPLEBARK CAVERN
            with furs. Azrok and Lurkana come here to rest.
                                                               Guards. Five hobgoblins stand watch in the middle of
                                                                this 20-foot-high cave.
            21S. AZROK'S WAR CHEST
                                                               Fungus. A shelf-like fungus resembling a mass of rot-
            Two hobgoblins stand guard outside this chamber, one
                                                                ting flesh clings to the north wall. The fungus is called
            in front of each door.
             What was once a shrine to the dwarven pantheon is   ripplebark (see "Ripplebark," page 60).
            now Azrok's treasury. The room contains the following:   If the characters approach from the south, heading
                                                               toward Azrok's Hold (area 21), the hobgoblins demand
            Toppled Idols. Dozens of stone idols of dwarven gods
                                                               to know their business but allow them to pass if the
             have been toppled from their bases and smashed on
                                                               group's intentions aren't hostile. If the party includes
              the floor.
                                                               one or more drow, the hobgoblins attack instead. Char-
            Altar. A low altar near the west wall is covered in dried
                                                               acters traveling away from Azrok's Hold aren't ques-
              blood. Piled around it are drow shortswords, hand
                                                               tioned, but they are warned not to harm the shriekers
             crossbows, shields, and skulls.
            Statuette. Atop the altar rests a 7-inch-tall statuette of   in area 23b.
              Maglubiyet, the goblin god of war, carved from blood-
                                                               23B.  IMMATURE SHRIEKERS
              red stone. It is not valuable.
            Chests. Flanking the altar are two iron treasure chests   Conical Roof. This enormous cavern has a conical roof
             without locks (see "Treasure" below).              that rises to a peak 50 feet overhead.
                                                              Spores and Gardens. The air is full of harmless, dimly
              Stealing Azrok's treasure deprives the warlord of the   luminescent spores that form clouds around gardens
            funds he needs to ensure his troops' loyalty. News of the   of moss and fungi.
            robbery causes most of the bugbears and goblins, as   Shriekers. Planted among the other fungi are four
            well as half of the hobgoblins, to flee Azrok's Hold and   Small (3-foot-tall) shriekers with 7 (2d6) hit points
            seek employment as mercenaries in Skullport.        each, their locations marked with asterisks on map 3.
              Treasure. One iron chest contains 180 gp, 450 sp,
            and 600 cp. The other holds a dwarven ear horn made   Characters who have encountered shriekers before
            of brass (1 gp), a gold-plated candlestick shaped like a   can spot the young ones in this chamber with a suc-
                                                               cessful DC 11  Intelligence (Nature) or Wisdom (Per-
            pillar of fire (25 gp), three obsidian scarabs inscribed
                                                               ception) check. Each shrieker cries out when a creature
            with the insignia of House Auvryndar (25 gp each),
                                                               or a bright light comes within 30 feet of it, alerting the
            and a stoppered gourd containing a potion of animal
                                                               guards in area 23a.
            friendship.
            21T.  RATIONS                                     AFTERMATH
            A painted wooden sign mounted above this building's
                                                               If the forces of House Auvryndar are defeated but the
            recessed door depicts a goblin chomping down on a rat   Legion of Azrok remains, the goblinoids reclaim and
            sandwich. Inside, three goblins busily assemble packs   fortify their lost caverns (areas 18 through 20). If the
            of rations consisting of baked mushrooms, rat jerky,   converse occurs and the Legion of Azrok is wiped out,
            cakes of dry moss, and other underground edibles. The
                                                               the drow secure the rest of Stromkuhldur. If both fac-
            rations are stored on shelves, and visitors can purchase   tions are defeated, the level becomes a playground for
            a small parcel containing 1 day of rations for 5 sp.   explorers from Skullport.
              Treasure. The goblins keep their proceeds in a small
                                                                Any good fortune visited upon the Legion of Azrok is
            wooden coffer. The coins are added to Azrok's war chest
                                                               temporary, as more of Azrok's goblinoids come under
            (see area 21s) at the end of every day. The coffer cur-
                                                               Xanathar's sway. Once the beholder has implanted
            rently contains 35 sp.
                                                               intellect devourers in the skulls of Azrok and Lurkana,
                                                               it uses the Legion of Azrok as a bulwark to halt any
            22. BARRELSTALK GARDEN
                                                               drow advancement into Skullport. The sea hags of the
            Spores. Clouds of harmless and dimly luminescent   River Sargauth join forces with Xanathar to hold the
              spores hang in the air.                          drow at bay.


            LEVEL 3  I SARCAUTH LEVEL
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