Page 138 - Wayfinders Guide to Eberron
P. 138
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TAVICK’S LANDING QUARTER that upholds the solemn dignity of this
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If you come to Sharn by land or air, you’ll enter
\PM KQ\a \PZW]OP <I^QKS¼[ 4IVLQVO <PM Y]IZ\MZ the Watch can choose how to interpret
this. Typically, armor is considered
took on a martial aspect during the Last War,
inappropriate unless you’re tied to House
and this can still be felt today. On the positive
Deneith, the Sharn Watch, or you’ve served
side, the Watch Commander Iyanna ir’Talan has
OWVM \W OZMI\ MٺWZ\[ \W X]ZOM KWZZ]X\QWV QV \PM with the Brelish military. Anyone held to be
in contempt of this law is escorted out.
local garrisons of the Sharn Watch; this is one of
the few districts where the Watch is both helpful • )Va [WZ\ WN ]VZ]Ta JMPI^QWZ¸ÅOP\QVO
and competent. On the downside, citizens of any [PW]\QVO QV \PM [\ZMM\[ M\K¸MIZV[ I ÅVM WN
nation that fought against Breland during the up to 5 gp and temporary expulsion from
war may be greeted with suspicion or hostility. the ward.
For those willing to put up with these restrictions,
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UPPER TAVICK’S LANDING Wyredd’s Spirits is the best source for wine in
<PQ[ _IZL Q[ MٺMK\Q^MTa I [MTN KWV\IQVML KQ\a Sharn. The Crystals of Denion buys and sell rare
KI\MZQVO \W \PM VWJTM[ \PI\ TQ^M \PMZM 1\ PI[ ÅVM magic items, though it only has a handful of such
housing, skilled services, a luxurious mercantile items at any given time; it also sells expensive
magical works of art. Transmutation is the name
district, and even an entire district—Sunrise—
devoted to the servants of the nobles. Services of a renowned beauty salon. House Deneith
UIQV\IQV[ I NWZ\QÅML OIZZQ[WV IVL \ZIQVQVO NIKQTQ\a
and lodging in Sunrise are poor to modest, as
opposed to the wealthy to aristocratic goods in the Copper Arch district. To get licenses for
found elsewhere in the district. During the war, weapons or spellcasting, you’ll have to go to the
courthouse in the Twelve Pillars district.
fears of attacks by foreign agents resulted in the
M[\IJTQ[PUMV\ WN I V]UJMZ WN TI_[ \PI\ IٺMK\
adventurers.
• The soldiers of House Deneith have full MIDDLE TAVICK’S LANDING
authority to act as agents of the Sharn In contrast to the upper ward, Middle Tavick’s
Watch within Upper Tavick’s Landing, Landing welcomes travelers and tourists. There’s
and a hundred elite Blademark mercenaries a host of lively taverns and excellent inns.
maintain checkpoints at the district’s edges. The Cornerstone is a massive arena that hosts
• You need a license to carry a weapon in everything from circuses to aerial jousting. The
Upper Tavick’s Landing. This costs only 5 Deathsgate district caters to adventurers, much
gp, but you’ll have to plead your case to a TQSM \PM +TQٺ\WX LQ[\ZQK\ WN =XXMZ ,]ZI 4QSM
clerk; it’s generally understood that this is +TQٺ\WX Q\ PI[ IV IL^MV\]ZMZ¼[ O]QTL¸\PW]OP
a tool to keep undesirables out of the ward. the Deathsgate Guild has a dark reputation,
Any Blademark or member of the Watch IVL Q\[ UMUJMZ[ WN\MV XQKS ÅOP\[ _Q\P +TQٺ\WX
can demand to see your license and may adventurers. House Jorasco has a large house of
KWVÅ[KI\M ]VI]\PWZQbML _MIXWV[ healing in the ward, and House Deneith has a
recruiting station for would-be mercenaries. The
• You also need a license to cast spells in the
Graywall district has deep roots in Karrnathi
ward. This costs 10 gp and you must specify
\PM [XMTT[ aW] _Q[P \W KI[\ ) ÅVM KIV JM culture that predate the Last War, and Slogar’s
and The Bloody Mug are places where you
levied for any unauthorized use of magic.
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Tavick’s Market is one of Sharn’s main market
138 CHAPTER 6 | TAVICK’S LANDING QUARTER

