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LEVEL 7: MADDGOTH'S CASTLE



                           ADDCOTH'S CASTLE IS DESIGNED FOR FOUR   WHAT DWELLS HERE?
                           9th-level characters, who should amass
                           enough XP to reach 10th level. The   Maddgoth comes and goes from Undermountain with
                           characters can forge tenuous alliances   the aid of a horned ring similar to the one worn by
                           with several of the monsters on this   Halaster Blackcloak. While he's away, his homunculus
                           level. Award XP for these creatures   watches over his castle. A faerie dragon has also discov-
                           as if the characters had defeated them   ered the castle and claimed it as its lair. To reach the
                           in combat.                          castle, adventurers must travel through caverns inhab-
              The level is named after a miniature, one-twelfth-  ited by a family of forgetful stone giants.
             scale fortress in one of its caverns. This castle serves
             as the home base of Maddgoth, a serial killer who lures   STONE GIANTS
             other wizards to his lair to murder them and keep their   Ten years ago, Halaster lured a family of  stone giants
             arcane focuses and spellbooks as trophies. Maddgoth   to Undermountain and stripped them of most of their
             isn't home when the adventurers first arrive, but he   memories. The giants remember who they are and can
             might show up later (see "Aftermath," page 108). Most   recall events that happened within the last 8 hours, but
             creatures are reduced to one-twelfth their normal size   everything that occurred before then is lost in a haze
             as they approach Maddgoth's castle, enabling them to   and soon forgotten. All their memories of the surface
             better fit inside. Either by design or because of  some   world and its inhabitants faded long ago.
             failing, the shrinking magic doesn't affect all creatures,   The stone giants are irritable and self-serving, but
             as adventurers who explore the castle will discover.   not evil. They treat any invasion by humanoids as aver-
                                                               min infestation, nothing more, and attempts to parley
               THE 0R ICINAL MADDCOTH 'S CASTLE                with them fall on deaf ears for the most part. They are
               Undermountain: Maddgoth's Castle, written by Steven E.   unaware of the miniature castle in the heart of their
               Schend and published in 1996, was the second of three   domain because it floats in the middle of  a great cavern
               modules in the short-lived "Dungeon Crawl" series of   beyond the range of their darkvision.
               adventures designed for the second edition D&D game.   The giants are tormented by the faerie dragon that
               Waterdeep: Dungeon of  the Mad Mage borrows some of  the   lairs in Maddgoth's castle. It emerges while invisible and
               ideas from that earlier adventure while presenting an alter-  uses illusion spells to close off passages, create false
               native version of  Maddgoth's Castle scaled for fifth edition   tunnels, and make temporary alterations to the giants'
               and this product.
                                                               caves. The faerie dragon's mischief has only heightened
                                                               the stone giants' irritability, and the giants, having never


                                                                                    LEVEL 7  1  ~1ADDGOTH'S  CASTLE
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