Page 93 - Waterdeep - Dungeon of the Mad Mage_Neat
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each alcove has drain holes in the floor. The showers 39. TEMPLE R EL I Q"- U_ A_ R _ Y _____ _
draw cold water from an underground river.
The dwarves kept many precious relics here.
Secret Door. A secret door in the back of the east alcove
opens into area 37c.
39A. DESPOILED GALLERY
The duergar have destroyed the relics on display here,
37B. SAUNA
including statues atop pedestals, stone tablets on easels,
Heating Tank. Heat billows from vents built into the
and elaborate dioramas on tables. All that remains are
sides of an 8-foot-tall, 5-foot-diameter cylindrical
heaps of broken stone.
copper tank in the middle of the room. A copper pipe Illusory Wall. The west wall of the room is an illusion
extends upward from the tank and disappears into the
without substance. It vanishes if targeted by a success-
ceiling. A fire elementa l rages inside the tank.
ful dispel magic spell (DC 16), and creatures and objects
Iron Wheel. A small iron wheel protrudes from the wall
can pass right through it.
just inside the door.
Benches. Black marble benches hug the wall. 39B. JADE STAFF FRAGMENTS
When cold water from an underground river is fed into Display Niches. Four pieces of a shattered jade staff are
the tank through the pipe, the fire elemental turns the encased behind glass in niches evenly spaced along
water into steam. The steam billows out through vents the west wall. Each niche is 4 feet tall, 1 foot wide, 1
in the cylinder's sides, making the room into a sauna. foot deep, and lit with ambient magical light.
The tank is a Large object with AC 11, 45 hit points, Secret Door. A secret door in the south wall opens
and immunity to fire, poison, and psychic damage. If the into area 39c.
tank takes more than 10 damage, the elemental escapes
The glass encasing each niche is easily broken, allow-
and attacks all other creatures it encounters until it is
ing access to the fragment inside. Shattering the glass
destroyed.
in a niche causes the light in that niche to go dark.
Rust has caused the iron wheel to seize up, and it
Treasure. The jade staff is presently broken into five
takes a successful DC 15 Strength (Athletics) check to
1-foot-long pieces- the four that Halaster placed on
turn it. Turning the wheel clockwise sends water pour
display here, plus a fifth piece he cast away. A detect
ing down the pipe and into the tank.
magic spell reveals no magical auras around the staff
fragments. Each of the staff's five pieces is worth 100 gp
37C. HIDDEN SHRINE OF ABBATHOR
for the jade alone. The missing piece is the middle sec-
This shrine to Abbathor, the dwarven god of greed, was
built without the knowledge of the temple priests. It con- tion of the staff, currently in the clutches of a bullywug
(see level 8, area 19c). Pieces one and two (the top two
tains the following features:
sections of the staff) can be restored to a single section
Statue. Facing the secret door is an 8-foot-tall statue with a mending cantrip, as can pieces four and five (the
of a pig-eyed male dwarf sitting on a throne. Eight bottom two sections).
gemstones are embedded in the stone rings the dwarf If the fifth piece is found, the entire staff can be re-
wears on its steepled fingers. stored with mending cantrips; each casting of the spell
Open Pit. In front of the statue is a 10-foot-deep open repairs one break in the staff. If the staff is made whole,
pit whose bottom is set with spring-loaded iron jaws, it transforms from an object into an animated jade ser-
around which are chunks of rock and dwarven bones. pent that has the statistics of a giant poisonous snake,
A temple acolyte found this shrine but failed to notice with these changes:
the pit, which was hidden under a false stone floor. The serpent is a construct that understands and obeys
When the false floor broke apart underfoot, the dwarf whoever was holding the staff when it transformed.
fell into the snapping iron jaws below. The false floor • It has immunity to poison damage and the poisoned
was never replaced, nor was the acolyte's body removed. condition. It doesn't require air, food, drink, or sleep.
The spring-loaded iron jaws rusted and froze over time. • When it drops to 0 hit points, roll a d6. On a roll of 1,
Treasure. The dwarf had a peg leg made of mithraJ the snake turns to dust and is destroyed. On any other
(75 gp) but nothing else of value. roll, it changes back into a staff and breaks into ld4
The gemstones set in the statue's stone rings include + 1 pieces that must be magically mended before the
two sardonyxes (50 gp each), two zircons (50 gp each), staff can be used again.
an amethyst (100 gp), two garnets (100 gp each), a spine!
(100 gp), and a tourmaline (100 gp). They can be easily 39C. MORNHYLD'S BONES
pried loose. Bones. A dwarven skull and twelve rotted bones swirl
gently around each other in midair in the middle
38. WIDE ALCOVES
of the room.
This hall is flanked by two empty, semicircular alcoves. Debris. On the floor beneath where the bones are cir-
cling lies a shattered stone coffer.
Niche. Carved into the west wall is an empty niche. (The
coffer once rested here.)
LEVEL 6 I LOST LEVEi.

