Page 88 - Waterdeep - Dungeon of the Mad Mage_Neat
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If  the hand of a living or dead dwarf king is pressed   •  The gate opens for 1 minute when an invisible crea-
             against either door, both doors swing slowly inward,   ture stands directly in front of the mirror.
             revealing area 16 beyond. (The characters can find such   •  Characters must be 11th level or higher to pass
             an appendage in King Melair's true tomb, area 29f.) ff   through this gate (see "Jhesiyra Kestellharp," page
             the doors are touched by anything other than the hand   10). The first creature to pass through the gate trig-
             of  a dwarf king, the symbol of Dumathoin above the dou-  gers an elder rune (see "Elder Runes," page 12).
             ble doors casts a Bigby's hand spell.              •  A creature that passes through the gate appears in
               The shimmering hand created by the spell has 80   area 4b on level 10, in the closest unoccupied space
             hit points and a +6 bonus to initiative. (See the spell   next to the identical gate located there.
             description for the hand's other statistics.) On each of
             its turns, this hand flies up to 60 feet and makes one   17.  PRIESTS' STUDY
             clenched fist attack against a random creature on the   This room was once a quiet study space for deacons of
             dais. The spell has a duration of 1 minute. It  can be trig-  the temple, but it has been ransacked by the duergar.
             gered repeatedly, though a new hand can't come forth   This area contains the following features:
             until an existing one is gone.
                                                                Toppled Statuary. Statuettes that once stood in shallow
             16.  HEART OF THE MOUNTAIN                          niches along the walls lie toppled and shattered on
                                                                 the floor.
             The Melairkyn dwarves carved this 20-foot-high room   Smashed Diorama. An alabaster diorama that de-
             out of the rock at the point they believed was the heart of   picted a meeting between elves and dwarves has
             their subterranean realm. The features of this room are   been smashed to pieces, along with the stone table on
             as follows:                                         which it once rested.
             Door Handles. The black basalt doors leading to the   Broken Desk. A stone desk has been broken in two, its
               dais (area lSb) have handles on this side and are eas-  chair knocked over and cracked.
               ily pulled open from within.
             Mithral Veins. Thin veins of mithral spread across the   18. HEMISPHERE OF HORRORS
               hewn walls, looking like gleaming cracks in the stone.   This hemispherical chamber has a 30-foot-high domed
             Tapestry. A huge tapestry depicting a dwarven kingdom   ceiling and contains the following:
               under a mountain hangs from an iron rail and spans
               the south wall. The tapestry is so old that it begins to   Guardians. Two helmed horrors of dwarven stature
               crumble if any attempt is made to handle or move it.   wield battleaxes instead of longswords and stand in
             Mirror. A tall oval mirror is mounted on the east wall.   front of the doors to area 19.
               Carved into its stone frame are dozens of lidless eyes   Quartz Pillars. The room is brightly lit by four
               and the following phrase in Common: "The gate can-  quartz pillars.
               not hide from those it cannot see."                The helmed horrors won't attack dwarves, including
               While in this room, dwarf  characters can sense the   duergar, except in self-defense. They stand aside when
             immense weight of the mountain gently pressing down   approached by any dwarf, allowing those creatures to
             on them and realize subconsciously that they can attune   enter area 19 freely. Other creatures that approach the
             to this room as though it were a magic item. A legend   helmed horrors are attacked. The helmed horrors un-
             lore spell or similar magic reveals that this room sits   derstand Dwarvish but can't speak.
             at the heart of the mountain and that the Melairkyn   19. MOUNTAIN SHRINE
             dwarves came here to learn secrets and receive di-                             ~~~~~~~-
             vine guidance.                                     Statues. Four statues representing the dwarven deities
               While attuned to the room and inside it, a dwarf can   Moradin (god of  creation), Berronar Truesilver (god of
             cast the divination spell at will. Answers provided by   hearth and home), Clangeddin Silverbeard (god of bat-
             the spell come from an unknown source (perhaps the   tle), and Marthammor Duin (god of exploration) stand
             Keeper of Secrets under the Mountain, perhaps the    in niches at the corners of this room.
             mountain itself). Too many castings of the spell in a   Mouthpiece. Lying at the foot of  Clangeddin Silver-
             short amount of time can lead to false readings, as noted   beard's statue is a tiny, tapered cylinder of  worked
             in the spell's description.                          brass-the mouthpiece for the tuba in area 40.
               Creatures that finish a short or long rest in this cham-
             ber absorb some of the strength of the mountain around   20. WALL OF  GEMSTONES
             them and gain 10 temporary hit points, or 20 temporary   Carved into the northeast wall is a fresco that depicts
             hit points if the creature is a dwarf. Once a creature   dwarves tossing gems into the mouth of a giant xorn.
             gains this benefit, it can't do so again until the next
             dawn, and then only after finishing a short or long rest.   "Th.EASURE
                                                                The gemstones in the fresco are real and can be pried
              MIRROR  G ATE TO LEVEL 10                         from the wall with a knife or similar tool. Six banded
             The mirror is one of  Halaster's gates (see "Gates," page   agates (10 gp each), nine moss agates (10 gp each), four
              12). Its rules are as follows:                    carnelians (SO gp each), three citrines (50 gp each), and
                                                                an amethyst (100 gp) can be acquired.



                                                                                             LEVEL 6  I LOST LEVEL
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