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29E. HIDDEN ALCOVE Statues. Alcoves to the north hold four identical statues,
A secret door in the back wall of the alcove opens each one bearing the likeness of a 10-foot-tall dwar-
into area 29f. ven king of stern visage.
Hidden Grave. The 20-foot-by-30-foot section of floor
29F. TRUE TOMB in the middle of the room is covered with breakaway
A stone dais supports the true sarcophagus of King Me- stone tiles. (These tiles cover a grave.)
lair- a perfectly cut slab of white marble with the name Tapestry. A torn tapestry hangs from an iron rod
"Melair" etched in silver atop it in Dwarvish lettering. mounted to the south wall. The tapestry depicts King
The lid of the sarcophagus can be lifted by creatures Melair and his guards fighting a bulette in a gem-en-
with a combined Strength of 20 or more. crusted cavern.
Treasure. Inside the sarcophagus is the mummified Any character who has the Stonecunning trait notices
corpse of the dwarf king, clad in burial robes and clutch- the breakaway section of floor immediately (no check
ing an adamantine war pick. A sentinel shield bearing
required). Others who search the floor for traps notice
the symbol of Dumathoin rests atop the king's legs.
the breakaway tiles with a successful DC 15 Wisdom
Characters who sever one of the king's desiccated (Perception) check. Beneath the breakaway stone tiles,
hands can use it to open the basalt doors in area 15.
an earth-filled cavity holds an undead bulette. Once all
four exits are blocked by the statues, the undead bulette
30. MUMMIFICATION CHAMBER
erupts from the floor and attacks all creatures in the
Stone Block. In the middle of the room rests a granite room. This creature is a bulette, with these changes:
block 8 feet long, 3 feet wide, and 2 feet tall.
• It is undead and has 125 hit points.
Urns. Sixty limestone urns rest in dusty wall niches.
• It has vulnerability to radiant damage, resistance to
The dwarves once mummified their dead atop the necrotic damage, and immunity to poison damage and
stone block, which has shelves built into its sides. The the poisoned condition.
funeral wrappings and embalming ftuids once held here If it has nothing to attack, the undead bulette burrows
have either turned to dust or been destroyed.
back down into its earthen cavity.
Each limestone urn is sealed with wax. An urn con-
tains the desiccated internal organs of a dead dwarf, 33B. SPIKED PIT
removed during mummification. This hidden pit is 10 feet wide, 30 feet deep, and lined
with adamantine spikes. A character who searches the
31. REST AREA
ftoor for traps and succeeds on a DC 15 Wisdom (Per-
This empty, dead-end area makes a good place for the ception) check spots the trap.
characters to rest. When a weight of 50 pounds or more is placed on
the cover of the pit trap, it swings open like a trapdoor,
31A. OPEN PIT causing any creature standing on it to fall in. The crea-
A 10-foot-wide, 20-foot-deep pit stands open between ture takes 10 (3d6) bludgeoning damage from the fall
parallel corridors to the north and south. The springs and 11 (2dl0) piercing damage from the spikes. The
that held the pit's cover shut have rusted to the point of pit remains open for 1 minute; then its cover rises up
malfunction, exposing the trap. on hidden springs and snaps shut. A successful DC 20
Strength check can pry the pit open. A character in the
31B. EMPTY ROOM
pit can try to disable the spring mechanism from the
Once used as quarters by Undermountain engineers,
inside with a successful DC 15 Dexterity check using
this room now contains nothing but dust.
thieves' tools, provided that the mechanism can be
reached and the character can see it.
32. FALSE HALASTER
The characters encounter an invisible, wandering gray 34. REFECTORY RAMPAGE
slaad here. The slaad serves Halaster willingly and The doors leading to this section of the dungeon have
is tasked with killing adventurers on sight. Using its been smashed to pieces, and characters approaching the
Shapechanger trait, the slaad has assumed Halaster's
area can hear large creatures wreaking havoc within.
appearance, which becomes apparent when it swings its
greatsword and ceases to be invisible. 34A. TEMPLE REFECTORY
Umber Hulks. Two umber hulks stomp about the
33. GHOHLBRORN'S GRAVE
room. They attack other creatures on sight.
The Dwarvish word for bulette is "ghohlbrorn," and one Wreckage. Smashed dining tables and benches create a
of King Melair's greatest battles was fought against such makeshift obstacle course and provide cover.
a creature. After defeating the bulette, the king had its Arch Gate to Level 12. A stone arch is embedded in the
body animated to serve as an undead guardian. middle of the south wall.
The arch is one of Halaster's magic gates (see "Gates,"
33A. TOMB OF THE GHOHLBRORN
This chamber has a ftat, 30-foot-high ceiling and 10-foot- page 12). Carved into its keystone is an image of a
hand pouring ale from a flagon. Its rules are as follows:
high tunnels exiting it to the west, south, and east.
LEVEL 6 I LOST L£V£L
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