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LEVEL 7: MADDGOTH'S CASTLE
ADDCOTH'S CASTLE IS DESIGNED FOR FOUR WHAT DWELLS HERE?
9th-level characters, who should amass
enough XP to reach 10th level. The Maddgoth comes and goes from Undermountain with
characters can forge tenuous alliances the aid of a horned ring similar to the one worn by
with several of the monsters on this Halaster Blackcloak. While he's away, his homunculus
level. Award XP for these creatures watches over his castle. A faerie dragon has also discov-
as if the characters had defeated them ered the castle and claimed it as its lair. To reach the
in combat. castle, adventurers must travel through caverns inhab-
The level is named after a miniature, one-twelfth- ited by a family of forgetful stone giants.
scale fortress in one of its caverns. This castle serves
as the home base of Maddgoth, a serial killer who lures STONE GIANTS
other wizards to his lair to murder them and keep their Ten years ago, Halaster lured a family of stone giants
arcane focuses and spellbooks as trophies. Maddgoth to Undermountain and stripped them of most of their
isn't home when the adventurers first arrive, but he memories. The giants remember who they are and can
might show up later (see "Aftermath," page 108). Most recall events that happened within the last 8 hours, but
creatures are reduced to one-twelfth their normal size everything that occurred before then is lost in a haze
as they approach Maddgoth's castle, enabling them to and soon forgotten. All their memories of the surface
better fit inside. Either by design or because of some world and its inhabitants faded long ago.
failing, the shrinking magic doesn't affect all creatures, The stone giants are irritable and self-serving, but
as adventurers who explore the castle will discover. not evil. They treat any invasion by humanoids as aver-
min infestation, nothing more, and attempts to parley
THE 0R ICINAL MADDCOTH 'S CASTLE with them fall on deaf ears for the most part. They are
Undermountain: Maddgoth's Castle, written by Steven E. unaware of the miniature castle in the heart of their
Schend and published in 1996, was the second of three domain because it floats in the middle of a great cavern
modules in the short-lived "Dungeon Crawl" series of beyond the range of their darkvision.
adventures designed for the second edition D&D game. The giants are tormented by the faerie dragon that
Waterdeep: Dungeon of the Mad Mage borrows some of the lairs in Maddgoth's castle. It emerges while invisible and
ideas from that earlier adventure while presenting an alter- uses illusion spells to close off passages, create false
native version of Maddgoth's Castle scaled for fifth edition tunnels, and make temporary alterations to the giants'
and this product.
caves. The faerie dragon's mischief has only heightened
the stone giants' irritability, and the giants, having never
LEVEL 7 1 ~1ADDGOTH'S CASTLE
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