Page 93 - Waterdeep - Dungeon of the Mad Mage_Neat
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each alcove has drain holes in the floor. The showers   39. TEMPLE R EL I Q"- U_ A_ R _ Y  _____  _
              draw cold water from an underground river.
                                                               The dwarves kept many precious relics here.
            Secret Door. A secret door in the back of the east alcove
              opens into area 37c.
                                                               39A.  DESPOILED GALLERY
                                                               The duergar have destroyed the relics on display here,
            37B.  SAUNA
                                                               including statues atop pedestals, stone tablets on easels,
            Heating Tank. Heat billows from vents built into the
                                                               and elaborate dioramas on tables. All that remains are
              sides of an 8-foot-tall, 5-foot-diameter cylindrical
                                                               heaps of broken stone.
              copper tank in the middle of the room. A copper pipe   Illusory Wall. The west wall of the room is an illusion
              extends upward from the tank and disappears into the
                                                               without substance. It vanishes if targeted by a success-
              ceiling. A fire elementa l rages inside the tank.
                                                               ful dispel magic spell (DC 16), and creatures and objects
            Iron Wheel. A small iron wheel protrudes from the wall
                                                               can pass right through it.
              just inside the door.
            Benches. Black marble benches hug the wall.        39B. JADE STAFF FRAGMENTS
              When cold water from an underground river is fed into   Display Niches. Four pieces of  a shattered jade staff  are
            the tank through the pipe, the fire elemental turns the   encased behind glass in niches evenly spaced along
            water into steam. The steam billows out through vents   the west wall. Each niche is 4 feet tall, 1 foot wide, 1
            in the cylinder's sides, making the room into a sauna.   foot deep, and lit with ambient magical light.
              The tank is a Large object with AC 11, 45 hit points,   Secret Door. A secret door in the south wall opens
            and immunity to fire, poison, and psychic damage. If  the   into area 39c.
            tank takes more than 10 damage, the elemental escapes
                                                                The glass encasing each niche is easily broken, allow-
            and attacks all other creatures it encounters until it is
                                                               ing access to the fragment inside. Shattering the glass
            destroyed.
                                                               in a niche causes the light in that niche to go dark.
              Rust has caused the iron wheel to seize up, and it
                                                                 Treasure. The jade staff is presently broken into five
            takes a successful  DC 15 Strength (Athletics) check to
                                                               1-foot-long pieces- the four that Halaster placed on
            turn it. Turning the wheel clockwise sends water pour
                                                               display here, plus a fifth  piece he cast away. A detect
            ing down the pipe and into the tank.
                                                               magic spell reveals no magical auras around the staff
                                                               fragments. Each of the staff's five pieces is worth 100 gp
            37C.  HIDDEN SHRINE OF ABBATHOR
                                                               for the jade alone. The missing piece is the middle sec-
            This shrine to Abbathor, the dwarven god of greed, was
            built without the knowledge of the temple priests. It con-  tion of the staff, currently in the clutches of  a bullywug
                                                               (see level 8, area 19c). Pieces one and two (the top two
            tains the following features:
                                                               sections of the staff) can be restored to a single section
            Statue. Facing the secret door is an 8-foot-tall statue   with a mending cantrip, as can pieces four and five (the
              of  a pig-eyed male dwarf  sitting on a throne. Eight   bottom two sections).
              gemstones are embedded in the stone rings the dwarf   If  the fifth piece is found, the entire staff can be re-
              wears on its steepled fingers.                   stored with mending cantrips; each casting of  the spell
            Open Pit. In front of the statue is a 10-foot-deep open   repairs one break in the staff. If  the staff is made whole,
              pit whose bottom is set with spring-loaded iron jaws,   it transforms from an object into an animated jade ser-
              around which are chunks of rock and dwarven bones.   pent that has the statistics of a giant poisonous snake,
              A temple acolyte found this shrine but failed to notice   with these changes:
            the pit, which was hidden under a false  stone floor.   The serpent is a construct that understands and obeys
            When the false floor broke apart underfoot, the dwarf   whoever was holding the staff  when it transformed.
            fell into the snapping iron jaws below. The false floor   •  It has immunity to poison damage and the poisoned
            was never replaced, nor was the acolyte's body removed.   condition. It doesn't require air, food, drink, or sleep.
            The spring-loaded iron jaws rusted and froze over time.   •  When it drops to 0 hit points, roll a d6. On a roll of 1,
              Treasure. The dwarf had a peg leg made of mithraJ   the snake turns to dust and is destroyed. On any other
            (75 gp) but nothing else of value.                   roll, it changes back into a staff and breaks into ld4
              The gemstones set in the statue's stone rings include   + 1 pieces that must be magically mended before the
            two sardonyxes (50 gp each), two zircons (50 gp each),   staff can be used again.
            an amethyst (100 gp), two garnets (100 gp each), a spine!
            (100 gp), and a tourmaline (100 gp). They can be easily   39C. MORNHYLD'S BONES
            pried loose.                                       Bones. A dwarven skull and twelve rotted bones swirl
                                                                 gently around each other in midair in the middle
            38. WIDE ALCOVES
                                                                 of the room.
            This hall is flanked by two empty, semicircular alcoves.   Debris. On the floor beneath where the bones are cir-
                                                                 cling lies a shattered stone coffer.
                                                               Niche. Carved into the west wall is an empty niche. (The
                                                                 coffer once rested here.)






            LEVEL 6  I LOST LEVEi.
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